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    MSPhysics 1.0.3 (16 October 2017)

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    • F Offline
      faust07
      last edited by

      CurvyPiston joints concerning:
      It would be good, if we could control the speed of an object that is connected to a CurvyPiston joint with slider or script.
      A short example would help very much.
      Thanks in advance.

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      • R Offline
        Ralphxyz
        last edited by

        I have a good install in C:\Users\Ralph\AppData\Roaming\SketchUp\SketchUp 2016\SketchUp\Plugins.

        Sketchup starts with no complaints.

        Now what do I do?

        I do not see MSPhysics in my extensions list.

        I copied it to my 2015 folder and now I see it in my Extensions list.

        How do I get started?

        I will back over this entire thread once again.

        At least now I have a chance of doing something.

        Thanks Anton for all of your help!!

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        • R Offline
          Ralphxyz
          last edited by

          now how do I "open MSPhysics UI" I am trying to follow the scripting tutorial.

          Ralph

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          • A Offline
            Anton_S
            last edited by

            @faust07 said:

            It would be good, if we could control the speed of an object that is connected to a CurvyPiston joint with slider or script.

            You can do it with script. Paste this code into the object connected to a CurvePiston joint.

            
            onStart {
              @joint = this.get_connected_joints.grep(CurvyPiston).first
            }
            onUpdate {
              if @joint
                @joint.rate = key('w') * 1 # some value; in this case we controll it with kry 'w'
              end
            }
            
            

            Here is a link to all available functions in CurvyPiston: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/MSPhysics/CurvyPiston

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            • A Offline
              Anton_S
              last edited by

              Ralph I suggest starting from the basics. Here is the guide: https://github.com/AntonSynytsia/MSPhysics/wiki.
              Its not done yet, but progress is being made.
              To open the UI press on that button:

              https://github.com/AntonSynytsia/MSPhysics/raw/master/Wiki-Images/toggle_ui.png

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              • R Offline
                Ralphxyz
                last edited by

                thanks Anton, I have not seen that menu bar.

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                • F Offline
                  faust07
                  last edited by

                  First tests with the new renderer Indigo RT - Export Replay to SkIndigo works very well. Have only one question: How do I get emitter objects into the Indigo rendering process? These objects are not shown.

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                  • A Offline
                    Anton_S
                    last edited by

                    Faust, it's good to know that it works. I'll see if there is anything I can do to get the emitter rendering in Indigo.

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                    • jujuJ Offline
                      juju
                      last edited by

                      @anton_s said:

                      Faust, it's good to know that it works. I'll see if there is anything I can do to get the emitter rendering in Indigo.

                      Be sure to liaise with "OnoSendai" and "Whaat" for assistance... 👍

                      Save the Earth, it's the only planet with chocolate.

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                      • D Offline
                        Dalton325
                        last edited by

                        Is there a manual for MSPhysics? For now, I'm just trying to make a simple animation with hinges, and it's doing all kinds of crazy things. I've found a couple of solutions through trial and error, but I'd love an instruction manual. Thanks.

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                        • F Offline
                          faust07
                          last edited by

                          Regarding rendering of MSPhysics animations: After further tests with Indigo is clear, the definition of new materials in MSPhysics scripts leads to termination of the rendering start and an error is indicated (test with MIDI-Studio, AntonS).
                          Color changes of objects in scripts are not shown when rendering (test with Animated_colors, PituPhysics).

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                          • A Offline
                            Anton_S
                            last edited by

                            @Juju, thanks. I'll contact these guys if I get stcuck on something.


                            @Dalton I made a few beginner videos on using joints. They are not the best, but better than nothing. Here are the links: https://github.com/AntonSynytsia/MSPhysics/wiki/Using-Joints


                            @Faust Thanks for another report. I'll check it all out.

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                            • MALAISEM Offline
                              MALAISE
                              last edited by

                              It sounds well. Could someone explain how to " associate" curvy joint and a curve ?

                              Cheers

                              La Connaissance n'a de valeur que partagée

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                              • A Offline
                                Anton_S
                                last edited by

                                Hi Malaise,
                                I just completed a tutorial on curvy joints. Here it is:

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Very fluid! 😎

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • MALAISEM Offline
                                    MALAISE
                                    last edited by

                                    You've done a really good tutorial. Many thanks for sharing. 👍 👍

                                    La Connaissance n'a de valeur que partagée

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                                    • F Offline
                                      faust07
                                      last edited by

                                      I just found the way in MSP-Context-Menu to give copied joints their unique Identity - "Make Unique ID". This makes the reproduction of complex MSPhysics objects much easier. And is another great advantage.

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                                      • MALAISEM Offline
                                        MALAISE
                                        last edited by

                                        Hallo Faust07

                                        Could you post a "printscreen"?  Grüss
                                        

                                        La Connaissance n'a de valeur que partagée

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                                        • F Offline
                                          faust07
                                          last edited by

                                          I have copied a few birdies and it looks good, not to have to set up the joints again. However, Joint Connections need to be updated manually.


                                          MSP_Make_Unique_ID.png

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                                          • F Offline
                                            faust07
                                            last edited by

                                            Hi Anton: "Small modest" request for a script: Daughter Your ingenious SketchyPhysics model with script - WAVES. I'd like to have a script for a surface (floor surface, water surface, etc.), which gives information on the location at which point an object penetrates this at a certain speed. At this point, should a particular event happen -. E.g. emit a cloud of dust ... Don't know if this is in MSphysics possible.

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