VRay Problem - undulating reflections
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This is something that usually happens when there is not enough light on a surface - there is not enough information in the render in those areas, hence the splotchiness. Try increasing the amount of lighting in your scene. You could also try the Brute Force (DMC) method in your Indirect Illumination settings (Primary Bounces) That will give you a more photographic (slightly grainy) transition in these problem areas. If you use irradiance map, you can increase your "hsph subdivs" to something like "90" instead of the default 50. Hope that helps.
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hey guys , had this similar problem and had not found solution. mine looks even worse..I posted this somewhere in this site but none was able to explain. Now Im thinking to shift rendering to another software because of this issue. Can anyone help please.
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It's a sampling issue, either from the light or from the glass itself. Hard to know.
Could you post the skp file so we can have a look? -
@cuttingedge said:
hey guys , had this similar problem and had not found solution. mine looks even worse..I posted this somewhere in this site but none was able to explain. Now Im thinking to shift rendering to another software because of this issue. Can anyone help please.
i think i found a solution for this as i have also experienced this with close up shots. you have to uncheck "use light cache for glossy rays" in the light cache rollout. i hope that this tip would help you out.
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