sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    MSPhysics 1.0.3 (16 October 2017)

    Scheduled Pinned Locked Moved Plugins
    926 Posts 171 Posters 883.2k Views 172 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • robintR Offline
      robint
      last edited by

      Even stranger, I managed to get my balls to clang together at 30 fps, but unable to simulate repulsion even with negative magnet values? I notice that perhaps magnet is a wrong term as it behave more like gravity between two masses (hence no repulsion effect)

      Universal gravitation equation

      F = GMm/R2
      

      where

      F is the force of attraction between two objects in newtons (N)
      G is the Universal Gravitational Constant = 6.674*10−11 N-m2/kg2
      M and m are the masses of the two objects in kilograms (kg)
      R is the separation in meters (m) between the objects, as measured from their centers of mass
      

      notice how the ball is attracted to the target even though the target has no magnetic force

      for example

      Robin


      my magnetic balls 1.skp

      As one door closes another one slams in your face

      1 Reply Last reply Reply Quote 0
      • robintR Offline
        robint
        last edited by

        Hi PP

        Got as far as 4.3 and it certainly is the cats whiskers, like the disappering effect in 4.2, all we need is a little pop up explosion (still no sound on mine?)

        I dont understand what is affecting the fps so drastically? It goes from 30fps down to 4 or less

        Robin

        As one door closes another one slams in your face

        1 Reply Last reply Reply Quote 0
        • robintR Offline
          robint
          last edited by

          Playing with real shells. Wonder how I can get the nose pointing along the path? hmmm ❓ notice the fps is 27, yet on some of the models its very slow 2fps


          mortar 5.1.skp

          As one door closes another one slams in your face

          1 Reply Last reply Reply Quote 0
          • P Offline
            PituPhysics
            last edited by

            For me 63 fps.

            mortar 5.2.skp

            1 Reply Last reply Reply Quote 0
            • robintR Offline
              robint
              last edited by

              Wow PP that has blown me away, havent looked into detail yet, tomorrow am

              Now could this be mounted on a tank? Forward, left, right track

              Then we could have two or more, multi players

              Tank battle, forests, obstacles, terrain, mines, smoke etc

              Pls assume all rights, I'll be your beta tester and write the manual

              Robin

              Ps I wrote a game like this in BASIC years ago, for four players, it was extemely addictive, hidng under tree cover trying to guess where you opponents were. Each tank had a home base corner and had to return for new ammo and fuel. we spent hours on it

              I turned this into a kids game sliding around on mats on a polished wood floor blindfold, getting coded instruction from their base commanders. They fired foam tennis balls at each other and only had three reserve tanks. Couldn't get them out of the classroom, oh and they had to give their instructions in a foreign language, French German, Italian and swedish - a summer uni job - but the kids loved it

              Robin

              As one door closes another one slams in your face

              1 Reply Last reply Reply Quote 0
              • robintR Offline
                robint
                last edited by

                Hi PP
                changed the angle so its a cannon 0 - 80deg azimuth control
                just gets better 😄


                mortar 5.3.skp

                As one door closes another one slams in your face

                1 Reply Last reply Reply Quote 0
                • I Offline
                  INVR
                  last edited by

                  I have a little issue where sometimes when I run the sim (simple hinges) it starts scanning and objects seem to disappear. I can control the camera and see them or half of the object. But it gets worse and worst until I have to reset it. Is there any steps I can take to fix this?

                  1 Reply Last reply Reply Quote 0
                  • A Offline
                    Anton_S
                    last edited by

                    INVR, camera clipping is very like caused by some objects falling down too far away from camera. To fix this, find the objects that fall down non stop and draw a floor below them or set them to ignore if they are not necessary for the simulation. These objects could be hidden groups or hidden layers. So uif you unhinde everything, and run simulation, you should be able to notice which objects do that.

                    1 Reply Last reply Reply Quote 0
                    • F Offline
                      faust07
                      last edited by

                      Testing "export replay to images" in SketchUp 2017.
                      The result is incomplete images with always the same empty white parts..
                      The same happens when using the following line in a MSPhysics script:

                      Sketchup.active_model.active_view.write_image("e;/MSPh_Temp/frame_%06d.png" % frame,1600,900,true,1.0)
                      

                      How should it be right for SUp 2017?

                      1 Reply Last reply Reply Quote 0
                      • F Offline
                        faust07
                        last edited by

                        Hi, Anton. Here I have yet an other question:
                        It would be great if, for example, there would be a mode for the servos to hold the joint exactly at the center of rotation and completely prevent the centrifugal forces and the pulling out of the components involved.
                        In the enclosed example, I have not found any way to keep the outer sections of the wings exactly at the center of rotation of the servos. There always develops a gap between the parts.
                        Have screwed at all settings and nothing was useful.
                        It seems to be a kind of inertia of the outer wing segments, which can not be stopped by reducing weight, gravitation, friction, etc.


                        TestBirdWing0001.gif


                        WingTest-SUp-MSP_01.jpg

                        1 Reply Last reply Reply Quote 0
                        • luckyvacL Offline
                          luckyvac
                          last edited by

                          Hi Anton, is it possible to control the movement of a servo motor with a function of time. An Excel file ? In the command section can replace the slider by a function of time ( ontick ? ). ... thank you very match.

                          1 Reply Last reply Reply Quote 0
                          • A Offline
                            Anton_S
                            last edited by

                            Yes, luckyvac, it is possible to control servo angle through a function of time. There are lots of ways it can be done. One way is to simply write a function into the controller section of the the servo. Say, you want to control the angle of the servo, in degrees, with a function f(t) = t*3 + 150.
                            Converting it to ruby and MSPhysics, the code would like like this: world.time * 3 + 150. If you paste this snippet into the controller section of a servo, it will have the servo angle be the value of this function at simulation time, t.

                            1 Reply Last reply Reply Quote 0
                            • luckyvacL Offline
                              luckyvac
                              last edited by

                              Hello Anton,

                              Thank you for your reply. I will need more knowledge to carry out my project.

                              I am guitarist and I teach guitar accompanying songs.
                              This project aims to realize a tutorial to learn how to play the accompanying guitar and to show that one can realize accompaniments guitar with 5 or 6 rhythmic figures.

                              http://www.luckyanimationspectacle.com/index.asp?pageid=33

                              I used MSPhysics to simulate the movement of the arm and hand of a guitarist holding a pick.
                                He accompanies guitar with a song following the rhythm 1-2-345et.
                              Fig.01 As an attachment. pierrot robo guitar

                              I used 2 servomotors:

                              • one for the forearm which operates the up and down of the forearm.
                              • a second for the descent of the hand.
                                I made a stop-motion video by adjusting the two actuators point by point according to the following diagram:
                                Fig.02 As an attachment 1-2-345et

                              I would like to replace the slider by time functions, point by point (FIG. 2) or FFT.

                              The displacement coordinates of the servomotors are shown in the table in figure 02.
                              You will find the simulation with the <FOREARM> (avant bras ) and <HAND> (main ) slider in my drive and an example video. I chose the refrain of Bob Dylan's "blowin in the wind".
                              Here is the link :
                              https://drive.google.com/open?id=0B00m7nJr8D_qTnRXX3AyeWVyZmc
                              The video tutorial shows the synchronized movement with a rhythmic tablature made with Guitar Pro MIDI (*.gpx, *.mid ). There is no human, just my voice 😉.

                              I thank you for your attention and information you can communicate to me to help me realize my project.

                              Best regards

                              jean-luc alias luckyvac... lucky guitaR


                              perrot robo guitar.png


                              figure 2 _  1-2-345et_ 24 images.jpg

                              1 Reply Last reply Reply Quote 0
                              • T Offline
                                TheSniper
                                last edited by

                                Anton Awesome Plugin Thanks for the hard work!
                                I add And not to complain but hopefully to help.
                                Platform: Sketchup 2017 on Mac 64 bit
                                Known issues: 1 setting dont get saved in multiple areas for instance in the Joint and Piston Settings: Max and Min wont save always defaults back to -393.7007874, as well as the controller line resets back to default values. Controller name wont transfer over either. In the Servo panel: cannot save custom servo names, Plus Servo Max and MIn wont save either. Just some examples. Hope it helps. -S

                                1 Reply Last reply Reply Quote 0
                                • S Offline
                                  SynSuka3D
                                  last edited by

                                  Hello
                                  Problem of direction axes
                                  Xbox Controller

                                  Joystick 🙂 righty) is X-XAXIS position on right stick.???
                                  Joystick 🙂 rightx) is axes button LT.????
                                  No axes Y-XAXIS right stick.???

                                  please.

                                  1 Reply Last reply Reply Quote 0
                                  • luckyvacL Offline
                                    luckyvac
                                    last edited by

                                    Great thanks Anton, I wait peacefully while working on other rhythm guitar. 😄

                                    1 Reply Last reply Reply Quote 0
                                    • luckyvacL Offline
                                      luckyvac
                                      last edited by

                                      Hello, I would like to know how to increase the damping of the servo motor. Thank you 😄

                                      1 Reply Last reply Reply Quote 0
                                      • A Offline
                                        Anton_S
                                        last edited by

                                        Hi, Luckyvac,

                                        Which of the joints are you referring to, a servo or a motor?

                                        To increase the damping of a motor joint, simply select the desired motor joint, open MSPhysics UI, and increase the Damp parameter.

                                        To increase the damping of a servo joint, that is decrease its angular rate, select the desired servo joint, open MSPhysics UI, and decrease the Angular Rate parameter.

                                        Hope this helps,

                                        Anton

                                        1 Reply Last reply Reply Quote 0
                                        • A Offline
                                          Anton_S
                                          last edited by

                                          @luckyvac My appologies for not responding any sooner. I am a bit busy. In short, it's possible to have the servo angle correspond to the table values at time t. The table with angles and times must be converted to a Ruby Hash and then the rest is easy. I will examine your model in depth soon and we'll see what can be done to get the guitar stringing.


                                          @TheSniper Apparently there were a few reports about the dialog options not working properly on Mac OS X and that's not good. I will check it out soon.


                                          @SynSuka3D The joystick function accepts four symbols and each of them correspond to an axis on one of the joysticks:
                                          joystick(:leftx) returns X position on left stick.
                                          joystick(:lefty) returns Y position on left stick.
                                          joystick(:rightx) returns X position on right stick.
                                          joystick(:righty) returns Y position on right stick.

                                          The position ranges from -1.0 to 1.0.

                                          Here is the documentation link to the function: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/MSPhysics/CommonContext#joystick-instance_method

                                          I suggest you explore the MSPhysics scripting documentation for specs and other functions that might be useful, such as joybutton(button).

                                          1 Reply Last reply Reply Quote 0
                                          • luckyvacL Offline
                                            luckyvac
                                            last edited by

                                            Hi Anton,
                                            Thank you for your advice it works ... but ... I send you the left hand of the guitarist named "Pierrot".
                                            I feel that the system comes into resonance when I connect several servo motors to each other.
                                            What do you think ? How to decrease the resonance ?

                                            Merci 😉

                                            have a nice week end. 👍

                                            Lucky guitaR


                                            main gauche MOV 03.skp

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 26
                                            • 27
                                            • 28
                                            • 29
                                            • 30
                                            • 46
                                            • 47
                                            • 28 / 47
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement