Newbie w/ a new hobbie
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@ely862me said:
Welcome !
The pictures are in in place now. It is a pretty good start for a newbie. When you get stuck don't hesitate to ask for help or search the topics around here.
If you want more info about the tools or other operations just type in the youtube browser and you should find an answer pretty fast.Good luck with your project !
Thank you for the welcome. I am a quick learner when it comes to programs. I just mess with it until I get it. Trust me, I will not hesitate to ask questions.
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Looks like a fun project and it is coming along quite nicely. One thing you should check before you get too far along is face orientation. In the few places in your images that show the face orientation, you have the back faces up. The blue-gray faces should be down and white up. Adding materials will mask the problem but not correct it.
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@dave r said:
Looks like a fun project and it is coming along quite nicely. One thing you should check before you get too far along is face orientation. In the few places in your images that show the face orientation, you have the back faces up. The blue-gray faces should be down and white up. Adding materials will mask the problem but not correct it.
What image are you talking about exactly? If you are referring to the second one, I lowered the face of the pitching mound so I could set up my lines. If you look in the third picture the faces are on the same plane. However, I did raise the "grass" face to give the 3D illusion of raised sod. Let me know what you are referring to so I can try and comprehend.
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What dave means shows clearly in your dugout, the white on the outside is the front of the face and the blueish colour on the stairs etc is the back face.
Front and back of the faces tells the software what is going on. Often back faces won't render properly.
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@box said:
What dave means shows clearly in your dugout, the white on the outside is the front of the face and the blueish colour on the stairs etc is the back face.
Front and back of the faces tells the software what is going on. Often back faces won't render properly.
So, this doesn't mean they are not conplaner. It shows that I drew the back side of a face (Black), when it should have been the front of the face (White)? If this is correct how did I do this? Is it because I used the push/pull tool? Should I have deleted the bottom and redrew it so it would be the front face?
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@box said:
What dave means shows clearly in your dugout, the white on the outside is the front of the face and the blueish colour on the stairs etc is the back face.
Front and back of the faces tells the software what is going on. Often back faces won't render properly.
I think I understand what you are both saying? Would this be the correct fix? I made the floor of the dugout with the front face up.
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Yep, so if the Grass, for example, was blueish before you painted it then it is back to front.
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@box said:
Yep, so if the Grass, for example, was blueish before you painted it then it is back to front.
What causes this? I drew lines coplanar using the axis. Why did it automatically put the back face on the top?
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When you draw a square on the ground Sketchup assumes you are going to extrude it, so it makes the back face up.
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@box said:
When you draw a square on the ground Sketchup assumes you are going to extrude it, so it makes the back face up.
Ahhh, it expect that you are going to make some type of 3D shape this that being the inside. How would you alleviate this? Would you draw that outline like I did then push/pull up a predetermined length?
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Right click on it an select reverse face.
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@box said:
Right click on it an select reverse face.
Well crap, if I would have known it was that easy . Thank you for the tip.
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@coach_travis said:
Ahhh, it expect that you are going to make some type of 3D shape this that being the inside. How would you alleviate this? Would you draw that outline like I did then push/pull up a predetermined length?
Yes, it does. It would probably be easiest to start on top of a box. You could draw your outline and use Push/Pull as you suggest.
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@dave r said:
@coach_travis said:
Ahhh, it expect that you are going to make some type of 3D shape this that being the inside. How would you alleviate this? Would you draw that outline like I did then push/pull up a predetermined length?
Yes, it does. It would probably be easiest to start on top of a box. You could draw your outline and use Push/Pull as you suggest.
Does this look better?
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That looks good. Remember under Edit there's a item for Delete Guides. Use it once in awhile to declutter your model space. I set up a keyboard short cut for that.
As for the back face color, the one in the style you're using can be difficult to discern as different from the shaded white surfaces. I created my own default style with a green back face color. It's a color I'd be unlikely to use in my models but it is easily seen even if it's only a few pixels on the screen.
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Dave - Thank you for the tips. The thing about baseball fields is the guides are used for multiple things. I will need most of those lines in the future.
You are right about the face colors. Sometimes I can not tell if it is a shade or not. I am going to change my face colors.
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You can turn the visibility of Guides on and off, View menu/Guides
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Box - Thanks for the tip.
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Another small tip before you go too far. Make sure you know about Groups and Components and how they separate geometry and make repetition easy.
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@box said:
Another small tip before you go too far. Make sure you know about Groups and Components and how they separate geometry and make repetition easy.
Yeah, I need to research that more.
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