Banked curves on a slide
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moi isn't bloated enough. I know that's opposite of the sketchup style mantra of keeping things simple but that only goes so far.
in many regards, feature rich software is way better.. it's just harder to learn or more confusing at first but once you get past that phase, it's a lot better. the key is trying to keep the UI somewhat simple/logical while packing in a lot of functionality and I feel rhino has done a decent job at this. (especially with the mac version.. the latest UI changes have my workspace more simple looking than my sketchup workspace. it can be setup to where basically, the entire screen is a viewport while still having easy access to all function)I guess it all depends on what your needs are. and I guess this has gone way off topic but the OP has lots of options to try already (and has disappeared
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Most likely he ran out of RAM .
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U-SHAPED? You just have to take the same shape and run Artisan on it.
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@pbacot said:
U-SHAPED? You just have to take the same shape and run Artisan on it.
ha.. yeah, that's one way to go about it.. i was thinking even more of a U..
if it's berm_ed, you have to go a certain speed or the thing will dump you out.. if it's a U, the 2yr old can take 5 seconds to make it to the bottom following the path in the middle..
the 8yr old can get a running start and dive into it then ride more of the sidewall down.
(not trying to sound like some sort of expert playground engineer here
..just ideas is all)
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Cool one Jeff. (Does Rhino do that rendering too?) I imagined this was a water slide that could go on forever. Yes, your shape would accommodate the more desirable high speeds!
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@pbacot said:
Cool one Jeff. (Does Rhino do that rendering too?) I imagined this was a water slide that could go on forever. Yes, your shape would accommodate the more desirable high speeds!
i want to build the U version a lot bigger now and use it for skateboarding
that's actually a display mode which can be used for visually checking surface continuity (or- that's a screenshot. not a rendering)..
i just used it in this case as it's quick way to show metal.. but you can draw real-time with the surfaces looking like that which will show how changes affect the smoothness via the visual cue of reflections. -
Wow, I didn't expect so much replays, thanks for that. I tried curviloft and shapebender/fredoscale.
They worked both pretty well, so I tried to make a rollercoaster with a corkscrew which looks alot better then all of my other attempts ^^
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that looks cool.. glad you picked up some tips in the midst of the off topic stuff.
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Nice job. It's going to be a wild ride!
Thanks for the note Jeff. Looking forward to seeing a skate park with "THE SLIDE". Call it "Slide Park". Wish I had the time and smarts to learn Rhino. Looks fun.
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