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    Simple animation - rotation about an axis?

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    • TK0001T Offline
      TK0001
      last edited by

      @dave r said:

      @tk0001 said:

      I also just tried to simply use Sketchup's animation using scenes, but the animation zooms in and out between scenes, and I want it smoother.

      It shouldn't do that unless you change camera positions and zoom when setting up the scenes. You can also set up Updating of scenes to not change or record camera setting parameters. The example I posted doesn't show any camera changes at all.

      That video is still available although I don't know why it won't run in the blog post. Try this link. Sorry about the ads. they are supposed to be disabled but they still show. 😒

      I'd do some of that animation stuff differently but the idea is there.

      Ah, thanks for the new link. Now that I see the example, I understand the theory. My issue is the model may be too big for this technique to effectively work (maybe I'm wrong).

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      • BoxB Online
        Box
        last edited by

        Grabcad is another option you may want to explore if you are thinking along those lines.
        http://grabcad.com/workbench

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        • TK0001T Offline
          TK0001
          last edited by

          @box said:

          Grabcad is another option you may want to explore if you are thinking along those lines.
          http://grabcad.com/workbench

          I'll look into this as well, but for now I'm looking for something simple that will give me the ability to spin the model on an axis and export the video. Do you know of a solid plugin that can accomplish this?

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          • BoxB Online
            Box
            last edited by

            As I said in my first post to this thread, the normal SU tools will do that.

            Place your model centered on the origin and use the camera standard views (front, left, right.......) to set up four scenes to create a simple rotation and export the animation.
            You can export it as a vid or as images to create a gif

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            • TK0001T Offline
              TK0001
              last edited by

              @box said:

              As I said in my first post to this thread, the normal SU tools will do that.

              Place your model centered on the origin and use the camera standard views (front, left, right.......) to set up four scenes to create a simple rotation and export the animation.
              You can export it as a vid or as images to create a gif

              Forgive me for being obtuse, but I need an elevated view, not just front, sides, and back. So I created my 4 ISO views and played it back, and the view "bounced" between each view. It was not a smooth, seamless orbit of the model.

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              • TK0001T Offline
                TK0001
                last edited by

                @dave r said:

                @tk0001 said:

                I also just tried to simply use Sketchup's animation using scenes, but the animation zooms in and out between scenes, and I want it smoother.

                It shouldn't do that unless you change camera positions and zoom when setting up the scenes. You can also set up Updating of scenes to not change or record camera setting parameters. The example I posted doesn't show any camera changes at all.

                I believe Dave addressed my issue here, but I'm afraid I need a little more of an in-depth explanation in order to grasp it.

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                • Dave RD Offline
                  Dave R
                  last edited by

                  @box said:

                  As I said in my first post to this thread, the normal SU tools will do that.

                  Place your model centered on the origin and use the camera standard views (front, left, right.......) to set up four scenes to create a simple rotation and export the animation.
                  You can export it as a vid or as images to create a gif

                  That's how I made this animation.

                  Etaoin Shrdlu

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    @tk0001 said:

                    I believe Dave addressed my issue here, but I'm afraid I need a little more of an in-depth explanation in order to grasp it.

                    What do you need? If the camera remains stationary as it does in my lock stitch and sideboard animations, there won't be any zooming or anything. If you need to move the camera between scenes, you could establish specific points for the camera along a path. You could do that with the native Position Camera tool or use something like Bezier Flightpath. For simply making it appear as if an object is moving maybe you don't need to move the camera at all.

                    Etaoin Shrdlu

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                    (THERE'S NO PLACE LIKE)

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                    • BoxB Online
                      Box
                      last edited by

                      If you just want to move around and look at different parts of your site from different angles, you just need to set the scenes as you want them and in a sensible order.
                      I made this vid since your last post, with a little time you can make something very nice and neat with the built in tools.

                      [screenr:2mui69hz]6ImH[/screenr:2mui69hz]

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        @tk0001 said:

                        @box said:

                        As I said in my first post to this thread, the normal SU tools will do that.

                        Place your model centered on the origin and use the camera standard views (front, left, right.......) to set up four scenes to create a simple rotation and export the animation.
                        You can export it as a vid or as images to create a gif

                        Forgive me for being obtuse, but I need an elevated view, not just front, sides, and back. So I created my 4 ISO views and played it back, and the view "bounced" between each view. It was not a smooth, seamless orbit of the model.

                        Would this be close enough? Cycle through the scenes.


                        round and round.skp

                        Etaoin Shrdlu

                        %

                        (THERE'S NO PLACE LIKE)

                        G28 X0.0 Y0.0 Z0.0

                        M30

                        %

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                        • TK0001T Offline
                          TK0001
                          last edited by

                          Thanks for spending the time on this with me, guys. Unfortunately, the two examples you provided are not what I'm looking for. I know I can achieve this through setting up scenes in SU. I need a continuous orbiting view with no "bouncing" or hesitation.

                          What I have is a 3D model of a large parcel sortation facility (see attached image). The manager of the facility wants me to animate the model and have it displayed on a monitor. There is more to it, but essentially I need a tool that can record a video of a camera slowly orbiting the model. This will essentially be the "screensaver" mode.

                          There is a plugin I downloaded recently from the plugin store called "animation 2". It provides exactly what I need but I can't seem to record the animation and export it. But if you were to download this plugin, then go to Camera --> Animations --> Spin View, this is exactly what I'm looking for. It starts at the ground, then does a spiraling orbit around the model.


                          Sort Facility

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                          • renderizaR Offline
                            renderiza
                            last edited by

                            Hi, if you want to record and export the animation from "animation 2" then I recommend you get "Fraps".

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                            • BoxB Online
                              Box
                              last edited by

                              I don't know what you mean by Bouncing. But I think you are missing the point of the built in animation, you can set the scenes any way you want, change the frame rate, the scene delay, the scene transition...... in other words you build the animation you want rather than an automated setup.

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                              • TK0001T Offline
                                TK0001
                                last edited by

                                Okay, I figured it out. In a test file, I got a the camera to orbit a small piece of equipment exactly like I wanted. The key was being able to position the camera...AND aim it at a common fixed point. I knew you could position the camera and create a scene, but I was not aware that you could click, then drag the view of the camera to a fixed point. That was the piece I was missing. Once I figured that out, everything fell into place. No plugins were necessary, as was mentioned.

                                Thanks for the help, and if you were trying to get me to see the point above and I just missed it, my apologies.

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