Render this: Old Camera
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Careful work and stunning model.
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@alvis said:
Careful work and stunning model.
Hello Alvis,
Thanks for your reply! The renders are looking good. -
Fantastic model Jeremy you can't really go wrong with a render. Many thanks (proxy made)
sketchup & maxwell render
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Basic mats, quick try with Thea Presto (3 minute render)
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@chedda said:
Fantastic model Jeremy you can't really go wrong with a render. Many thanks (proxy made)
sketchup & maxwell render
Thanks for your feedback! Nice render.
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@solo said:
Basic mats, quick try with Thea Presto (3 minute render)
[attachment=0:1w02h0n5]<!-- ia0 -->JKiehlmann_GiveAway_Camera-Scene 1.jpg<!-- ia0 -->[/attachment:1w02h0n5]
Very nice!!! Great render!
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Great to see these renders...!
If I get the time during the weekend, I'll also give it a try... -
Last one, raw render 5 minutes Presto MC.
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Solo, what do you mean Presto MC - GPU + CPU, GPU or CPU. You are using the sun, lamp with hdr studio?
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@alvis said:
Solo, what do you mean Presto MC - GPU + CPU, GPU or CPU. You are using the sun, lamp with hdr studio?
Presto MC GPU + CPU (Titan + i7), Sun and HDRI.
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Finally I got some time to set this up and make a quick studio render...
Here's the raw render using Thea4SU...
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@frederik said:
Finally I got some time to set this up and make a quick studio render...
Here's the raw render using Thea4SU...The render is looking good! Thanks for the reply
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Like Pete, if I can get the time⦠I will. However, just the fact that there is another challenge for rendering is an encouraging thing. Thanks for giving the opportunity.
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Quick setup with brighter3d 2.6.2
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Such a great model and such a nice idea to to invite us to render
Here is my attempt using Shaderlight
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@rich o brien said:
ShaderLight still getting development?
Hi Rich
absolutely yes - but not so much in the speed of development or in the elimination of one or two old "childhood diseases" ...
However, until now the direct support there is very responsive, really helpful and uncomplicated. -
... and here is another one, rendered with RENDER[IN]
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Nice render.
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