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    A test with Daz3D model *Nudity warning*

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    • jo-keJ Offline
      jo-ke
      last edited by

      I've had success this time.

      I've exported a V4 via Poser to OBJ an imported it to SU. Reducing the mesh with meshlab outside SU wasn't possible. The file has 35 MB and took over an hour to import. Unfortunately all textures were lost and I had to retexture the whole body.

      I've embeded to my scene, which has also about 50 MB. Unfotunately that was to much fΓΌr twilight and kerkythea, the xml has over 100 MB and couldn't be loaded to the Application.

      So I gave up, hoping for a better capacity of future SU- Version and hoping for the new twilght version.

      http://www.zz7.de

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      • FrederikF Offline
        Frederik
        last edited by

        I haven't tested these models with TWR, however, like I wrote previously, you can import an OBJ file direct to KT and then merge it together with your SU scene...
        Really can't see what the issue is... πŸ˜•

        Cheers
        Kim Frederik

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        • R Offline
          Roger
          last edited by

          Does she have a phone number?

          http://www.azcreative.com

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          • BoxB Offline
            Box
            last edited by

            As you already had the nudity warning and I was bored this morning I knocked up a bit of a sculpture to help soften the lines in your bathroom.


            Bust.JPG

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            • FrederikF Offline
              Frederik
              last edited by

              Looks really good, Box... πŸ‘

              Cheers
              Kim Frederik

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              • BoxB Offline
                Box
                last edited by

                Thanks Frederik, I rather enjoy playing with Vertex tools.

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                • jgbJ Offline
                  jgb
                  last edited by

                  Anybody ever tried creating a 3D model (car, room fixtures, etc) in SU and export it to DAZ? If yes, how?


                  jgb

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                  • FrederikF Offline
                    Frederik
                    last edited by

                    That's easy...
                    Export to i.e. OBJ and use the import function in Daz3D... πŸ˜„

                    Cheers
                    Kim Frederik

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                    • jgbJ Offline
                      jgb
                      last edited by

                      @frederik said:

                      That's easy...
                      Export to i.e. OBJ and use the import function in Daz3D... πŸ˜„

                      If I had known it was that easy, I would have persevered with my copy of DAZ years ago.
                      I found it a bit too steep on the learning curve, so I put it away.
                      Stayed with my tried and true Disney(esque) cell by cell animation.
                      All XXX rated of course. πŸ˜†


                      jgb

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                      • jo-keJ Offline
                        jo-ke
                        last edited by

                        not DAZ but I've done it with poser.

                        It worked well, but I've had to find good materials for the rendering that wasn't easy because I'm not so experienced with the Material Tab in poser

                        http://www.zz7.de

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