Sketchup and Blender
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@andybot said:
My tool of choice in SU is TIG's "Triangulate Faces" plugin. Before exporting anything to Blender that I will be editing in Blender, I always make sure I can see the entirety of my topology, and then make extensive use of the sandbox "Flip Edge" tool. I use TIG's obj exporter for my conversion, then import with the "keep vert order" option. (This is important for vray proxies, plus it helps keep the outliner neater.) Then in Blender: Mesh -> vertices - > "remove doubles", and Alt-J for tris to Quads.
Ooo, thanks, gonna try this.
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Do you want my .blend file? It's a bit rough but you might see things that raise some questions?
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@rich o brien said:
Do you want my .blend file? It's a bit rough but you might see things that raise some questions?
Yeah, always good to compare things and learn tricks, thanks
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Yes, glad you started this thread Pete.
I started learning Blender a few months ago and like everything I try to tackle I have to do it in small doses because of time issues.
Anyway, I have been following the Blender Tutor http://www.blendertutor.com/page/4/?fp_type=news with pretty good results.
I finished the coffee pot and am starting the SNES machine tutorial next.
I think I have a better image at home but I am not at home now so...
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@rich o brien said:
Here you go....
[attachment=0:7zja5vc2]<!-- ia0 -->thea-logo-su.zip<!-- ia0 -->[/attachment:7zja5vc2]
Load file
Press 0 for Camera view
Press Alt+A to play animation
That is a clean logo. Hmm, basic mesh with a sub-D modifier only.
So this is modeled in SU, exported to Blender and added a modifier only?
I'd love to sit next to you as you model this in SU as I cannot seem to get my head around what tools you used and your workflow, then I need to still figure out the material assigning in Blender, I did a tutorial this weekend and it's already forgotten.
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Yes modeled in SU to a point just to figure out vert placement and form. Then into Blender for tweaking and some edge loops, creases and sub-d
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BTW, a better way to figure what key does what...
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Now I'm goofing around with fluid flow.
I'm learning Blender arse about face, doing fluids, then particles and fabric.
I want to have fun learning.Some crazy DOF and HDRI lighting with a few emitters.
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Is that with Thea plugin?
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I must invest in it.
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@rich o brien said:
I must invest in it.
Looks like it's free.
http://www.thearender.com/cms/index.php/plugins/thea-for-blender.html
Oh, do follow the installation guide as I messed up initially, there are a couple of steps that are important.
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Awesome...
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Next up is to try out some Cell Fracture...enable under preferences > addons
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@rich o brien said:
Next up is to try out some Cell Fracture...enable under preferences > addons
[attachment=0:120nuup0]<!-- ia0 -->thea-cracked.gif<!-- ia0 -->[/attachment:120nuup0]
So where does one get a tutorial or instructions on how to use these plugins?
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Most I just muddle into...
I see a technique used for something different and tend to adapt it.
Here I realised that the Cell Fracture tool and some keyframing on scaling might look nice.
Not quite but something to file away....
There's an extensive tutorial on Cell Fracture on how to shoot a coffee cup with a bullet.
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That's the one. Pretty involved but covers some killers parts of blender. Expect 4 days to complete that.
You really should pick an object or topic and run with it.
I remember nearly 3yrs ago starting off on v2.5 and doing the same tutorial nearly 10 times until I didn't need to reference the video.
That helped loads. Boring but worth it.
Another good one is Kent Tramell's human male head modelling series. Nearly 12hrs but mesmerising stuff.
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