sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Hello! Newbie saying hi and maybe a little advice

    Scheduled Pinned Locked Moved Newbie Forum
    sketchup
    16 Posts 6 Posters 638 Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • BoxB Online
      Box
      last edited by

      One thing I find helps. Try to think about how you would make things in real life and then construct them that way. If you think of it as a drawing you start to do things that may look right but end up being wrong from a different angle.

      For example your crossmembers, if you have drawn the squares for the ends vertically the tube won't be the correct thickness, a small difference but it will screw things up for you in the long run.

      If you start with a square and push/pull a length of pipe you can then move it into position and cut it to fit. As dave mentioned above, use components to separate your geometry and make repetition easy. ie; make one crossmember, make it a component and copy it across to the other side. There is a lot more to it but that gives you a bit of a way to think about things.

      1 Reply Last reply Reply Quote 0
      • O Offline
        Oramac
        last edited by

        @box said:

        One thing I find helps. Try to think about how you would make things in real life and then construct them that way. If you think of it as a drawing you start to do things that may look right but end up being wrong from a different angle.

        Good idea! I've done some fab work in the past, but I never modeled anything beforehand. Wasted a lot of material. lol. I like that idea.

        @unknownuser said:

        For example your crossmembers, if you have drawn the squares for the ends vertically the tube won't be the correct thickness, a small difference but it will screw things up for you in the long run.

        I'm not sure I understand what you're saying.

        @unknownuser said:

        If you start with a square and push/pull a length of pipe you can then move it into position and cut it to fit. As dave mentioned above, use components to separate your geometry and make repetition easy. ie; make one crossmember, make it a component and copy it across to the other side. There is a lot more to it but that gives you a bit of a way to think about things.

        Forgive the silly question. How do you cut something to fit once it's in place?

        Thanks again!

        1 Reply Last reply Reply Quote 0
        • BoxB Online
          Box
          last edited by

          You describe drawing lines between the square at each end. If these squares are verticle rather than perpendicular to the lines you draw then the "Tube" won't be the correct thickness.
          See little sketch exaggeration.
          Measure.JPG

          As to cutting to size, there are many answers to that depending on what you are doing.
          But in the simplest terms, push/pull your crossmember through the vertical section then draw a line on the face of the crossmember in the right place and push the excess off.

          Or you can use intersect faces to cut things, but that is another step.

          1 Reply Last reply Reply Quote 0
          • O Offline
            Oramac
            last edited by

            @box said:

            You describe drawing lines between the square at each end. If these squares are verticle rather than perpendicular to the lines you draw then the "Tube" won't be the correct thickness.
            See little sketch exaggeration.
            [attachment=0:2621jwyl]<!-- ia0 -->Measure.JPG<!-- ia0 -->[/attachment:2621jwyl]

            As to cutting to size, there are many answers to that depending on what you are doing.
            But in the simplest terms, push/pull your crossmember through the vertical section then draw a line on the face of the crossmember in the right place and push the excess off.

            Or you can use intersect faces to cut things, but that is another step.

            That totally makes sense! Thanks! How would I go about making the properly sized tube for the left side? Just matching edges, pulling through and then cutting it off, I assume?

            Also, on a slightly different note, in the following picture:

            http://i1068.photobucket.com/albums/u446/oramac1968/StarwindWIP-01_zps52c95e37.jpg

            How can I take the selected area (and its twin on the opposite side) and "squeeze" it down, so that the highlighted area is about half the height of the main body, but centered on it rather than at the top or bottom, if that makes sense?

            Thanks again for all the help! I'll stop asking and start experimenting more after this.

            1 Reply Last reply Reply Quote 0
            • pbacotP Offline
              pbacot
              last edited by

              Use the scale tool. Make a selection as you have and choose the scale tool. click on the bottom or top middle dot, press alt and move the dot up. The top and bottom edges should move in towards the middle.

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

              1 Reply Last reply Reply Quote 0
              • pilouP Offline
                pilou
                last edited by

                Don't work in mm, prefere meter + decimal point

                And crop your image before post for better appetizing 😉


                crop.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

                1 Reply Last reply Reply Quote 0
                • O Offline
                  Oramac
                  last edited by

                  @pbacot said:

                  Use the scale tool. Make a selection as you have and choose the scale tool. click on the bottom or top middle dot, press alt and move the dot up. The top and bottom edges should move in towards the middle.

                  Ya know, as much PC gaming as I do, you'd think I would have thought to look for shift/alt/ctrl modifier keys for everything. Unfortunately, it never dawned on me. Another simple, easy tip that makes an enormous difference.

                  Much appreciated.

                  1 Reply Last reply Reply Quote 0
                  • pbacotP Offline
                    pbacot
                    last edited by

                    @oramac said:

                    @pbacot said:

                    Use the scale tool. Make a selection as you have and choose the scale tool. click on the bottom or top middle dot, press alt and move the dot up. The top and bottom edges should move in towards the middle.

                    Ya know, as much PC gaming as I do, you'd think I would have thought to look for shift/alt/ctrl modifier keys for everything. Unfortunately, it never dawned on me. Another simple, easy tip that makes an enormous difference.

                    Much appreciated.

                    Good. Looking at the model, I have to mention that this operation may have an less than predictable result on the upper and lower faces of that wing. Those faces have many edges and angles, so when they are deformed by simply moving one edge (you can just move an edge in blue direction for similar result--may need to press command key when you do), it's hard to know if you will like the result. What SU will do is add edges within that face to keep the outside edges intact. These can be softened if the end shape is OK. Just because some operations are possible, doesn't mean the modeling steps are the best for your model. Often an approach to this sort of model would be to define the outlines of irregular faces and use a skinning plugin (simplest of which is Sandbox) to make the deformed face.

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                    1 Reply Last reply Reply Quote 0
                    • O Offline
                      Oramac
                      last edited by

                      @pbacot said:

                      @oramac said:

                      @pbacot said:

                      Use the scale tool. Make a selection as you have and choose the scale tool. click on the bottom or top middle dot, press alt and move the dot up. The top and bottom edges should move in towards the middle.

                      Ya know, as much PC gaming as I do, you'd think I would have thought to look for shift/alt/ctrl modifier keys for everything. Unfortunately, it never dawned on me. Another simple, easy tip that makes an enormous difference.

                      Much appreciated.

                      Good. Looking at the model, I have to mention that this operation may have an less than predictable result on the upper and lower faces of that wing. Those faces have many edges and angles, so when they are deformed by simply moving one edge (you can just move an edge in blue direction for similar result--may need to press command key when you do), it's hard to know if you will like the result. What SU will do is add edges within that face to keep the outside edges intact. These can be softened if the end shape is OK. Just because some operations are possible, doesn't mean the modeling steps are the best for your model. Often an approach to this sort of model would be to define the outlines of irregular faces and use a skinning plugin (simplest of which is Sandbox) to make the deformed face.

                      Thanks! It actually worked pretty acceptably this time, at least to my eye. I'll post a screen later this week, since my computer is currently down while I move (posting from work).

                      I have been kinda wondering how to make ovoid-ish shapes, like a flattened sphere or oval. Would this Sandbox thing help with that?

                      1 Reply Last reply Reply Quote 0
                      • pilouP Offline
                        pilou
                        last edited by

                        @unknownuser said:

                        Would this Sandbox thing help with that?

                        Better is use the Scale tool for make ovoïd form from a sphere 😉

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

                        1 Reply Last reply Reply Quote 0
                        • O Offline
                          Oramac
                          last edited by

                          @unknownuser said:

                          @unknownuser said:

                          Would this Sandbox thing help with that?

                          Better is use the Scale tool for make ovoïd form from a sphere 😉

                          I'll experiment with that. Thanks!

                          So a few updates. I scrapped my original chassis and started over. I think this one is marginally better. At least, I'm getting used to making components and cutting them to fit.

                          Here it is. I've no idea why the closest corner pieces show the blue side. I reversed faces and all kinds of things trying to fix it. Overall, I'm shooting for maximum torsional rigidity through the red axis, while keeping weight down.

                          http://i1068.photobucket.com/albums/u446/oramac1968/ChassisWIP-01_zps12c73d73.jpg

                          Also, I said I'd post the one ship that I used the scale tool on. It seemed to work fairly well, though it's tough to get a good view of it without being able to orbit around a bit. I used it on the front "forks" on either side of the cockpit.

                          http://i1068.photobucket.com/albums/u446/oramac1968/StarwindWIP-02_zps1b0630df.jpg

                          1 Reply Last reply Reply Quote 0
                          • 1 / 1
                          • First post
                            Last post
                          Buy SketchPlus
                          Buy SUbD
                          Buy WrapR
                          Buy eBook
                          Buy Modelur
                          Buy Vertex Tools
                          Buy SketchCuisine
                          Buy FormFonts

                          Advertisement