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    Subdivision Modeling Furniture

    Scheduled Pinned Locked Moved Corner Bar
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    • HieruH Offline
      Hieru
      last edited by

      @michaliszissiou said:

      What do you mean fragmented?

      Do they become separated again (as they were when first imported into Blender)?

      I'm just trying to figure out a better workflow for getting SU models into other formats. For DAE & OBJ I currently have to triangulate and explode everything to avoid textures fragmenting into lots of separate materials.

      www.davidhier.co.uk

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        @unknownuser said:

        Why not texture the mesh in Blender?

        I never texture in SU as it leads to more problems l

        Why not texture the mesh in Blender?

        I never texture in SU as it leads to more problems long term

        Download the free D'oh Book for SketchUp πŸ“–

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        • HieruH Offline
          Hieru
          last edited by

          @rich o brien said:

          Why not texture the mesh in Blender?

          It's on my to-do list. I just need to find some free time and good tutorials.

          www.davidhier.co.uk

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          • massimoM Offline
            massimo Moderator
            last edited by

            Stay away from Blender's tutorials if you want to remain sane, David... πŸ˜†

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            • HieruH Offline
              Hieru
              last edited by

              It's to late for that Massimo!

              Every time I open Blender it feels like I've entered a universe where the laws of physics have been completely rewritten.

              www.davidhier.co.uk

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                Once you begin to understand Blender you will never look back.

                An adding bonus is you will never model in the typical SketchUp fashion again.

                Download the free D'oh Book for SketchUp πŸ“–

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  @unknownuser said:

                  the laws of physics

                  There are the laws of polymeshes. The laws of topology. Of UVs.
                  There aren't any laws of physics in a 3d environment.
                  I had the same issues when started learning blender.
                  There isn't much of a difference than working in modo.
                  SUp is great, if we keep things in groups, keep normals in tact.
                  I would say, build the basics in SU, export it and feel it with furniture models, textures etc in blender. Cycles is a great render engine, it's free. More optional render engines, like thea, vray, octane etc are there. Let's not forget the wonderful and very slow Luxrender. (maybe the best renderer for jewelry presentations. (caustics at their best)

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                  • L Offline
                    Lobster
                    last edited by

                    David

                    Some of the blender video tutorials on you tube are actually incorrect.

                    Personally i would recommend signing in to blendswap download a few models in the staff picks category and reverse engineer them.

                    I'm sure with your skills you will get an understanding within no time at all.

                    Regards

                    Sam

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                    • HieruH Offline
                      Hieru
                      last edited by

                      Thanks for the tip Sam πŸ‘

                      www.davidhier.co.uk

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        Blender architectural?
                        http://blenderartists.org/forum/showthread.php?300297-The-Architecture-Academy-Stills-Trailer
                        and
                        http://www.thearchitectureacademy.com/sp/21229-buy-now

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