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Questions on unlinking materials and light visibility

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  • B Offline
    brodie
    last edited by 15 Jan 2014, 22:07

    1. can I have a low resolution texture in sketchup that points to a high res texture that Vray uses at render time?

    2. is there a trick for making my vray light planes render but not have them show up in my SU viewport?

    -Brodie

    steelblue http://www.steelbluellc.com

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    • A Offline
      andybot
      last edited by 16 Jan 2014, 01:28

      yes to both.

      1. You can add a diffuse layer under the first diffuse layer in the vray material, select your high-res texture in this second slot. In the first diffuse texture - change your transparency setting (click on the "m") to TexAlpha and change the color to white. This will keep the low-res material opaque in SU but transparent for vray.
        (you can read Devin's full explanation here: http://forums.chaosgroup.com/showthread.php?62274-Texture-placement-workaround-for-SketchUp )

      2. there is a checkbox in the general settings to render hidden lights. Should be able to turn off lights and still have them render.

      http://charlottesvillearchitecturalrendering.com/

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      • V Offline
        valerostudio
        last edited by 16 Jan 2014, 16:36

        +1 on #1 I use this technique quite a lot. Once you make it, save it to a SKM file for future use!

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        • B Offline
          brodie
          last edited by 16 Jan 2014, 16:58

          awesome. Thanks for the help.

          One more, in 3ds Max there's a Vray map called VrayEdgeTex which, among other things, can be placed in the Bump slot to produce rounded edges at render time. Is this somewhere within VfSU?

          -Brodie

          steelblue http://www.steelbluellc.com

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          • A Offline
            andybot
            last edited by 16 Jan 2014, 17:55

            @unknownuser said:

            awesome. Thanks for the help.

            One more, in 3ds Max there's a Vray map called VrayEdgeTex which, among other things, can be placed in the Bump slot to produce rounded edges at render time. Is this somewhere within VfSU?

            -Brodie

            You're welcome!

            No, rounded corner rendering is not available in vfs. ๐Ÿ˜ž

            http://charlottesvillearchitecturalrendering.com/

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            • B Offline
              brodie
              last edited by 16 Jan 2014, 18:01

              Bummer. It's odd that they would leave that out since it would be a much more valuable feature in SU than Max due to poly limits. ๐Ÿ˜•

              -Brodie

              steelblue http://www.steelbluellc.com

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              • D Offline
                dkendig
                last edited by 16 Jan 2014, 18:59

                there was some sort of compatibility issue with it at some point in 1.49.01 development, and it was left out. I believe the issue was resolved, but we didn't have time to add it for 2.0. We have essentially doubled our developer staff in the past year, so we will be adding a lot of missing features in upcoming releases.

                Devin Kendig
                Developer

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                • B Offline
                  brodie
                  last edited by 16 Jan 2014, 19:56

                  Thanks, that's very good to hear. I'm in a primarily SU -> 3ds Max/Vray environment but we're looking into using VfSU more as the feature set fills out. So far it looks like you've come a long way since 1.x in that regard. Keep up the good work.

                  -Brodie

                  steelblue http://www.steelbluellc.com

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                  • V Offline
                    valerostudio
                    last edited by 16 Jan 2014, 20:30

                    Oh yeah! Thats great news Devin.

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