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    [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

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    • xtovX Offline
      xtov
      last edited by

      First Fredo, "Mille mercis", Thank you so much for all your plugins. They are invaluable...

      I like and use a lot TopoShaper and i have a request. Could it be possible to add some editing tool for Cloud Points as you did for contours: set CP to a specified Z, remove CP, Add CP at specified Z ?

      This will greatly speed up the process of building a nice and clean topography for projects (like for example the site tools in Revit where you just build some topo points by giving the altitude).

      Kind regards,
      thanks again
      and Excellentes fรชtes de fin d'annรฉe

      Xtov

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      • fredo6F Offline
        fredo6
        last edited by

        @xtov said:

        Could it be possible to add some editing tool for Cloud Points as you did for contours: set CP to a specified Z, remove CP, Add CP at specified Z ?

        This is in my plan and will be fully addressed in a new plugin called FredoGuides.

        I think there are some plugins doing what you are looking for, for instance Thomthom Guide Tools.

        Possibly, you may want to have a look at FredoTools:DrawAlong, which allows to create guide points and specify their position.

        But I agree that a dedicated tool would be better.

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        • sketchartist023S Offline
          sketchartist023
          last edited by

          Do you think this plugin will work for details like this or no?


          isos 2 z alt

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          • fredo6F Offline
            fredo6
            last edited by

            @sketchartist023 said:

            Do you think this plugin will work for details like this or no?

            Difficult to judge, but what is sure is that

            • you need to clean up the crossing lines, and also 'artificial' contours that do not seem to belong to the terrain itself.
            • A lot of the small rounds may be useless, unless you use a high-resolution grid

            Anyway, the best is to try and see.

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            • sketchartist023S Offline
              sketchartist023
              last edited by

              @fredo6 said:

              @sketchartist023 said:

              Do you think this plugin will work for details like this or no?

              Difficult to judge, but what is sure is that

              • you need to clean up the crossing lines, and also 'artificial' contours that do not seem to belong to the terrain itself.
              • A lot of the small rounds may be useless, unless you use a high-resolution grid

              Anyway, the best is to try and see.

              I did just that, and the biggest difference that made no errors were the artificial contours, specifically the very outer border. WHich makes sense because z x and y would all equal the same (therefore an error), so once I deleted those and did a clean (based on the instructions of iso usage), it worked very well!

              Check it out ๐Ÿ˜„


              2 layer iso working fine detail

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              • sketchartist023S Offline
                sketchartist023
                last edited by

                The resolution is also very acceptable considering the width of this model test is only 4 inches ๐Ÿ˜›

                I will read how to change resolution in case I need those smaller ones that you mentioned too. Hopefully, for 3d printing purposes, it will be useful to keep ๐Ÿ˜„ Thank you much for your help!


                dims and resolution

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                • sketchartist023S Offline
                  sketchartist023
                  last edited by

                  Wish me luck lolz ๐Ÿ˜› And yes, this was all done by hand so far. Wish could use the js align tool but I have to learn it first ๐Ÿ˜›

                  Progress is progress!


                  20 iso layers 16180mm z diff

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    @sketchartist023 said:

                    The resolution is also very acceptable considering the width of this model test is only 4 inches ๐Ÿ˜›
                    I will read how to change resolution in case I need those smaller ones that you mentioned too. Hopefully, for 3d printing purposes, it will be useful to keep ๐Ÿ˜„ Thank you much for your help!

                    I think your model would benefit from a higher resolution, as the terrain is basically flat with some very local deeps.

                    Also, you can always generate the terrain with its new isocontours (which would be clean), and then

                    • extract the group with these isocontours
                    • use them to regenerate a new terrain, possibly with another resolution.

                    Fredo

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                    • sketchartist023S Offline
                      sketchartist023
                      last edited by

                      @fredo6 said:

                      @sketchartist023 said:

                      The resolution is also very acceptable considering the width of this model test is only 4 inches ๐Ÿ˜›
                      I will read how to change resolution in case I need those smaller ones that you mentioned too. Hopefully, for 3d printing purposes, it will be useful to keep ๐Ÿ˜„ Thank you much for your help!

                      I think your model would benefit from a higher resolution, as the terrain is basically flat with some very local deeps.

                      Also, you can always generate the terrain with its new isocontours (which would be clean), and then

                      • extract the group with these isocontours
                      • use them to regenerate a new terrain, possibly with another resolution.

                      Fredo

                      That is great info thank you ๐Ÿ˜„ Whqat would I likely have to do to generate new isocontours? Do you refer to within the same plugin? I can see howthat would benefit for both generation and time of generation without errors so I'd like to try that method for sure because my SU crashed with this last test. Likely a maxed memory usage idk but new isos would be ideal I agree with this resolution need. Thank you very much again for everything ๐Ÿ˜„

                      EDIT: The new iso's might also rid the use of artificial contours I would imagine too, to that would be less work for my end if it works out well with generation ๐Ÿ˜„ In other words, I wouldnt have to manually erase them one by one after alignments ๐Ÿ˜›

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        @sketchartist023 said:

                        What would I likely have to do to generate new isocontours? Do you refer to within the same plugin?

                        When you generate the geometry, you have the option to generate the iso-contours for the terrain. These iso-contours are those corresponding to the generated terrain and thus may differ from the original ones. They are created as a subgroup of the terrain group.

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                        • L Offline
                          LTiNaTOwpole
                          last edited by

                          I have very accurate site contours for a large, hilly site. The contours were drawn by a civil engineer and show the proposed conditions, including many vertical retaining walls. I have used TopoShaper to generate terrain from the contours, but it (like the default SketchUp version) doesn't seem to be able to handle vertical faces. See views below of contours and Toposhaper results:

                          View 1 - contours

                          View 1 - results

                          View 2 - Contours

                          View 2 - results

                          Clearly a lot of detail is being lost here. Does anyone have any suggestions for how to handle this accurately?

                          @Fredo6: Thanks for your work creating this.

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            This is a limitation of Toposhaper. Vertical faces should be created after the 'natural' terrain has been generated. Vertical faces usually correspond to excavations, road borders, etc.. and should be created along with these objects.

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                            • L Offline
                              LTiNaTOwpole
                              last edited by

                              Understood, thanks.

                              I'm curious whether there is another program out there that can create accurate models with vertically stacked contours.

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                              • Didier BurD Offline
                                Didier Bur
                                last edited by

                                @unknownuser said:

                                I'm curious whether there is another program out there that can create accurate models with vertically stacked contours.

                                MeshLab http://www.meshlab.net/

                                DB

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                                • G Offline
                                  gbelcik
                                  last edited by

                                  Hello,
                                  First off, your plugin is remarkable! The terrain from point cloud is working fantastic, but I am running into an issue with a crash to desktop on generation of the quad terrain from ISO-Contours. I tested the example files using the same method and it generates fine. I have attached my file, could anyone maybe explain what I am doing wrong?

                                  Thanks!


                                  Land Plot.skp

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    I don't have a problem

                                    • when generating the triangulated terrain from guide points
                                    • when generating the terrain in quadmesh, after extracting the iso-contours from the triangulated terrain

                                    I wonder also what is the object mixing guide points and edges on the right (picture below).

                                    Land plot.png

                                    Can you tell me where it crashes.

                                    Fredo


                                    Gbelcik - Land Plot.skp

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                                    • G Offline
                                      gbelcik
                                      last edited by

                                      The object is a triangulated point map DXF import.

                                      It crashes to desktop approximately 1 second after generating the terrain from ISO contours, I have attached images. I am going to test generation on a different PC today and see if that works.


                                      Crash after generation-01.jpg

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                                      • V Offline
                                        VaVa0VaVa
                                        last edited by

                                        Hi thanks a lot for this plug in, I've been looking for something of the sort for a very long time.

                                        I have a question, and aware this might not be the right place but maybe you're able to address me to the right topic.

                                        I've got the elevation data in a cad file (from a survey), but how do I import it into sketchup so that it recognises it as guide points?

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                                        • B Offline
                                          Beaver99
                                          last edited by

                                          Fredo, your plugins give sketchup a huge lift and usefulness that without them sketchup would be second rate.
                                          many thanks for all your plugins and thank you for offering them free... sketchup should be paying you.! im going to donate to you now,!

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                                          • pbacotP Offline
                                            pbacot
                                            last edited by

                                            Onto another project with the great TopoShaper! You know what I think would be nice (when you work on this again)--if Toposhaper made separate components of the contours and terrain models, and put them on new separate layers. These are things I do every time to be able to work with it thereafter. That's what I think anyway. โ˜€

                                            Thank you for the great plugins!

                                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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