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    Modeling this Ralph Pucci Chandelier

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    • T Offline
      toddakeson
      last edited by

      Thanks Rich! Yes, I tried that. Any idea how to apply a map across an entire sphere as opposed to applying a map to each individual tile on a sphere?

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        Can you post your failed attempt? An image or file?

        Download the free D'oh Book for SketchUp πŸ“–

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        • T Offline
          toddakeson
          last edited by

          Here you go.


          Pucci Chandelier_attempt1.jpg

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          • T Offline
            toddakeson
            last edited by

            Complete mess. haha

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              Can you share the .png?

              Download the free D'oh Book for SketchUp πŸ“–

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                Is it seamless?

                Download the free D'oh Book for SketchUp πŸ“–

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                • T Offline
                  toddakeson
                  last edited by

                  Here it is..


                  RALPH-PUCCI_map2.png

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                  • T Offline
                    toddakeson
                    last edited by

                    Any tips if I actually want to model the geometry?

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      That texture ain't seamless.

                      To model something this complex in SketchUp is not advised.

                      Try Rhino with Grasshopper

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • T Offline
                        toddakeson
                        last edited by

                        Is there any way to make the texture seamless? I imagine I could work it out in Photoshop?

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                        • micioneM Offline
                          micione
                          last edited by

                          A quick attempt:
                          Tools used:
                          Tools on surface (trace a path)
                          Tape Maker (to create a solid conical)
                          Artisan (Sub / sm)


                          capture-20131206-193908.png

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                          • olisheaO Offline
                            olishea
                            last edited by

                            You can make a seamless texture in photoshop using the offset technique but it can be hit or miss depending on the size and type of texture. Google photoshop seamless texture offset. Of course it is possible though.

                            I tried something similar to this a while back and almost went crazy. It's really quite difficult.

                            I would start with a truncated globe and make a rotation array around the volume. Use JPP (joint push pull) to add thickness and then subdivide with Artisan to make everything smooth.

                            If you model in segments then make a rotation array you can ensure the geometry is seamless.

                            honeycomb lamp thread...which kinda went off topic!
                            http://sketchucation.com/forums/viewtopic.php?f=333%26amp;t=50584

                            also a working model that may give you some ideas of how to tackle the issue in sketchup:


                            honeycomb.png

                            oli

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                            • T Offline
                              toddakeson
                              last edited by

                              Thank you Micione and Olishea for the great suggestions!

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                              • olisheaO Offline
                                olishea
                                last edited by

                                I attempted the truncated globe idea but it doesn't work. I tried using a honeycomb to keep things simple. Once subdivided it keeps the edges straight which isn't what I wanted to achieve. It won't subdivide into a globe shape once I had draped the honeycomb over. 😑


                                honeycomb2.png

                                oli

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                                • Rich O BrienR Offline
                                  Rich O Brien Moderator
                                  last edited by

                                  ralphy-balphy.png

                                  Getting to this is straight forward. It is the missing elements that require manual rework....lot's of it πŸ˜•

                                  Download the free D'oh Book for SketchUp πŸ“–

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                                  • olisheaO Offline
                                    olishea
                                    last edited by

                                    How did you do that?! I can think of a few ways but they take a loooong time. Did you twist the globe and multi face offset? Deleting the inner parts etc...

                                    [edit] I managed to do it but it's by no means made up of quads. Messy mesh. 😞

                                    oli

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                                    • Rich O BrienR Offline
                                      Rich O Brien Moderator
                                      last edited by

                                      Vertex Tools with soft falloff and select the top vert and rotate...

                                      Image 12.png

                                      Pull a copy off one twister out blah blah blah...

                                      Blender takes about 3secs to do the same when using proportional editing for the translations

                                      Download the free D'oh Book for SketchUp πŸ“–

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                                      • cottyC Offline
                                        cotty
                                        last edited by

                                        @toddakeson said:

                                        Any tips if I actually want to model the geometry?

                                        I think there is one basic element in there which you "only" have to position correctly...

                                        cotty_RP.jpg


                                        Pilou friendly file πŸ˜‰

                                        my SketchUp gallery

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                                        • olisheaO Offline
                                          olishea
                                          last edited by

                                          I made a sphere, offset the faces, deleted inner faces, used FFD to twist the globe and squash it. Then JPP and Artisan. 😳 Not quads though. 😞 And it only took 20 minutes to display the geometry. I can make a pretty photo-realistic looking tree with 5 times less polys!


                                          globe1.png

                                          oli

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                                          • olisheaO Offline
                                            olishea
                                            last edited by

                                            @cotty said:

                                            I think there is one basic element in there which you "only" have to position correctly...

                                            ONLY!! lol Just tried, failed, gave up πŸ˜„

                                            What's worse is that these elements seem to overlap each other in places. ❓

                                            oli

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