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    • soloS 離線
      solo
      最後由 編輯

      Rich, So how would one use SU with Blender then going forward? What I mean is Sketchup even to be considered or should one just break the ties and go Blender 100%? As it seems that the mesh SU creates is pretty useless in Blender.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • Rich O BrienR 離線
        Rich O Brien Moderator
        最後由 編輯

        No, it's the habit that SU creates that is the problem.

        Is is so easy to draw circles, have incorrect topology and create n-gons in SU that the user is pretty much learning a modeling approach that goes against every convention in every other app.

        It is not to say SU is at fault it is that the user takes the lazy approach. Hence people whining that nothing is like SU and failing to step outside the comfort zone.

        I model most of my Blender proxies in SU because it is quicker. I don't do detail work in SU though.

        One of 2 things will happen here. You'll either have a Eureka moment or you'll just constantly flog SU into doing something it in't meant to do...

        I've no problem helping out while you transition but I ain't investing time when I get the impression it is already proving too non-SU.

        The reason I adopted Blender was I needed better animation tools. But months of 'why does this SU export cause this or that' meant the progress was slow. But now I know when to open S or when to open Blender.

        I don't have a secret I just learned when to stop in SU and when to migrate models to Blender.

        thea logo.skp

        Here's what I would make in SU prior to Blender export for the sub-d work. Nothing anyone else couldn't do.

        Download the free D'oh Book for SketchUp 📖

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        • D 離線
          dedmin
          最後由 編輯

          About units in Blender - this is very confusing for new users:
          http://www.katsbits.com/tutorials/blender/metric-imperial-units.php

          Importing Google SketchUp files into Blender 3D - advanced:
          http://www.katsbits.com/tutorials/blender/import-google-sketchup-kmz-models-advanced.php

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          • D 離線
            dedmin
            最後由 編輯

            @solo said:

            And another thing, what software do folks use when doing a tutorial that shows what mouse and keyboard button is pressed?

            2013-11-04_103216.jpg

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            • michaliszissiouM 離線
              michaliszissiou
              最後由 編輯

              OK, joining the club.

              There are many reasons to turn a geometry to quads.
              SketchUp supports n-gons based geometry.
              Blender also supports n-gons.
              The way to import the SUp n-gons to blender and continue to be N-gons is the Collada format.
              Import in blender as collada then.
              Enter edit mode, select all (A), press W menu/[remove doubles], select all again, [ctrl+N], this will turn all normals of faces outwards , in case something messed up in SUp.
              Now you are ready to go for a nice UV unwrapping. No need to import textures from SUp (it is possible) because the SUp default unwrapping can be automatically generated in blender. It is the cubic projection.
              The blender UV editor is one of the more powerful around and I suggest you to learn it.

              Now, you re ready to setup a scene, lighting and go for a Cycles rendering.
              And, more additional modeling of course.

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              • JQLJ 離線
                JQL
                最後由 編輯

                I tried exporting a model from SU to render in Blender, with little success. Is there a way to export cameras from SU to Blender? That was mostly where I stuck because everything was already set in SU.

                Thanks,

                JQL

                www.casca.pt
                Visit us on facebook!

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                • soloS 離線
                  solo
                  最後由 編輯

                  @jql said:

                  I tried exporting a model from SU to render in Blender, with little success. Is there a way to export cameras from SU to Blender? That was mostly where I stuck because everything was already set in SU.

                  Thanks,

                  JQL

                  Looking at the addons in Blender there are many importers and exporters, I wonder what it will take or who it will take to write one for Sketchup, one that will support layers, groups, components, camera's and even animations.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • soloS 離線
                    solo
                    最後由 編輯

                    My first attempt at following a tutorial.

                    I changed the obstacle to the Thea logo and opted to render with the Thea plugin and not Cycles as Cycles was still rendering after 15 minutes (too slow) and Thea completed it in just over 3 minutes.

                    blend test.png

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • Rich O BrienR 離線
                      Rich O Brien Moderator
                      最後由 編輯

                      Winner.

                      Show the blender mesh.

                      Mine way to quickly learn commands is with the dynamic menu. Hit space bar while in the viewport and start typing.

                      Download the free D'oh Book for SketchUp 📖

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                      • soloS 離線
                        solo
                        最後由 編輯

                        @rich o brien said:

                        Winner.

                        Show the blender mesh.

                        Mine way to quickly learn commands is with the dynamic menu. Hit space bar while in the viewport and start typing.

                        What is supposed to happen when you hit space, I get a window that opens but not sure what to do then.

                        Here is the screen shot.

                        blender screen1.jpg

                        thealogoblender.jpg

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • Rich O BrienR 離線
                          Rich O Brien Moderator
                          最後由 編輯

                          You should see this command palette...

                          Image 7.png

                          ...here you can type a word to see what the command is...

                          example...if you needed to merge verts hit space - type merge...

                          Image 8.png

                          ...and you'll see the command is Alt+M

                          Great way to learn what is the shortcuts and the commands.

                          I'd really like to see the Thea Logo in edit mode.

                          Select it, hit edit and then hit / on the numpad to go into local view.

                          Take a screengrab while in edit mode so we can see the mesh.

                          Download the free D'oh Book for SketchUp 📖

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                          • andybotA 離線
                            andybot
                            最後由 編輯

                            Woohoo!! Thanks for starting this thread Pete, glad to see Rich and Michalis right on board! I will be watching and participating as I can. I ❤ Blender!

                            http://charlottesvillearchitecturalrendering.com/

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                            • andybotA 離線
                              andybot
                              最後由 編輯

                              My tool of choice in SU is TIG's "Triangulate Faces" plugin. Before exporting anything to Blender that I will be editing in Blender, I always make sure I can see the entirety of my topology, and then make extensive use of the sandbox "Flip Edge" tool. I use TIG's obj exporter for my conversion, then import with the "keep vert order" option. (This is important for vray proxies, plus it helps keep the outliner neater.) Then in Blender: Mesh -> vertices - > "remove doubles", and Alt-J for tris to Quads.

                              http://charlottesvillearchitecturalrendering.com/

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                              • soloS 離線
                                solo
                                最後由 編輯

                                @unknownuser said:

                                I'd really like to see the Thea Logo in edit mode.

                                I inserted it into post above, not much done to it from export, I figured it would be under water so it will be fine. 😕

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • soloS 離線
                                  solo
                                  最後由 編輯

                                  @andybot said:

                                  My tool of choice in SU is TIG's "Triangulate Faces" plugin. Before exporting anything to Blender that I will be editing in Blender, I always make sure I can see the entirety of my topology, and then make extensive use of the sandbox "Flip Edge" tool. I use TIG's obj exporter for my conversion, then import with the "keep vert order" option. (This is important for vray proxies, plus it helps keep the outliner neater.) Then in Blender: Mesh -> vertices - > "remove doubles", and Alt-J for tris to Quads.

                                  Ooo, thanks, gonna try this.

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • Rich O BrienR 離線
                                    Rich O Brien Moderator
                                    最後由 編輯

                                    Do you want my .blend file? It's a bit rough but you might see things that raise some questions?

                                    Download the free D'oh Book for SketchUp 📖

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                                    • soloS 離線
                                      solo
                                      最後由 編輯

                                      @rich o brien said:

                                      Do you want my .blend file? It's a bit rough but you might see things that raise some questions?

                                      Yeah, always good to compare things and learn tricks, thanks

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • boofredlayB 離線
                                        boofredlay
                                        最後由 編輯

                                        Yes, glad you started this thread Pete.
                                        I started learning Blender a few months ago and like everything I try to tackle I have to do it in small doses because of time issues.
                                        Anyway, I have been following the Blender Tutor http://www.blendertutor.com/page/4/?fp_type=news with pretty good results.
                                        I finished the coffee pot and am starting the SNES machine tutorial next.
                                        I think I have a better image at home but I am not at home now so...


                                        CoffeePot3.png

                                        http://www.coroflot.com/boofredlay

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                                        • Rich O BrienR 離線
                                          Rich O Brien Moderator
                                          最後由 編輯

                                          Here you go....

                                          thea-logo-su.zip

                                          Load file

                                          Press 0 for Camera view

                                          Press Alt+A to play animation

                                          Download the free D'oh Book for SketchUp 📖

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                                          • Rich O BrienR 離線
                                            Rich O Brien Moderator
                                            最後由 編輯

                                            thea.gif

                                            Download the free D'oh Book for SketchUp 📖

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