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    MSPhysics 1.0.3 (16 October 2017)

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    • A 離線
      Anton_S
      最後由 編輯

      That's unfortunate. Looks like I will need to create another account to ensure that the encoding error is actually not fixed.

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      • M 離線
        M3one
        最後由 編輯

        Hi,

        I'm want to do a path following object, but I don't really know how. I found on this thread that it's done with curvy joints, but I'm lost. Please, can you explain how or do you have kind of example?

        Thanks!

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        • A 離線
          Anton_S
          最後由 編輯

          Okay, those loading and encoding issues should be fixed now. Upgrade to 0.9.7.

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          • A 離線
            Anton_S
            最後由 編輯

            Hi M3one,

            At the moment, you can refer to this tutorial on curvy joints.
            https://www.youtube.com/watch?v=dU-KgxKc0ds

            You can also check out this example model at 3Dwarehouse.
            https://3dwarehouse.sketchup.com/model.html?id=d21984a9-477b-44d7-9eca-c191ae85afe4

            Anton

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            • M 離線
              M3one
              最後由 編輯

              @anton_s said:

              Hi M3one,

              At the moment, you can refer to this tutorial on curvy joints.
              https://www.youtube.com/watch?v=dU-KgxKc0ds

              You can also check out this example model at 3Dwarehouse.
              https://3dwarehouse.sketchup.com/model.html?id=d21984a9-477b-44d7-9eca-c191ae85afe4

              Anton

              Thanks Anton, I'll check it later

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              • K 離線
                khturnings
                最後由 編輯

                @anton_s said:

                Okay, those loading and encoding issues should be fixed now. Upgrade to 0.9.7.

                Thanks Anton that has sorted the loading issue with Sketchup 2017.

                Regards

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                • T 離線
                  Taner Batu
                  最後由 編輯

                  Hello, I can't download MSPhysics 0.9.7 plugin from your link!

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                  • E 離線
                    Emersonvip
                    最後由 編輯

                    First of all thanks for sharing this great plugin
                    Please I need help. with chains.

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                    • OxerO 離線
                      Oxer
                      最後由 編輯

                      I installed the last version 0.9.7 and it appears this message:

                      Error al cargar archivo /Users/Oxer/Library/Application Support/SketchUp 2017/SketchUp/Plugins/MSPhysics/main.rb
                      Error; #<Exception; An exception occurred while loading MSPhysics 0.9.7! The exception occurred due to one or more of the following reasons;
                      - LoadError; dlopen(/Users/Oxer/Library/Application Support/SketchUp 2017/SketchUp/Plugins/MSPhysics/osx64/2.2/msp_lib.bundle, 9); Library not loaded; @loader_path/../libSDL2-2.0.0.dylib
                        Referenced from; /Users/Oxer/Library/Application Support/SketchUp 2017/SketchUp/Plugins/MSPhysics/osx64/libSDL2_mixer-2.0.0.dylib
                        Reason; image not found - /Users/Oxer/Library/Application Support/SketchUp 2017/SketchUp/Plugins/MSPhysics/osx64/2.2/msp_lib.bundle
                      - LoadError; MSPhysics library file, "/Users/Oxer/Library/Application Support/SketchUp 2017/SketchUp/Plugins/MSPhysics/osx64/2.2/msp_lib_no_sdl.bundle", is missing!
                      >
                      /Applications/SketchUp 2017/SketchUp.app/Contents/Resources/Content/Tools/extensions.rb;197;in `require'
                      /Applications/SketchUp 2017/SketchUp.app/Contents/Resources/Content/Tools/extensions.rb;197;in `load'
                      /Users/Oxer/Library/Application Support/SketchUp 2017/SketchUp/Plugins/MSPhysics.rb;90;in `register_extension'
                      /Users/Oxer/Library/Application Support/SketchUp 2017/SketchUp/Plugins/MSPhysics.rb;90;in `<module;MSPhysics>'
                      /Users/Oxer/Library/Application Support/SketchUp 2017/SketchUp/Plugins/MSPhysics.rb;72;in `<top (required)>'
                      

                      SU2017 & OSX 10.11.6

                      "The result is the end what is important is the process" by Oxer
                      [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                      • C 離線
                        cristyan
                        最後由 編輯

                        Hello !!!
                        I think most stable version is MSPhysics_0.9.4 for now ... in MSPhysics_0.9.7 "Drag to orbit" does not work when the simulation is runing...
                        Emersonvip - you can browse through this forum about chains ( http://sketchucation.com/forums/search.php?keywords=chain%26amp;t=56852%26amp;sf=msgonly ). Here you have a file, see how it was done this chain piece by piece and you will understand how MSPhysics it works with chains.
                        as Anton wrote in a reply "You can adjust Update Timestep, Solver Model, and Update Rate for the desired speed, performance, and stability."


                        chain MSPhysics.skp

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                        • S 離線
                          SketchyPhysicsNutt
                          最後由 編輯

                          Hi Anton and thanks for MSPhysics your done a great job so far congratulations.
                          only problem for me is new MS scripts are confusing....old sketcky user
                          waiting on more models with script examples in them.

                          Scaled down my j-pod/cable car model from Eneroth Railroad plugin

                          Curvy piston joint testing

                          http://s18.postimg.org/jnmuqm0x5/GIF2234.gif

                          thx again

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                          • F 離線
                            faust07
                            最後由 編輯

                            The same here - Orbit doesn't work during simulation. Zooming in and out works.

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                            • P 離線
                              PituPhysics
                              最後由 編輯

                              @faust07 said:

                              The same here - Orbit doesn't work during simulation. Zooming in and out works.

                              Yes, For me also don't works the Middle click in 0.9.5+

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                              • A 離線
                                Anton_S
                                最後由 編輯

                                Hi,

                                Oxer, I fixed the loading issue on Mac OS X.
                                Cristyan, Faust07, PituPhysics the orbiting issue should be fixed new.

                                Please upgrade to 0.9.8.

                                Thanks y'all for reporting!

                                Anton

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                                • OxerO 離線
                                  Oxer
                                  最後由 編輯

                                  Thanks!! 👍
                                  All works fine right now on Mac.

                                  "The result is the end what is important is the process" by Oxer
                                  [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                  • A 離線
                                    Anton_S
                                    最後由 編輯

                                    @oxer said:

                                    Thanks!! 👍
                                    All works fine right now on Mac.

                                    Phew 😄

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                                    • D 離線
                                      DonDeEs
                                      最後由 編輯

                                      Hi Anton

                                      Please, please could you help me.

                                      Firstly thanks for making it possible for us all to have this plugin. I really appreciate your work.

                                      I have one little problem which I am sure is easily remedied. In my models the groups or components are falling through each (like in the following post) a lot of the time.

                                      http://sketchucation.com/forums/viewtopic.php?f=61%26amp;t=64189

                                      I need to change a setting somewhere I guess but I have no idea which. I hope I haven't missed something obvious, I have tried looking for the solution online without success and I have tried systematically changing setting also without success.

                                      Many thanks once again.

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                                      • D 離線
                                        DonDeEs
                                        最後由 編輯

                                        Hi Anton

                                        Is there a way I can tidy up the collision wireframe for Compound from CD shapes in the UI. Both the rack and the pinion I have drawn are not getting a very good collision detection wireframe so the gears are jumping out of the rack.

                                        I have checked the geometry in the models and they appear to be sound so I am assuming this is related to the way the wireframe is generated/calculated.

                                        Thanks again for this great plug in.

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                                        • A 離線
                                          Anton_S
                                          最後由 編輯

                                          Hi, DonDeEs,

                                          The Collision from CD shape is not reliable. Its ability to calculate proper collision is limited. What you can do is manually divide sub-geometry of the gear into convex-hull groups. Then assign Compound shape to the top level group. So, for the gear, every tooth should have its own group. The top level group, of Compound shape, should contain all the teeth.

                                          For the chains, using collision as the constraint for keeping the objects from falling apart is not a viable approach. Yes, increasing the density of all chain links can get all pieces to hold tight, but they will break once a certain amout of force is applied. What would be a better solution is having every peace of chain interconnected by a ball-and-socket joint. There is a very efficient way to do it. Here, check out this example:
                                          artificial_chains.skp
                                          I might create a YouTube tutorial for it later.

                                          Anton

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                                          • D 離線
                                            DonDeEs
                                            最後由 編輯

                                            Hi Anton

                                            Many thanks for your reply. The solution makes sense. It will make modelling gears a little more complicated but that is ok. I guess I could also let the gears run as cylinders on a box collision shape for the rack (so they roll effectively) and null the gear teeth on both.

                                            I don't know if it helps you to know that when Collision Wireframe is enabled on the simulation it shows fine but if you use orbit the wireframes are lost. It means you effectively have to stop the simulation, orbit to where you want to see and restart in order to get the view you want with wireframe.

                                            It is a minor problem for me but maybe it is a bug that you are not aware of and can fix.

                                            Thanks again for your help.

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