Rolleiflex Automat [Model Progression Thread]
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Update:
Got one to work, but in the wrong place.
I think I can make this work, but it's going to be very tedious.
Thanks again box. I think that will do it.
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Minor tweaks. Still more details to be added.
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looking good...!!
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Thanks Gareth!
Knurling complete on side knobs. Screws and bezel ring on side knobs also complete.
I think the scale of knurling is a tad smaller than shown in references, but it's the best I can do and I think still pretty darn close.
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More lens detail.
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More lens front detail.
Arrgghh! I just noticed the lens locking ring is a little more complex than I thought. So what you see right now is not correct.
Also, the font used for the lettering is not the official font. I don't have that font and I doubt anybody but Rollieflex does, so I tried to use something I thought was appropriate from the era.
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The font is close enough the standard of modeling is exceptional and the detail level high. Thanks for showing this step by step, very inspirational and a fantastic production.
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@mike amos said:
The font is close enough the standard of modeling is exceptional and the detail level high. Thanks for showing this step by step, very inspirational and a fantastic production.
Thanks Mike.
There is still quite a bit of detail left to be done. I may have this done by this weekend.
BTW, can anyone point me to a tutorial on how to create material texture and import it in SU? The body textured material I'm using at the moment is not exactly right. The pattern needs to be a lot smaller and the one I'm using has reached its scale down limit.
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@unknownuser said:
BTW, can anyone point me to a tutorial on how to create material texture and import it in SU? The body textured material I'm using at the moment is not exactly right. The pattern needs to be a lot smaller and the one I'm using has reached its scale down limit.
Leave that until very end, use a basic material as you have while modeling then when ready to render you can play with materials. What render engine do you plan on using?
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@solo said:
@unknownuser said:
BTW, can anyone point me to a tutorial on how to create material texture and import it in SU? The body textured material I'm using at the moment is not exactly right. The pattern needs to be a lot smaller and the one I'm using has reached its scale down limit.
Leave that until very end, use a basic material as you have while modeling then when ready to render you can play with materials. What render engine do you plan on using?
I'll be using Kerky. I have a 3 light, stage cyc, model I built a few years ago I'll use for the final render.
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Shutter release guard added. Feet rounded. Starting on tripod mount detail.
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Tripod mount assembly complete. There will be no threading for the screw hole. It will never be seen.
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I don't know about that Bryan, every time I look at it now I'll be worried it will fall off the tripod!
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@box said:
I don't know about that Bryan, every time I look at it now I'll be worried it will fall off the tripod!
No problem. I just won't model a tripod.
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Almost there. Probably 8 more hours of work left to do.
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only 8 hours..??
....you mean your are not modelling the internal mechanisms...?!!
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@gareth said:
only 8 hours..??
....you mean your are not modelling the internal mechanisms...?!!
The what what?
Sick this weekend. Still feeling low today. No updates until maybe tomorrow.
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Couldn't let it go.
Rebuilt the nameplate face for the 5th time. I think I've got it this time.
Extended the tripod flange handle. (you can't see it in this pic) Added the exposure chart. Nameplate join to pop-up viewfinder was wrong.
At this point it looks like only
23 more things to be done: numbers on focus knob and finger flanges on lens locking rings and logo. (see, I knew I could have this done this weekend, dang it, but I'll bet I find more details are wrong)
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Reworked top of view finder.
Still only 2 more things to do. Just 2 more things.
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What a great machine you've got there !
Btw, it is not that tedious to make those numbers if you want to do it like this :
[web 100%,396:1pvof88h]http://www.screenr.com/embed/lLcH[/web:1pvof88h]
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