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    MSPhysics 1.0.3 (16 October 2017)

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    • P Offline
      PituPhysics
      last edited by

      @gepponline77 said:

      Maybe I didn't explain well my problem.

      I know how to use joints!
      The problem is that if use hinge, or motor or slider, all work well. I simply have to drag my object to move it.

      If i use piston or servo, in Sketchyphysiscs, when i press play, a popu control panel with a slider appear and it allow me to mov emy object.
      With MS, nothing appear and i can't move my object

      I'm sorry, I misunderstood. In the MSPhysics at present there is no "Controller Panel".
      Anton is likely to put into it as well. For the time being, you can control the keyboard.

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      • soloS Offline
        solo
        last edited by

        @sekramer10 said:

        Hello,

        Does this work on SU 2016 64bit ?

        Thanks

        From the requirements section of the website:
        http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/file/README.md

        SketchUp 6 or later. SU2016 64bit is recommended!

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • G Offline
          gepponline77
          last edited by

          @pituphysics said:

          For the time being, you can control the keyboard.

          Could you please explain me how?
          For example, if i place a servo joint connected to an object, what should I do to move that object in play mode?

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          • P Offline
            PituPhysics
            last edited by

            @gepponline77 said:

            Could you please explain me how?
            For example, if i place a servo joint connected to an object, what should I do to move that object in play mode?

            Write this codes into Joint / "Controller":

            
            rightx         Left - right arrows
            righty         Up - down arrows
            
            leftx          A - D
            lefty          W - S
            
            key('1')       0-9
            key('a')       A-Z keys
            key('enter')   All the Windows function keys. (lctrl, rctrl, space, backspace, etc...)
            key('numpad1') 0-9 Right numpad keys
            key('+')       Numpad operations (+, -, *, /)
            
            key('lbutton') Mouse keys (mbutton, rbutton, xbutton1, xbutton2)
            
            get_var('variable')   ... for script.
            
            
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            • G Offline
              gepponline77
              last edited by

              Sorry but for me is really unclear.
              What should i have to write?
              Controller field is a single line field.
              So eventually i can insert only a row of what you have write above.
              I paste "rightx Left - right arrows" in the controller field, press the play button and press left and right arrow but nothing happen.
              Of course is my fault.
              But could you gave mme an example step by step of using a piston joint?

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              • P Offline
                PituPhysics
                last edited by

                @gepponline77 said:

                Sorry but for me is really unclear.
                What should i have to write?
                Controller field is a single line field.
                So eventually i can insert only a row of what you have write above.
                I paste "rightx Left - right arrows" in the controller field, press the play button and press left and right arrow but nothing happen.
                Of course is my fault.
                But could you gave mme an example step by step of using a piston joint?

                I made an test model: piston test.skp

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                • P Offline
                  PituPhysics
                  last edited by

                  @pituphysics said:

                  @gepponline77 said:

                  Sorry but for me is really unclear.
                  What should i have to write?
                  Controller field is a single line field.
                  So eventually i can insert only a row of what you have write above.
                  I paste "rightx Left - right arrows" in the controller field, press the play button and press left and right arrow but nothing happen.
                  Of course is my fault.
                  But could you gave mme an example step by step of using a piston joint?

                  I made an test model: [attachment=0:1hwdkrag]<!-- ia0 -->piston test.skp<!-- ia0 -->[/attachment:1hwdkrag]

                  Succeeded solve?

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                  • F Offline
                    faust07
                    last edited by

                    Very good example and important notes above. It works.

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                    • A Offline
                      Anton_S
                      last edited by

                      @faust07 said:

                      Great news, Anton. Short question: I want this Topic not bloat with simple examples and tests. Should I better open a new topic as entitled "MSPhysics examples and tests"?

                      Yes, I can see that you already did. However because there aren't many tutorials on how to use MSPhysics and because its generally not done, the topic could be quite empty for a while, but don't worry once the project is done, I'm gonna help you fill it in.

                      @pituphysics said:

                      In the MSPhysics at present there is no "Controller Panel".
                      Anton is likely to put into it as well. For the time being, you can control the keyboard.

                      Yep, I'm planning to put in all the feature of SketchyPhysics and more.

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                      • G Offline
                        gepponline77
                        last edited by

                        Thanks PituPhysics, now I can move my objects.
                        Still some doubts about parameters (like controller and min-max position)
                        But it start to be clearer

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                        • P Offline
                          pnickles
                          last edited by

                          SU2016 Plugins folder location:

                          C:\Users[USERNAME]\AppData\Roaming\SketchUp\SketchUp 2016\SketchUp\Plugins

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                          • P Offline
                            PituPhysics
                            last edited by

                            @pnickles said:

                            SU2016 Plugins folder location:

                            C:\Users[USERNAME]\AppData\Roaming\SketchUp\SketchUp 2016\SketchUp\Plugins

                            Just write this: %APPDATA%\SketchUp\SketchUp 2016\SketchUp\Plugins

                            The USERNAME is will be automatically detected. Or here is shortcuts 2014+ in zip archive:

                            Plugins Shortcuts.zip

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                            • A Offline
                              Anton_S
                              last edited by

                              Announcing 0.6.0. See change-log here: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/file/CHANGELOG.md

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                              • F Offline
                                faust07
                                last edited by

                                Usefully new options, functions and joints!
                                What is meant with the Sliders Control Panel? A control panel for the slider joint in MSPhysics UI or a Joint Controller Panel with slider input similar to SP (couldn't find it...)?

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                                • A Offline
                                  Anton_S
                                  last edited by

                                  Faust, the control panel displays only when necessary, that is when there are actually slider controllers. The control panel will display in the lower-right corner when simulation is started. Here is an example that uses a slider controllers.


                                  Arrow keys to drive and slider to raise suspension.

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                                  • jenujacobJ Offline
                                    jenujacob
                                    last edited by

                                    i know what i am gonna ask may be way too optimistic but can we have something similar to whats shown here? ๐Ÿ˜„ love the way u can paint over a couple of selected objects and just 'drop 'em'!
                                    http://hocuspocus-studio.fr/tools/product/physx-painter/

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @jenujacob said:

                                      i know what i am gonna ask may be way too optimistic but can we have something similar to whats shown here? ๐Ÿ˜„ love the way u can paint over a couple of selected objects and just 'drop 'em'!

                                      So many times I wished for a tool like that!

                                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • P Offline
                                        PituPhysics
                                        last edited by

                                        Super the new, transparent Control Panel. ๐Ÿ‘

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                                        • A Offline
                                          Anton_S
                                          last edited by

                                          Announcing 0.7.0: Change Log

                                          Here is a little turret with particle effects.


                                          turret.skp

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                                          • F Offline
                                            faust07
                                            last edited by

                                            Wow, what an update rate and what significant new features. Thanks!!! Let's test the best ... And another (shameless ...) request: Would it be possible to save the replay data with the model to call this stored simulation again in another session?

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