sketchucation logo sketchucation
    • Login
    πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

    Questions on unlinking materials and light visibility

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    9 Posts 4 Posters 479 Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • brodieB Offline
      brodie
      last edited by

      1. can I have a low resolution texture in sketchup that points to a high res texture that Vray uses at render time?

      2. is there a trick for making my vray light planes render but not have them show up in my SU viewport?

      -Brodie

      steelblue http://www.steelbluellc.com

      1 Reply Last reply Reply Quote 0
      • andybotA Offline
        andybot
        last edited by

        yes to both.

        1. You can add a diffuse layer under the first diffuse layer in the vray material, select your high-res texture in this second slot. In the first diffuse texture - change your transparency setting (click on the "m") to TexAlpha and change the color to white. This will keep the low-res material opaque in SU but transparent for vray.
          (you can read Devin's full explanation here: http://forums.chaosgroup.com/showthread.php?62274-Texture-placement-workaround-for-SketchUp)

        2. there is a checkbox in the general settings to render hidden lights. Should be able to turn off lights and still have them render.

        http://charlottesvillearchitecturalrendering.com/

        1 Reply Last reply Reply Quote 0
        • V Offline
          valerostudio
          last edited by

          +1 on #1 I use this technique quite a lot. Once you make it, save it to a SKM file for future use!

          1 Reply Last reply Reply Quote 0
          • brodieB Offline
            brodie
            last edited by

            awesome. Thanks for the help.

            One more, in 3ds Max there's a Vray map called VrayEdgeTex which, among other things, can be placed in the Bump slot to produce rounded edges at render time. Is this somewhere within VfSU?

            -Brodie

            steelblue http://www.steelbluellc.com

            1 Reply Last reply Reply Quote 0
            • andybotA Offline
              andybot
              last edited by

              @unknownuser said:

              awesome. Thanks for the help.

              One more, in 3ds Max there's a Vray map called VrayEdgeTex which, among other things, can be placed in the Bump slot to produce rounded edges at render time. Is this somewhere within VfSU?

              -Brodie

              You're welcome!

              No, rounded corner rendering is not available in vfs. 😞

              http://charlottesvillearchitecturalrendering.com/

              1 Reply Last reply Reply Quote 0
              • brodieB Offline
                brodie
                last edited by

                Bummer. It's odd that they would leave that out since it would be a much more valuable feature in SU than Max due to poly limits. πŸ˜•

                -Brodie

                steelblue http://www.steelbluellc.com

                1 Reply Last reply Reply Quote 0
                • dkendigD Offline
                  dkendig
                  last edited by

                  there was some sort of compatibility issue with it at some point in 1.49.01 development, and it was left out. I believe the issue was resolved, but we didn't have time to add it for 2.0. We have essentially doubled our developer staff in the past year, so we will be adding a lot of missing features in upcoming releases.

                  Devin Kendig
                  Developer

                  1 Reply Last reply Reply Quote 0
                  • brodieB Offline
                    brodie
                    last edited by

                    Thanks, that's very good to hear. I'm in a primarily SU -> 3ds Max/Vray environment but we're looking into using VfSU more as the feature set fills out. So far it looks like you've come a long way since 1.x in that regard. Keep up the good work.

                    -Brodie

                    steelblue http://www.steelbluellc.com

                    1 Reply Last reply Reply Quote 0
                    • V Offline
                      valerostudio
                      last edited by

                      Oh yeah! Thats great news Devin.

                      1 Reply Last reply Reply Quote 0
                      • 1 / 1
                      • First post
                        Last post
                      Buy SketchPlus
                      Buy SUbD
                      Buy WrapR
                      Buy eBook
                      Buy Modelur
                      Buy Vertex Tools
                      Buy SketchCuisine
                      Buy FormFonts

                      Advertisement