Editing Components
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Greetings great masters of Sketchup. The question is, say I have a run of stair treads and the are compartmentalized as one component. Now, I want to make one tread different one time and not make it unique. Is there a basic function I am missing. I have the ApplyTo plugin but that is not what I need for this I suspect. Thanks Much Gentlemen
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I don't understand what you're asking. If the treads are instances of the same component, editing one will change them all. If you want to make one different from the others, you must use Make Unique or I suppose you could explode that component and make a new component but that's the long way around to end up at the same place. The only way you can modify the appearance of a single instance without breaking the relationship with the rest is with the Scale tool but that will create other problems that you wouldn't want.
If you want to show a single tread as different from what it currently is, you could make a different component and put it in the same location. Then use layers to control which tread is visible for a given scene.
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Say I want to keep all the treads as one component because I may have to fix the nose of all of them later. But for now the riser of the top tread needs to be lowered slightly without lowering them all. Thats what Im getting at.
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If these component instances are simple 'boxes', then they could be Scaled to resize them without recourse to make_unique for the affected instance.
BUT if there are details parallel to the direction of Scaling then they'll distort.
If the one tread is different it is unique ??
If the straight nosing is a separate nested component instance on the front of the tread, placed within the tread component itself, then having one unique tread that has a different rise will not affected the nested nosing components...
Edit any one of those nosing components... and all nosing should change to match across all tread instances.
To be realistic the change to two tread components is hardly onerous
BUT the approach of nesting some common parts across different componnets, and scaling 'box' shaped parts could cover most bases ?
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