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    Vray proxy export issue

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    • dkendigD Offline
      dkendig
      last edited by

      we had a faster export method previously, but we had an issue when someone would try to export a model that had been mirrored. The normals would be inverted, and we were unable to easily remedy this without changing how we exported to utilize SketchUp's explode command... which as we have been told, and you can see... is slow. We will continue to try to optimize this process, but for this release, we opted for correct but slow, over fast and incorrect.

      Devin Kendig
      Developer

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      • M Offline
        mwheeler
        last edited by

        Good to know. I haven't made it as far as importing previously created proxies. Should I expect similar times bringing them in or is this a more streamlined operation?

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        • dkendigD Offline
          dkendig
          last edited by

          when you import a vrmesh, it should be faster than going through the whole export/import process, however the vrmesh does not contain detailed material information. When you import a vrmesh, it will be assigned default materials in place of whatever materials were previously applied to the object prior to exporting the vrmesh. The recommended workflow at this point, is to create the proxy in-place, in order to preserve material information, and then export the component to a separate .skp file. All of the preview geometry and material info should be preserved in the skp, so when you import that file as a component, you won't have to wait for us to read the vrmesh file, create the preview geometry, and create or hook up materials.

          Devin Kendig
          Developer

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          • H Offline
            hotpeejay
            last edited by

            I also have the same problem when exporting components to proxys. It doesn't freeze, it just takes a very long time. I had a tree from 3d Warehouse(file = 7 mb, cleaned out) and it took 45 minutes. The process only used 8% of my processor capacity. It's indeed a little frustrating to work with, especally when you want to create a whole garden 😄

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            • dkendigD Offline
              dkendig
              last edited by

              only a small portion of your processor is being utilized, due to the single threaded nature of Ruby. We have identified the cause for the slow export process, and it is fixed in a nightly build. If anyone is interested in testing a nightly build to see if it works better for them, please contact me.

              Devin Kendig
              Developer

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              • V Offline
                valerostudio
                last edited by

                I have been testing this nightly and I can safely say that the mesh export issue is resolved. Thanks Devin!

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                • dkendigD Offline
                  dkendig
                  last edited by

                  @valerostudio said:

                  I have been testing this nightly and I can safely say that the mesh export issue is resolved. Thanks Devin!

                  and thank you for testing!

                  Devin Kendig
                  Developer

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                  • J Offline
                    jakubskalik
                    last edited by

                    @dkendig said:

                    only a small portion of your processor is being utilized, due to the single threaded nature of Ruby. We have identified the cause for the slow export process, and it is fixed in a nightly build. If anyone is interested in testing a nightly build to see if it works better for them, please contact me.

                    Devin, I'd like to be a tester. I need to convert the Willow Tree High Poly model from 3d Warehouse into proxy and my computer freezes every time i try... (i7, win 7 pro) I tried exploding this component to simple polygons, but then it grows from 1.7 mb to over 70 mb when exploded. Simple export to proxy fails. Thank you!

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                    • V Offline
                      valerostudio
                      last edited by

                      It really isn't a great tree, to be honest. You would be much better off using my Onyx workflow that's on the Chaos website.

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                      • J Offline
                        JUSTA
                        last edited by

                        @dkendig said:

                        only a small portion of your processor is being utilized, due to the single threaded nature of Ruby. We have identified the cause for the slow export process, and it is fixed in a nightly build. If anyone is interested in testing a nightly build to see if it works better for them, please contact me.

                        Hi, how can I contact You ? Cause i have the same issue - sketchup freezes and nothing happens. Small object are ok, and I can export them to proxy without any problems, but objects with larger geometry always cause problems. I just can't export them.
                        Has anyone else solved the issue ?

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                        • dkendigD Offline
                          dkendig
                          last edited by

                          We have finished developing the service release that addresses this issue, you should expect to see it available for download on our website in the next couple of days.

                          Devin Kendig
                          Developer

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                          • A Offline
                            adrianseeeee
                            last edited by

                            @dkendig said:

                            We have finished developing the service release that addresses this issue, you should expect to see it available for download on our website in the next couple of days.

                            What do you mean "available for download"? We must to reinstall the v-ray for that or…???

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                            • dkendigD Offline
                              dkendig
                              last edited by

                              yes, it's a service release. It will be version 2.00.24261 I believe. We are experiencing some technical difficulties at the moment, but it should be posted on the site soon.

                              Devin Kendig
                              Developer

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                              • andybotA Offline
                                andybot
                                last edited by

                                @unknownuser said:

                                @dkendig said:

                                We have finished developing the service release that addresses this issue, you should expect to see it available for download on our website in the next couple of days.

                                What do you mean "available for download"? We must to reinstall the v-ray for that or…???

                                Yes, the updated version will require uninstalling the older version and then installing the new version.

                                http://charlottesvillearchitecturalrendering.com/

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                                • V Offline
                                  valerostudio
                                  last edited by

                                  And it's totally worth it. This service release fixes many little annoying bugs and adds some awesome features. Batch Render and Auto Material ID are my new best friends! Hooray to Devin and the Chaos crew!

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                                  • R Offline
                                    relliklethal
                                    last edited by

                                    Cool update, fixed the export proxy issue but sometimes RT render crashes while in high resolutions.

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                                    • dkendigD Offline
                                      dkendig
                                      last edited by

                                      check your memory usage. SketchUp is a 32bit process, so if you get close to 4gb of ram being used, you're going to get a crash. One day SketchUp will join the 64bit world, and this won't be a problem. Until then, try to keep RT renders in lower resolutions if you can.

                                      Devin Kendig
                                      Developer

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