[PLUGIN]MITSUBA Render Exporter v1.5.0(20141109)
-
@driven said:
I just had a thought and did some tests...
commandline tool need to modify .bashrc to point to python...
I don't use a .bashrc file, i use .bashprofile, so I created one under User/me/.bashrc and it's not written to...
where is your .bashrc located, and exactly what does it contain??
john
I search in my mac.
I found "bashrc" in "/private/etc"
it contains this.# System-wide .bashrc file for interactive bash(1) shells. if [ -z "$PS1" ]; then return fi PS1='¥h;¥W ¥u¥$ ' # Make bash check its window size after a process completes shopt -s checkwinsize # Tell the terminal about the working directory at each prompt. if [ "$TERM_PROGRAM" == "Apple_Terminal" ] && [ -z "$INSIDE_EMACS" ]; then update_terminal_cwd() { # Identify the directory using a "file;" scheme URL, # including the host name to disambiguate local vs. # remote connections. Percent-escape spaces. local SEARCH=' ' local REPLACE='%20' local PWD_URL="file;//$HOSTNAME${PWD//$SEARCH/$REPLACE}" printf '¥e]7;%s¥a' "$PWD_URL" } PROMPT_COMMAND="update_terminal_cwd; $PROMPT_COMMAND" fi
-
thanks for that,
I found a note in the 'Mitsuba' source repository that the .bashrc file was no longer written to, so their message-box needs updating.
It does seem to be a simple path issue, that halts the process...
I just can't find it.
I have a separate instal of 'boost', so it may be a version/path conflict when Mitsuba calls it from shell...Mitsuba works with other .dae files when imported, and I have older scene files from a previous instal, that run after they are auto updated on loading...
I'll remove my copy of boost and see if that makes a difference...
john
-
hi
got it working...
will need tidying...
line 264commandline = %Q{cd /Applications && Mitsuba.app/Contents/MacOS/mtsimport #{objfile.gsub(/\\/,'/')} #{xmlfile.gsub(/\\/,'/')}}
OSX 10.9.2 must be stricter about the context...
john
-
@driven said:
hi
got it working...
will need tidying...
line 264commandline = %Q{cd /Applications && Mitsuba.app/Contents/MacOS/mtsimport #{objfile.gsub(/\\/,'/')} #{xmlfile.gsub(/\\/,'/')}} >
OSX 10.9.2 must be stricter about the context...
john
Hi,john.
Thanks!!!I change that line.and I update this to v1.2.1.
I am very Happy.
Thank you very much!
-
@sadyo said:
Mitsuba seem work fine on my Sketchup 2014-Windowc 8.1 64bit
But,
How to implementing the clipmap/2D object in Mitsubait won't appear in Renderer
Hi sadyo.
This problem is still exists.
if it is clip mapped material ,please use mask option in "OTHER" tab of material editor.But the Image object is not material.
So it can not edit by material editor.
Please explode it to face and material.The image object is no supported in this plugin ,yet
It will support in future version.
But clipping of Image object will not be supported.And other notice,mitsuba render can not read TIFF and PSD.
Thanks!
-
downloaded v1.2.1 and notice you left the log code in...
system(commandline, ;out => ['/tmp/log.txt', 'a'], ;err => ['/tmp/log.txt', 'a'])
not sure if it breaks PC's
john -
@driven said:
downloaded v1.2.1 and notice you left the log code in...
system(commandline, ;out => ['/tmp/log.txt', 'a'], ;err => ['/tmp/log.txt', 'a'])
not sure if it breaks PC's
johnSorry.
Now I deleted that log option.and updated.
Thanks john!
-
""sophi skin"" ((
windows-7, 64-bit, SU-7. -
Does anyone have any genderal advice on installing mitsuba? I am getting a report that a dll is missing and installation stops. Basically I can find no proper install documentation. Thanks.
-
@mike
did you try either/both of these window.exe downloads?http://www.mitsuba-renderer.org/download.htmlmaybe some machine specs would help us out, helping you...
john
-
Thanks John, I feel like a right muppet not including specs, not as if I do not know, please put it down to a muppet day. I have tried the 64 bit program from that site/location.
Specs as in the attached image.
NVIDIA graphics card 1gb vram. This is updated as of about 1 week ago for drivers.
-
Hi,All.
I update this to v1.2.4. in 2014-03-21.
I finally understood this problem of running mtsimport.
I add code setting current directory in ruby.
So mtsimport will make "textures" in setter directory.
Thanks John.@mike amos said:
Thanks John, I feel like a right muppet not including specs, not as if I do not know, please put it down to a muppet day. I have tried the 64 bit program from that site/location.
Specs as in the attached image.
NVIDIA graphics card 1gb vram. This is updated as of about 1 week ago for drivers.
Hi,Mike.
There is "vcredist_2013_x64.exe" in folder unzipped mitsuba render package.
It is microsoft visual studio 2014 x64 redisributable package"
Please install it.
Mitsuba will work.Thanks!
-
thank you...
next thought is, can we 'tag the view' before export, and if it is the 'same tag' after a materials tweak, skip the geometry re-creation? maybe an update button on the materials dialog?
jonh -
Thanks very much, its appreciated.
-
sketchup model, materials, no lights
-
a bit to shinny, but getting there... I think
-
@driven said:
a bit to shinny, but getting there... I think
[attachment=0:7vyebg0v]<!-- ia0 -->bar_clamp_ext_vol.jpg<!-- ia0 -->[/attachment:7vyebg0v]Hi
Cool Rendering image.TAK2HATA
-
Very nice ones!
Any ideas of the rendering time for one image? -
this one is a 13.3 MB skp file, the others took less time each.
-
OK, got the plugin working, sort of . The ui I get when runinning mitsuba do0es not allow for changing mats/textures etc, is there a ui I am missing or is there a simple explanation I am missing? I get that I do not have the full picture and having found the readme file in the mitsuba directory am kicking myself for my earlier question ans the answer is there. What am I missing?
Advertisement