sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Sketchup and Blender

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    extensions
    170 Posts 26 Posters 28.4k Views 26 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      @Pete

      Can the Thea logo be shared?

      Why is the tris a problem?

      What is it you want exactly to do with the mesh?

      Download the free D'oh Book for SketchUp πŸ“–

      1 Reply Last reply Reply Quote 0
      • soloS Offline
        solo
        last edited by

        @rich o brien said:

        @Pete

        Can the Thea logo be shared?

        Why is the tris a problem?

        What is it you want exactly to do with the mesh?

        Yes, here it is:

        AutoSave_thea logo.skp

        I want to follow a Blender tutorial and finally render it with Thea4Blender, but I cannot get a smooth mesh in Blender in order to render and put materials on that I need.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

        1 Reply Last reply Reply Quote 0
        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          Are you setting the shading to smooth in the toolshelf?

          Whilst in object mode press T to show/hide toolshelf. Select the object and choose smooth for the shading

          Download the free D'oh Book for SketchUp πŸ“–

          1 Reply Last reply Reply Quote 0
          • soloS Offline
            solo
            last edited by

            @rich o brien said:

            Are you setting the shading to smooth in the toolshelf?

            Whilst in object mode press T to show/hide toolshelf. Select the object and choose smooth for the shading

            I tried that originally but looks ugly.


            logo smooth.jpg

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

            1 Reply Last reply Reply Quote 0
            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              Add an edge split modifier

              Download the free D'oh Book for SketchUp πŸ“–

              1 Reply Last reply Reply Quote 0
              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                i'll rework the mesh for you.

                but please get out of the habit of n-gons in su....

                if you don't put that shit to bed then you'll never progress

                Download the free D'oh Book for SketchUp πŸ“–

                1 Reply Last reply Reply Quote 0
                • soloS Offline
                  solo
                  last edited by

                  @rich o brien said:

                  i'll rework the mesh for you.

                  but please get out of the habit of n-gons in su....

                  if you don't put that shit to bed then you'll never progress

                  Sketchup is pretty much ngons and tri's, I guess what you are saying is I need to model in Blender instead right?

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

                  1 Reply Last reply Reply Quote 0
                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    Not really....

                    You need to think the same for both. It is about good topology.

                    I do think you would benefit more in trying to model this in Blender then asking when you hit problems.

                    I pretty much guarantee that how you model it in Blender will transition to SU. Proper topology means easier UV mapping.

                    So either model it in SU with topology in mind or vice versa.

                    Download the free D'oh Book for SketchUp πŸ“–

                    1 Reply Last reply Reply Quote 0
                    • soloS Offline
                      solo
                      last edited by

                      Can you show me how to model it in SU so that it translates better in Blender?

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

                      1 Reply Last reply Reply Quote 0
                      • StinkieS Offline
                        Stinkie
                        last edited by

                        Couldn't you bevel the n-gons in slightly in Blender to get rid of the smoothing issues?

                        1 Reply Last reply Reply Quote 0
                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          Here's a very quick example....

                          Image 1.png

                          Download the free D'oh Book for SketchUp πŸ“–

                          1 Reply Last reply Reply Quote 0
                          • soloS Offline
                            solo
                            last edited by

                            @rich o brien said:

                            Here's a very quick example....

                            [attachment=0:314utpts]<!-- ia0 -->Image 1.png<!-- ia0 -->[/attachment:314utpts]

                            So what will it take to get a tutorial on how you did that?

                            And another thing, what software do folks use when doing a tutorial that shows what mouse and keyboard button is pressed?

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

                            1 Reply Last reply Reply Quote 0
                            • arail1A Offline
                              arail1
                              last edited by

                              I think real important plugins when considering export to sub d are RemoveLonelyVertices or Vertex Tools. Even after you've thought through what the other program wants and modeled accordingly you can end up with a lot of tris because of hidden vertices at mid line positions in SketchUp (for instance when you had a polygon intersecting another polygon and then deleted the intersection)

                              Hope that helps in some way.

                              1 Reply Last reply Reply Quote 0
                              • pilouP Offline
                                pilou
                                last edited by

                                @unknownuser said:

                                The reasons for learning Blender for me are numerous from animations, nurb modeling

                                Maybe I am wrong but seems Blender has not yet so many tools for nurbs ?

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

                                1 Reply Last reply Reply Quote 0
                                • soloS Offline
                                  solo
                                  last edited by

                                  @unknownuser said:

                                  @unknownuser said:

                                  The reasons for learning Blender for me are numerous from animations, nurb modeling

                                  Maybe I am wrong but seems Blender has not yet so many tools for nurbs ?

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

                                  1 Reply Last reply Reply Quote 0
                                  • Rich O BrienR Offline
                                    Rich O Brien Moderator
                                    last edited by

                                    Here's a good example why using n-gons in SU and then fixing them in Blender still causes havoc...

                                    Image 4.png

                                    Image 3.png

                                    For modeling something like this logo you need to forward plan a small bit.

                                    Both circles that meet in the middle must have a common amount of adjacent verts...

                                    Image 5.png

                                    Download the free D'oh Book for SketchUp πŸ“–

                                    1 Reply Last reply Reply Quote 0
                                    • soloS Offline
                                      solo
                                      last edited by

                                      Rich, So how would one use SU with Blender then going forward? What I mean is Sketchup even to be considered or should one just break the ties and go Blender 100%? As it seems that the mesh SU creates is pretty useless in Blender.

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

                                      1 Reply Last reply Reply Quote 0
                                      • Rich O BrienR Offline
                                        Rich O Brien Moderator
                                        last edited by

                                        No, it's the habit that SU creates that is the problem.

                                        Is is so easy to draw circles, have incorrect topology and create n-gons in SU that the user is pretty much learning a modeling approach that goes against every convention in every other app.

                                        It is not to say SU is at fault it is that the user takes the lazy approach. Hence people whining that nothing is like SU and failing to step outside the comfort zone.

                                        I model most of my Blender proxies in SU because it is quicker. I don't do detail work in SU though.

                                        One of 2 things will happen here. You'll either have a Eureka moment or you'll just constantly flog SU into doing something it in't meant to do...

                                        I've no problem helping out while you transition but I ain't investing time when I get the impression it is already proving too non-SU.

                                        The reason I adopted Blender was I needed better animation tools. But months of 'why does this SU export cause this or that' meant the progress was slow. But now I know when to open S or when to open Blender.

                                        I don't have a secret I just learned when to stop in SU and when to migrate models to Blender.

                                        thea logo.skp

                                        Here's what I would make in SU prior to Blender export for the sub-d work. Nothing anyone else couldn't do.

                                        Download the free D'oh Book for SketchUp πŸ“–

                                        1 Reply Last reply Reply Quote 0
                                        • D Offline
                                          dedmin
                                          last edited by

                                          About units in Blender - this is very confusing for new users:
                                          http://www.katsbits.com/tutorials/blender/metric-imperial-units.php

                                          Importing Google SketchUp files into Blender 3D - advanced:
                                          http://www.katsbits.com/tutorials/blender/import-google-sketchup-kmz-models-advanced.php

                                          1 Reply Last reply Reply Quote 0
                                          • D Offline
                                            dedmin
                                            last edited by

                                            @solo said:

                                            And another thing, what software do folks use when doing a tutorial that shows what mouse and keyboard button is pressed?

                                            2013-11-04_103216.jpg

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 8
                                            • 9
                                            • 3 / 9
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement