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    Selecting all faces of a material throughout the model

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    • Dave RD Offline
      Dave R
      last edited by

      Well, I'm kind of at a loss for a solution to your problem with your current model. I can think of several options for the next model but they don't help you with this one.

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

      %

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      • F Offline
        fullyfledgeded
        last edited by

        I had an Artlantis model version, so i just exported the material & it's geometry back into SU:

        Link Preview Image

        Thankyou Dave R and Box. I would have gave up ages ago had i not posted to you about it. Should save me a tonne of time now

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        • F Offline
          fullyfledgeded
          last edited by

          ps: Dave r, I will deffo implement the comp advice for my next model

          and

          Box, its good to know i'm not the only one who experiences it's unpredictable nature. However, seeing as it actually selects the material perfectly, but i cant transfer it via copy - paste in place, could this be the issue? Not only did it not paste the entire selection, but other materials & in strange places too. i.e some of the roof elements are now on the ground

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          • BoxB Offline
            Box
            last edited by

            Yes it appears to move the faces to the origin of the parent component rather than retain their global position.

            I've been hunting and it amazes me that I can't find a plugin to do this. It would be very handy.

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            • F Offline
              fullyfledgeded
              last edited by

              I managed to get most of the selection on a new layer, with the put on layer plugin(http://sketchucation.com/forums/viewtopic.php?t=12494#p89978😞

              but then i can't isolate it, as its nested within layer 0.

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              • F Offline
                fullyfledgeded
                last edited by

                oh, i forgot to mention, there's material maintenance:
                http://www.keepingmyhandin.com/Downhome/Sketchup/material_maintenance_2
                which allows you to higlight material selections, but it's currently crashing on my big model

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                • M Offline
                  mac1
                  last edited by

                  Not in my wheel house so a shot in the dark:
                  Have you considered saving the model msterials as a collection. You can create a skm file which will contain all the materials. That file is a zipped file so just change name to zip and unzip and you can edit the files. I assume you have a relative few unique files that need changing so it may not be a big effort. You probably want to keep same names??
                  BTW this is a very easy way to ID materials causing large MB use in you model and unzip is not necessary. The skm file report the individual size and large ones will stand out.
                  just some thoughts.

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                  • F Offline
                    fullyfledgeded
                    last edited by

                    Hi Mac1, would skm files contain the geometry they are currently applied upon? That's what i need so:

                    @fullyfledgeded said:

                    I can add light portals more easily & quickly. Then import back into the original file.

                    Thanks

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                    • Dave RD Offline
                      Dave R
                      last edited by

                      No. The SKM files wouldn't contain any info about the geometry the materials are applied to.

                      Etaoin Shrdlu

                      %

                      (THERE'S NO PLACE LIKE)

                      G28 X0.0 Y0.0 Z0.0

                      M30

                      %

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                      • F Offline
                        fullyfledgeded
                        last edited by

                        cool, well I'll deffo look into SKM files now i have some insight. I'm trying to get more organised with my SU work anyway.

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