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    • soloS Offline
      solo
      last edited by

      @rich o brien said:

      i'll rework the mesh for you.

      but please get out of the habit of n-gons in su....

      if you don't put that shit to bed then you'll never progress

      Sketchup is pretty much ngons and tri's, I guess what you are saying is I need to model in Blender instead right?

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        Not really....

        You need to think the same for both. It is about good topology.

        I do think you would benefit more in trying to model this in Blender then asking when you hit problems.

        I pretty much guarantee that how you model it in Blender will transition to SU. Proper topology means easier UV mapping.

        So either model it in SU with topology in mind or vice versa.

        Download the free D'oh Book for SketchUp πŸ“–

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        • soloS Offline
          solo
          last edited by

          Can you show me how to model it in SU so that it translates better in Blender?

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • StinkieS Offline
            Stinkie
            last edited by

            Couldn't you bevel the n-gons in slightly in Blender to get rid of the smoothing issues?

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            • Rich O BrienR Online
              Rich O Brien Moderator
              last edited by

              Here's a very quick example....

              Image 1.png

              Download the free D'oh Book for SketchUp πŸ“–

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              • soloS Offline
                solo
                last edited by

                @rich o brien said:

                Here's a very quick example....

                [attachment=0:314utpts]<!-- ia0 -->Image 1.png<!-- ia0 -->[/attachment:314utpts]

                So what will it take to get a tutorial on how you did that?

                And another thing, what software do folks use when doing a tutorial that shows what mouse and keyboard button is pressed?

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • arail1A Offline
                  arail1
                  last edited by

                  I think real important plugins when considering export to sub d are RemoveLonelyVertices or Vertex Tools. Even after you've thought through what the other program wants and modeled accordingly you can end up with a lot of tris because of hidden vertices at mid line positions in SketchUp (for instance when you had a polygon intersecting another polygon and then deleted the intersection)

                  Hope that helps in some way.

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                  • pilouP Offline
                    pilou
                    last edited by

                    @unknownuser said:

                    The reasons for learning Blender for me are numerous from animations, nurb modeling

                    Maybe I am wrong but seems Blender has not yet so many tools for nurbs ?

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • soloS Offline
                      solo
                      last edited by

                      @unknownuser said:

                      @unknownuser said:

                      The reasons for learning Blender for me are numerous from animations, nurb modeling

                      Maybe I am wrong but seems Blender has not yet so many tools for nurbs ?

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • Rich O BrienR Online
                        Rich O Brien Moderator
                        last edited by

                        Here's a good example why using n-gons in SU and then fixing them in Blender still causes havoc...

                        Image 4.png

                        Image 3.png

                        For modeling something like this logo you need to forward plan a small bit.

                        Both circles that meet in the middle must have a common amount of adjacent verts...

                        Image 5.png

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • soloS Offline
                          solo
                          last edited by

                          Rich, So how would one use SU with Blender then going forward? What I mean is Sketchup even to be considered or should one just break the ties and go Blender 100%? As it seems that the mesh SU creates is pretty useless in Blender.

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • Rich O BrienR Online
                            Rich O Brien Moderator
                            last edited by

                            No, it's the habit that SU creates that is the problem.

                            Is is so easy to draw circles, have incorrect topology and create n-gons in SU that the user is pretty much learning a modeling approach that goes against every convention in every other app.

                            It is not to say SU is at fault it is that the user takes the lazy approach. Hence people whining that nothing is like SU and failing to step outside the comfort zone.

                            I model most of my Blender proxies in SU because it is quicker. I don't do detail work in SU though.

                            One of 2 things will happen here. You'll either have a Eureka moment or you'll just constantly flog SU into doing something it in't meant to do...

                            I've no problem helping out while you transition but I ain't investing time when I get the impression it is already proving too non-SU.

                            The reason I adopted Blender was I needed better animation tools. But months of 'why does this SU export cause this or that' meant the progress was slow. But now I know when to open S or when to open Blender.

                            I don't have a secret I just learned when to stop in SU and when to migrate models to Blender.

                            thea logo.skp

                            Here's what I would make in SU prior to Blender export for the sub-d work. Nothing anyone else couldn't do.

                            Download the free D'oh Book for SketchUp πŸ“–

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                            • D Offline
                              dedmin
                              last edited by

                              About units in Blender - this is very confusing for new users:
                              http://www.katsbits.com/tutorials/blender/metric-imperial-units.php

                              Importing Google SketchUp files into Blender 3D - advanced:
                              http://www.katsbits.com/tutorials/blender/import-google-sketchup-kmz-models-advanced.php

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                              • D Offline
                                dedmin
                                last edited by

                                @solo said:

                                And another thing, what software do folks use when doing a tutorial that shows what mouse and keyboard button is pressed?

                                2013-11-04_103216.jpg

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                                • michaliszissiouM Offline
                                  michaliszissiou
                                  last edited by

                                  OK, joining the club.

                                  There are many reasons to turn a geometry to quads.
                                  SketchUp supports n-gons based geometry.
                                  Blender also supports n-gons.
                                  The way to import the SUp n-gons to blender and continue to be N-gons is the Collada format.
                                  Import in blender as collada then.
                                  Enter edit mode, select all (A), press W menu/[remove doubles], select all again, [ctrl+N], this will turn all normals of faces outwards , in case something messed up in SUp.
                                  Now you are ready to go for a nice UV unwrapping. No need to import textures from SUp (it is possible) because the SUp default unwrapping can be automatically generated in blender. It is the cubic projection.
                                  The blender UV editor is one of the more powerful around and I suggest you to learn it.

                                  Now, you re ready to setup a scene, lighting and go for a Cycles rendering.
                                  And, more additional modeling of course.

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                                  • JQLJ Offline
                                    JQL
                                    last edited by

                                    I tried exporting a model from SU to render in Blender, with little success. Is there a way to export cameras from SU to Blender? That was mostly where I stuck because everything was already set in SU.

                                    Thanks,

                                    JQL

                                    www.casca.pt
                                    Visit us on facebook!

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                                    • soloS Offline
                                      solo
                                      last edited by

                                      @jql said:

                                      I tried exporting a model from SU to render in Blender, with little success. Is there a way to export cameras from SU to Blender? That was mostly where I stuck because everything was already set in SU.

                                      Thanks,

                                      JQL

                                      Looking at the addons in Blender there are many importers and exporters, I wonder what it will take or who it will take to write one for Sketchup, one that will support layers, groups, components, camera's and even animations.

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • soloS Offline
                                        solo
                                        last edited by

                                        My first attempt at following a tutorial.

                                        I changed the obstacle to the Thea logo and opted to render with the Thea plugin and not Cycles as Cycles was still rendering after 15 minutes (too slow) and Thea completed it in just over 3 minutes.

                                        blend test.png

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • Rich O BrienR Online
                                          Rich O Brien Moderator
                                          last edited by

                                          Winner.

                                          Show the blender mesh.

                                          Mine way to quickly learn commands is with the dynamic menu. Hit space bar while in the viewport and start typing.

                                          Download the free D'oh Book for SketchUp πŸ“–

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                                          • soloS Offline
                                            solo
                                            last edited by

                                            @rich o brien said:

                                            Winner.

                                            Show the blender mesh.

                                            Mine way to quickly learn commands is with the dynamic menu. Hit space bar while in the viewport and start typing.

                                            What is supposed to happen when you hit space, I get a window that opens but not sure what to do then.

                                            Here is the screen shot.

                                            blender screen1.jpg

                                            thealogoblender.jpg

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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