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    MSPhysics 1.0.3 (16 October 2017)

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    • jenujacobJ 離線
      jenujacob
      最後由 編輯

      i know what i am gonna ask may be way too optimistic but can we have something similar to whats shown here? 😄 love the way u can paint over a couple of selected objects and just 'drop 'em'!
      http://hocuspocus-studio.fr/tools/product/physx-painter/

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      • thomthomT 離線
        thomthom
        最後由 編輯

        @jenujacob said:

        i know what i am gonna ask may be way too optimistic but can we have something similar to whats shown here? 😄 love the way u can paint over a couple of selected objects and just 'drop 'em'!

        So many times I wished for a tool like that!

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • P 離線
          PituPhysics
          最後由 編輯

          Super the new, transparent Control Panel. 👍

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          • A 離線
            Anton_S
            最後由 編輯

            Announcing 0.7.0: Change Log

            Here is a little turret with particle effects.


            turret.skp

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            • F 離線
              faust07
              最後由 編輯

              Wow, what an update rate and what significant new features. Thanks!!! Let's test the best ... And another (shameless ...) request: Would it be possible to save the replay data with the model to call this stored simulation again in another session?

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              • P 離線
                PituPhysics
                最後由 編輯

                @anton_s said:

                Announcing 0.7.0: Change Log

                Here is a little turret with particle effects.

                OMG 😄 it's very cool. And good the innovation on UI dialog.
                I will try the "create_particle" function.

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                • F 離線
                  faust07
                  最後由 編輯

                  Example turret works under Windows 7, SU16 make very good. But immediate BugSplat under Windows 8.1, SU16 make (have to test more). Smoke and fire are not reproduced in Replay. And ... if the velocity is too low, the sun will never shine again ... 😉

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                  • F 離線
                    faust07
                    最後由 編輯

                    @PituPhysics: cool new MSPhysics models in 3D-Warehouse 👍

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                    • F 離線
                      faust07
                      最後由 編輯

                      How does the added curve functions (similar to SketchyPhysics) work? Can't wait to see an example because my attempts to transform SP-scripts to MSP will take years...

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                      • B 離線
                        BallBearing
                        最後由 編輯

                        At first glance MSPhysics working "mostly", nicely with SPGears & Linux SU8. When Using UI only simulation tab works on Linux / Wine.

                        MSPhysics-SPGears-Linux.png

                        SketchUp, 3D printing stuff and more:
                        http://www.youtube.com/user/CinemaTablet

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                        • P 離線
                          PituPhysics
                          最後由 編輯

                          @faust07 said:

                          How does the added curve functions (similar to SketchyPhysics) work? Can't wait to see an example because my attempts to transform SP-scripts to MSP will take years...

                          What exactly do you think? curve.skp

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                          • F 離線
                            faust07
                            最後由 編輯

                            Yes, this is exactly what I mean. Thank you very much! The first step to this:


                            path following bird

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                            • A 離線
                              Anton_S
                              最後由 編輯

                              Hey faust, here is your birdy configured to work on MSPhysics and SketchyPhysics. I think it needs some adjustments though.


                              BirdTest01SUF.skp

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                              • F 離線
                                faust07
                                最後由 編輯

                                Hey Anton, this is more than I could wish. It works excellent. Many thanks also to you!
                                For people who want to work with the unlimited possibilities of Physics scripts, such examples are fundamental.
                                In addition to the new capabilities of MSP, especially the transfer of SP to MSP is interesting for me because there are so many very good models and scripts. And when you look at this example, there are significant differences in the scripts. I would like to explore them in the near future ...

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                                • F 離線
                                  faust07
                                  最後由 編輯

                                  @Anton: cool new MSPhysics models in 3D-Warehouse - you linked in the first post 👍
                                  Magnets test, copyable joints, new turret with missiles, buoyancy with flow on water surface ... - impressive!

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                                  • T 離線
                                    tomasz
                                    最後由 編輯

                                    Can we have an option to store Replay in a model, please?

                                    Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                                    • F 離線
                                      faust07
                                      最後由 編輯

                                      And from Anton's TODO list - the fracture/split function and Twilight implementation. 😎


                                      Split_02.gif

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                                      • A 離線
                                        andychang28
                                        最後由 編輯

                                        Hey everyone, first post here. I have MSPhysics 0.4.0, and I have a model which I would like to use in a physics simulation. The model is a box with several protrusions and a few holes. When I run the simulation with show collision meshes enabled, the box's mesh is rendered as a box with all the empty spaces included, so objects hit the spaces between the protrusions instead of continuing through. Any help would be much appreciated!

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                                        • S 離線
                                          SynSuka3D
                                          最後由 編輯

                                          I speak French
                                          Excuse me my english
                                          I want a body designated by name ? Please
                                          I TEST get_"group_by_name(name) Does not work !!!
                                          ☀ ex: skechiphysics FindBodyName(NAME)...

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                                          • S 離線
                                            SynSuka3D
                                            最後由 編輯

                                            findBody("name") and findGroupByName("name") ==> version MSPhysics ????, please.

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