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    SketchUp 2014 Wishlist

    Scheduled Pinned Locked Moved SketchUp Feature Requests
    sketchup
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    • O
      OG1
      last edited by

      @thomthom said:

      Got a sample model of that #1 issue there?

      Sure. How do I put it in here?

      I got my bill for paying attention. I got robbed!

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      • thomthomT
        thomthom
        last edited by

        Click "Post a reply" and then there is an "Upload attachment" tab under the textbox.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • O
          OG1
          last edited by

          Ok, here it is! Thanks thomthom!

          Edit: removed the file now since it has been d/led. OG

          I got my bill for paying attention. I got robbed!

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          • thomthomT
            thomthom
            last edited by

            ?

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • O
              OG1
              last edited by

              @thomthom said:

              ?

              Didn't you download the file? I didn't want to keep it up as public as it is a WIP for a VW. Content creators will snatch any chance they can get to swipe a working mesh! 😉

              If you still wanted to see it, I can PM it to you?

              I got my bill for paying attention. I got robbed!

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              • D
                DOD3R
                last edited by

                more than one active section plane

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                • thomthomT
                  thomthom
                  last edited by

                  Yes, you can send it by PM if you don't want to share it in public. No problem.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • Bryan KB
                    Bryan K
                    last edited by

                    Physics, physics, physics.

                    Doesn't have to be fancy. The previous Sketchy Physics plug-in was quite nice.

                    See my portfolio at https://delphiscousin.blogspot.com/

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                    • takesh hT
                      takesh h
                      last edited by

                      @dod3r said:

                      more than one active section plane

                      It's not a straightforward function of SU, but you can make several cuts simultaneously active.
                      The first section plane is inside of a group, and then the second is outside of it.
                      Well, it's a "workaround", I know...

                      2013-08-02_150138.jpg

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                      • D
                        DOD3R
                        last edited by

                        thanks takesh h,
                        I know about this possibility, but as you sad it is workaround.
                        Multi section planes active would be pretty useful for creating scene for layout, where i need to generate vector drawing. And having 4 layers of group or component just for section cuts is pure pain.
                        Basic philosophy is: I have big model, from with i need to generate some drawing through layout and in order to this process being fast i need to make the su model smaller and just show just the geometry from with the drawing should be generated.
                        I hope this is better explanation of what i need

                        D.

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                        • A
                          Anton_S
                          last edited by

                          It would be nice to have entity.path function that will return an array of parent entities.
                          Ex:

                          <span class="syntaxdefault">model </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model<br />ents </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">entities<br />ents</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">][</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">path<br /></span><span class="syntaxcomment"># -> [#<Sketchup;;Group;0xc69a4f4>] # returns path containing parent groups/components<br /></span><span class="syntaxdefault">ents</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">path<br /></span><span class="syntaxcomment"># -> [] # return empty array, since ents[0] is top entity<br /></span><span class="syntaxdefault">ents</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">][</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">][</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">path<br /></span><span class="syntaxcomment"># -> [#<Sketchup;;Group;0xc69a4f4>, #<Sketchup;;Group;0xc6428a8>] # returns path containing parent groups/components       &nbsp;</span><span class="syntaxdefault"></span>
                          

                          This follows from this topic: Finding deepest entity in pick path

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                          • tt_suT
                            tt_su
                            last edited by

                            @anton_s said:

                            It would be nice to have entity.path function that will return an array of parent entities.

                            This isn't doable because an entity, say a face, might appear multiple times in a model due to components. When you have a reference to an entity you must keep track of the path from where you picked it yourself.

                            There is model.active_path that will give you the path of the active context if you obtained the reference for the entity there. And the PickHelper will also return a path for each possible pick solutions.

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                            • A
                              Anton_S
                              last edited by

                              Ok then, what about that?

                              • Add view.active_entities - that will return a list of entities visible in the view
                              • Add a clear button to the standard ruby console. I don't like how developers console and ruby console+ adds extra spaces, or removes the "\n" from text, which ruins the reports.
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                              • D
                                DOD3R
                                last edited by

                                i would like to control the visibility of layers of sketch-up model in layout

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                                • jeff hammondJ
                                  jeff hammond
                                  last edited by

                                  shift key, when used with something like the move or line tool, can lock to any vector as opposed to x,y,z only

                                  dotdotdot

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                                  • K
                                    kaliphegtu
                                    last edited by

                                    why not replace photo match by video match !!
                                    Ex:
                                    http://www.youtube.com/watch?v=vda2RAEuW_g

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                                    • jo-keJ
                                      jo-ke
                                      last edited by

                                      Wow, nice!

                                      http://www.zz7.de

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                                      • A
                                        Anton_S
                                        last edited by

                                        I little improvement to the UI::Toolbar would be great:

                                        <span class="syntaxdefault">unless file_loaded</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">__FILE__</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">  toolbar </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> UI</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Toolbar</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">new </span><span class="syntaxstring">"Test"<br /></span><span class="syntaxdefault">  cmd </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> UI</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Command</span><span class="syntaxkeyword">.new(</span><span class="syntaxstring">"Test"</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> UI</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">messagebox</span><span class="syntaxkeyword">(</span><span class="syntaxstring">"Hello World"</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">  cmd</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">menu_text </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxstring">"My Command"<br /></span><span class="syntaxdefault">  cmd</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">small_icon </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxstring">"pause small.png"<br /></span><span class="syntaxdefault">  cmd</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">large_icon </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxstring">"pause large.png"<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># Changing icons after calling add_item will not work<br /></span><span class="syntaxdefault">  toolbar </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> toolbar</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add_item cmd<br />  toolbar</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">show<br />  </span><span class="syntaxcomment"># So this won't modify the icon<br /></span><span class="syntaxdefault">  cmd</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">small_icon </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxstring">"play small.png"<br /></span><span class="syntaxdefault">  cmd</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">large_icon </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxstring">"play large.png"<br /><br /></span><span class="syntaxdefault">  file_loaded</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">__FILE__</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">end</span>
                                        

                                        This follows a very old post: Changing Command Icons of the Toolbar

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                                        • A
                                          Anton_S
                                          last edited by

                                          Yesrterday, I actually went to see my temp folder and found there is a lot of "SketchUpUndo..." files. Would it be nice if they be automatically deleted? 😕

                                          Or will it be even better if the user was able to undo operations that were done in the previous saves
                                          Example:

                                          1. User draws a rectangle, and then push-pulls the face.
                                          2. Saves the model
                                          3. Closes SU
                                          4. Launches the model once again
                                          5. Presses Ctrl-Z and undoes the pushpull operation
                                            Let the user undo operations even after restarting SU...
                                            Just an idea 💭
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                                          • S
                                            supkava
                                            last edited by

                                            what's really needed:

                                            1. line-styles, line-colors and line-weights
                                            2. workplanes for dimensioning (now it's somewhere in space speaking about dimensioning a layout/plans/sections) and annotations (text without leader in certain workplane)
                                            3. hatches of cutted components coresponding material types
                                            4. improved relation with LO: now to print SU model in LO make no sence - terible quality, or vector rendering option shall be reconsidered (probably this is an improvement for LO)
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