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    MSPhysics 1.0.3 (16 October 2017)

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    • A Offline
      Anton_S
      last edited by

      Ralph I suggest starting from the basics. Here is the guide: https://github.com/AntonSynytsia/MSPhysics/wiki.
      Its not done yet, but progress is being made.
      To open the UI press on that button:

      https://github.com/AntonSynytsia/MSPhysics/raw/master/Wiki-Images/toggle_ui.png

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      • R Offline
        Ralphxyz
        last edited by

        thanks Anton, I have not seen that menu bar.

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        • F Offline
          faust07
          last edited by

          First tests with the new renderer Indigo RT - Export Replay to SkIndigo works very well. Have only one question: How do I get emitter objects into the Indigo rendering process? These objects are not shown.

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          • A Offline
            Anton_S
            last edited by

            Faust, it's good to know that it works. I'll see if there is anything I can do to get the emitter rendering in Indigo.

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            • jujuJ Offline
              juju
              last edited by

              @anton_s said:

              Faust, it's good to know that it works. I'll see if there is anything I can do to get the emitter rendering in Indigo.

              Be sure to liaise with "OnoSendai" and "Whaat" for assistance... 👍

              Save the Earth, it's the only planet with chocolate.

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              • D Offline
                Dalton325
                last edited by

                Is there a manual for MSPhysics? For now, I'm just trying to make a simple animation with hinges, and it's doing all kinds of crazy things. I've found a couple of solutions through trial and error, but I'd love an instruction manual. Thanks.

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                • F Offline
                  faust07
                  last edited by

                  Regarding rendering of MSPhysics animations: After further tests with Indigo is clear, the definition of new materials in MSPhysics scripts leads to termination of the rendering start and an error is indicated (test with MIDI-Studio, AntonS).
                  Color changes of objects in scripts are not shown when rendering (test with Animated_colors, PituPhysics).

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                  • A Offline
                    Anton_S
                    last edited by

                    @Juju, thanks. I'll contact these guys if I get stcuck on something.


                    @Dalton I made a few beginner videos on using joints. They are not the best, but better than nothing. Here are the links: https://github.com/AntonSynytsia/MSPhysics/wiki/Using-Joints


                    @Faust Thanks for another report. I'll check it all out.

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                    • MALAISEM Offline
                      MALAISE
                      last edited by

                      It sounds well. Could someone explain how to " associate" curvy joint and a curve ?

                      Cheers

                      La Connaissance n'a de valeur que partagée

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                      • A Offline
                        Anton_S
                        last edited by

                        Hi Malaise,
                        I just completed a tutorial on curvy joints. Here it is:

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                        • pilouP Offline
                          pilou
                          last edited by

                          Very fluid! 😎

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • MALAISEM Offline
                            MALAISE
                            last edited by

                            You've done a really good tutorial. Many thanks for sharing. 👍 👍

                            La Connaissance n'a de valeur que partagée

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                            • F Offline
                              faust07
                              last edited by

                              I just found the way in MSP-Context-Menu to give copied joints their unique Identity - "Make Unique ID". This makes the reproduction of complex MSPhysics objects much easier. And is another great advantage.

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                              • MALAISEM Offline
                                MALAISE
                                last edited by

                                Hallo Faust07

                                Could you post a "printscreen"?  Grüss
                                

                                La Connaissance n'a de valeur que partagée

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                                • F Offline
                                  faust07
                                  last edited by

                                  I have copied a few birdies and it looks good, not to have to set up the joints again. However, Joint Connections need to be updated manually.


                                  MSP_Make_Unique_ID.png

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                                  • F Offline
                                    faust07
                                    last edited by

                                    Hi Anton: "Small modest" request for a script: Daughter Your ingenious SketchyPhysics model with script - WAVES. I'd like to have a script for a surface (floor surface, water surface, etc.), which gives information on the location at which point an object penetrates this at a certain speed. At this point, should a particular event happen -. E.g. emit a cloud of dust ... Don't know if this is in MSphysics possible.

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                                    • F Offline
                                      faust07
                                      last edited by

                                      Two more detailed questions about the above topic regarding onTouch: How can I get the absolute coordinates of the point (x, y, z), there a falling object is touching a flat (square) face first? And how can I get the amount of the force of that impact? Thanks!
                                      Sorry, already found it in Your script examples "Touch Events" (first post..).

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                                      • A Offline
                                        Anton_S
                                        last edited by

                                        Hi faust,

                                        Assigning unique IDs is one way to manage copied joints. Another way, a more preferable one, is by selecting the whole birdy, with its components, and clicking (Context Menu)->MSPhysics->State->Connect Closest Joints. After that, you can copy the birdy multiple times without having to assign unique IDs.

                                        It is possible to create waves and splash effects with MSPhysics, however, just like in SketchyPhysics, there won't be much physics involved; most of it would be controlled through scripting. That said, the touch events won't respond to the bodies contacting the "artificial" waves. This will require writing additional code for determining contacts and then emitting dust or splash effects at such points. All in all what your asking for might require quite a lot of coding and I'll have to pass on that one. You can however try utilizing it yourself maybe with workarounds and simpler approaches.

                                        Anton

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                                        • F Offline
                                          faust07
                                          last edited by

                                          The Connect Closet Joints - method sounds great. Will try it. Thanks!
                                          I hope that your last sentences were based only on the coding of specials like waves and not generally on to the development of MSPhysics ...?

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                                          • A Offline
                                            Anton_S
                                            last edited by

                                            Announcing 0.9.0!

                                            • Compatibility with Mac OS X 10.5+; still limited when it comes to managing keyboard, mouse, and MIDI, but the most important stuff is working just fine.

                                            • Fixed a bug where MSPhysics failed to load previous editor settings. Thanks to PituPhysics for report.

                                            • Joystick should work even if connected after SketchUp starts.

                                            • Added alignment power option to CurvySlider and CurvyPiston joints.

                                            • Added LinearGear, AngularGear, and RackAndPinion constraints.

                                            • Reworked the scripting API. Various functions were renamed and rearranged.

                                            • Renamed various ( get_some_method/ set_some_method) functions, that acquired one parameter, to some_method/ some_method=.

                                            • Added BodyContext class. All body events, such as onUpdate, were moved to the BodyContext.

                                            • To reference a Body associated with the BodyContext, call BodyContext.#this.

                                            • To reference a BodyContext associated with the Body, call Body.#context.

                                            • Renamed Common and Controller to CommonContext and ControllerContext.

                                            • Scripting scope was changed to BodyContext. To call body methods from the scripting scope, it is now essential to place the keyword "this" in front.

                                            • To call BodyContext methods, which are mostly events, from the scripting scope, you don't need to place any keywords in front.

                                            • Renamed get_body_by_group, get_group_by_name, etc.. to [ruby:15odxhy4]find_body_by_group[/ruby:15odxhy4], [ruby:15odxhy4]find_by_by_name[/ruby:15odxhy4], etc...

                                            • Renamed all [ruby:15odxhy4]is_some_method?[/ruby:15odxhy4] functions to [ruby:15odxhy4]some_method?[/ruby:15odxhy4].

                                            • Many methods that focused on general stuff were moved to AMS Library. For instance, the whole [ruby:15odxhy4]Group[/ruby:15odxhy4] and [ruby:15odxhy4]Geometry[/ruby:15odxhy4] classes were transferred to AMS Library.

                                            • The scripting changes were made for coding convenience and are very likely to remain unchanged in the upcoming releases.

                                            • Enchanted control panel and the dialog.

                                            • Various other bug fixes and improvements.

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