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    Vray proxy export issue

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    • M Offline
      mwheeler
      last edited by

      It could very well be a lack of patience issue. I haven't let it run for longer than 10 min. It's just frustrating having close to 90% of my processor sitting idle while I wait for an hour to make one proxy. After making a few proxies I would have already reached the point of diminishing returns on my time.

      I don't have 2.0 loaded now. I had installed the demo to play around with the new bells and whistles, but i had to go back to 1.4 to finish up some client projects. 2.0 dongle is on its way though.

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      • dkendigD Offline
        dkendig
        last edited by

        we had a faster export method previously, but we had an issue when someone would try to export a model that had been mirrored. The normals would be inverted, and we were unable to easily remedy this without changing how we exported to utilize SketchUp's explode command... which as we have been told, and you can see... is slow. We will continue to try to optimize this process, but for this release, we opted for correct but slow, over fast and incorrect.

        Devin Kendig
        Developer

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        • M Offline
          mwheeler
          last edited by

          Good to know. I haven't made it as far as importing previously created proxies. Should I expect similar times bringing them in or is this a more streamlined operation?

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          • dkendigD Offline
            dkendig
            last edited by

            when you import a vrmesh, it should be faster than going through the whole export/import process, however the vrmesh does not contain detailed material information. When you import a vrmesh, it will be assigned default materials in place of whatever materials were previously applied to the object prior to exporting the vrmesh. The recommended workflow at this point, is to create the proxy in-place, in order to preserve material information, and then export the component to a separate .skp file. All of the preview geometry and material info should be preserved in the skp, so when you import that file as a component, you won't have to wait for us to read the vrmesh file, create the preview geometry, and create or hook up materials.

            Devin Kendig
            Developer

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            • H Offline
              hotpeejay
              last edited by

              I also have the same problem when exporting components to proxys. It doesn't freeze, it just takes a very long time. I had a tree from 3d Warehouse(file = 7 mb, cleaned out) and it took 45 minutes. The process only used 8% of my processor capacity. It's indeed a little frustrating to work with, especally when you want to create a whole garden 😄

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              • dkendigD Offline
                dkendig
                last edited by

                only a small portion of your processor is being utilized, due to the single threaded nature of Ruby. We have identified the cause for the slow export process, and it is fixed in a nightly build. If anyone is interested in testing a nightly build to see if it works better for them, please contact me.

                Devin Kendig
                Developer

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                • V Offline
                  valerostudio
                  last edited by

                  I have been testing this nightly and I can safely say that the mesh export issue is resolved. Thanks Devin!

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                  • dkendigD Offline
                    dkendig
                    last edited by

                    @valerostudio said:

                    I have been testing this nightly and I can safely say that the mesh export issue is resolved. Thanks Devin!

                    and thank you for testing!

                    Devin Kendig
                    Developer

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                    • J Offline
                      jakubskalik
                      last edited by

                      @dkendig said:

                      only a small portion of your processor is being utilized, due to the single threaded nature of Ruby. We have identified the cause for the slow export process, and it is fixed in a nightly build. If anyone is interested in testing a nightly build to see if it works better for them, please contact me.

                      Devin, I'd like to be a tester. I need to convert the Willow Tree High Poly model from 3d Warehouse into proxy and my computer freezes every time i try... (i7, win 7 pro) I tried exploding this component to simple polygons, but then it grows from 1.7 mb to over 70 mb when exploded. Simple export to proxy fails. Thank you!

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                      • V Offline
                        valerostudio
                        last edited by

                        It really isn't a great tree, to be honest. You would be much better off using my Onyx workflow that's on the Chaos website.

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                        • J Offline
                          JUSTA
                          last edited by

                          @dkendig said:

                          only a small portion of your processor is being utilized, due to the single threaded nature of Ruby. We have identified the cause for the slow export process, and it is fixed in a nightly build. If anyone is interested in testing a nightly build to see if it works better for them, please contact me.

                          Hi, how can I contact You ? Cause i have the same issue - sketchup freezes and nothing happens. Small object are ok, and I can export them to proxy without any problems, but objects with larger geometry always cause problems. I just can't export them.
                          Has anyone else solved the issue ?

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                          • dkendigD Offline
                            dkendig
                            last edited by

                            We have finished developing the service release that addresses this issue, you should expect to see it available for download on our website in the next couple of days.

                            Devin Kendig
                            Developer

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                            • A Offline
                              adrianseeeee
                              last edited by

                              @dkendig said:

                              We have finished developing the service release that addresses this issue, you should expect to see it available for download on our website in the next couple of days.

                              What do you mean "available for download"? We must to reinstall the v-ray for that or…???

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                              • dkendigD Offline
                                dkendig
                                last edited by

                                yes, it's a service release. It will be version 2.00.24261 I believe. We are experiencing some technical difficulties at the moment, but it should be posted on the site soon.

                                Devin Kendig
                                Developer

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                                • andybotA Offline
                                  andybot
                                  last edited by

                                  @unknownuser said:

                                  @dkendig said:

                                  We have finished developing the service release that addresses this issue, you should expect to see it available for download on our website in the next couple of days.

                                  What do you mean "available for download"? We must to reinstall the v-ray for that or…???

                                  Yes, the updated version will require uninstalling the older version and then installing the new version.

                                  http://charlottesvillearchitecturalrendering.com/

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                                  • V Offline
                                    valerostudio
                                    last edited by

                                    And it's totally worth it. This service release fixes many little annoying bugs and adds some awesome features. Batch Render and Auto Material ID are my new best friends! Hooray to Devin and the Chaos crew!

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                                    • R Offline
                                      relliklethal
                                      last edited by

                                      Cool update, fixed the export proxy issue but sometimes RT render crashes while in high resolutions.

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                                      • dkendigD Offline
                                        dkendig
                                        last edited by

                                        check your memory usage. SketchUp is a 32bit process, so if you get close to 4gb of ram being used, you're going to get a crash. One day SketchUp will join the 64bit world, and this won't be a problem. Until then, try to keep RT renders in lower resolutions if you can.

                                        Devin Kendig
                                        Developer

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