Cove lighitng for curved ceilings
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hi everyone...
a question which is haunting me...how do u
do cove lighting effect for curved ceilings...the emmisive effect doesnt give the required effect..u cant
edit a vray plane.. how do u do it....anyone?? will be a great help..
if anyone can solve it for me pls.. -
@vijayvs said:
u cant
edit a vray planeHuh? Not sure what you mean. What difficulty are you having editing, I assume, a vray rectangular light. Perhaps you are trying to use the vray plane as a light? Can you clarify. To me the rectangular light would be the logical choice for generating cove lighting.
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HI andyrobot,
thanks for the reply. Ok let me explain it better.
Suppose you have a normal rectangular/square room of 2400mm ht or 8'ht. Now you want
to drop down a circular ceiling of say 3m/ 12' dia to 2200mm ht. Then you
want to give a cove lighting to that circle. Ho do you do it?Usually when it is a rectangular or square dropdown, I use a double sided
vray plane light near the edges. But in this case, how do i make a light
which follows the curved profile? I hope I was able to explain.vj
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It can be done with an emissive material, but you need a lot of samples to clean the render up. The only other way I could think of doing it is to have a series of light planes arranged around the oval.

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Try bending the rectangular light using FredoScale. I hope that works. I am trying that too.!
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@prashantscorpion16 said:
Try bending the rectangular light using FredoScale. I hope that works. I am trying that too.!
doesn't work that way unfortunately. The rectangle is just a placeholder for vray, messing with the geometry won't change the light to be non-planar.
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you're looking for a feature we haven't added yet.
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oooh! Is mesh light coming

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