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[Plugin][$] TopoShaper - v2.7a - 01 Apr 24

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  • S Offline
    sketchartist023
    last edited by 30 Dec 2019, 00:26

    Wish me luck lolz πŸ˜› And yes, this was all done by hand so far. Wish could use the js align tool but I have to learn it first πŸ˜›

    Progress is progress!


    20 iso layers 16180mm z diff

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    • F Offline
      fredo6
      last edited by 30 Dec 2019, 10:22

      @sketchartist023 said:

      The resolution is also very acceptable considering the width of this model test is only 4 inches πŸ˜›
      I will read how to change resolution in case I need those smaller ones that you mentioned too. Hopefully, for 3d printing purposes, it will be useful to keep πŸ˜„ Thank you much for your help!

      I think your model would benefit from a higher resolution, as the terrain is basically flat with some very local deeps.

      Also, you can always generate the terrain with its new isocontours (which would be clean), and then

      • extract the group with these isocontours
      • use them to regenerate a new terrain, possibly with another resolution.

      Fredo

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      • S Offline
        sketchartist023
        last edited by 30 Dec 2019, 17:00

        @fredo6 said:

        @sketchartist023 said:

        The resolution is also very acceptable considering the width of this model test is only 4 inches πŸ˜›
        I will read how to change resolution in case I need those smaller ones that you mentioned too. Hopefully, for 3d printing purposes, it will be useful to keep πŸ˜„ Thank you much for your help!

        I think your model would benefit from a higher resolution, as the terrain is basically flat with some very local deeps.

        Also, you can always generate the terrain with its new isocontours (which would be clean), and then

        • extract the group with these isocontours
        • use them to regenerate a new terrain, possibly with another resolution.

        Fredo

        That is great info thank you πŸ˜„ Whqat would I likely have to do to generate new isocontours? Do you refer to within the same plugin? I can see howthat would benefit for both generation and time of generation without errors so I'd like to try that method for sure because my SU crashed with this last test. Likely a maxed memory usage idk but new isos would be ideal I agree with this resolution need. Thank you very much again for everything πŸ˜„

        EDIT: The new iso's might also rid the use of artificial contours I would imagine too, to that would be less work for my end if it works out well with generation πŸ˜„ In other words, I wouldnt have to manually erase them one by one after alignments πŸ˜›

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        • F Offline
          fredo6
          last edited by 30 Dec 2019, 17:42

          @sketchartist023 said:

          What would I likely have to do to generate new isocontours? Do you refer to within the same plugin?

          When you generate the geometry, you have the option to generate the iso-contours for the terrain. These iso-contours are those corresponding to the generated terrain and thus may differ from the original ones. They are created as a subgroup of the terrain group.

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          • L Offline
            LTiNaTOwpole
            last edited by 18 Jan 2020, 21:38

            I have very accurate site contours for a large, hilly site. The contours were drawn by a civil engineer and show the proposed conditions, including many vertical retaining walls. I have used TopoShaper to generate terrain from the contours, but it (like the default SketchUp version) doesn't seem to be able to handle vertical faces. See views below of contours and Toposhaper results:

            View 1 - contours

            View 1 - results

            View 2 - Contours

            View 2 - results

            Clearly a lot of detail is being lost here. Does anyone have any suggestions for how to handle this accurately?

            @Fredo6: Thanks for your work creating this.

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            • F Offline
              fredo6
              last edited by 19 Jan 2020, 06:58

              This is a limitation of Toposhaper. Vertical faces should be created after the 'natural' terrain has been generated. Vertical faces usually correspond to excavations, road borders, etc.. and should be created along with these objects.

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              • L Offline
                LTiNaTOwpole
                last edited by 20 Jan 2020, 14:40

                Understood, thanks.

                I'm curious whether there is another program out there that can create accurate models with vertically stacked contours.

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                • D Offline
                  Didier Bur
                  last edited by 22 Jan 2020, 07:24

                  @unknownuser said:

                  I'm curious whether there is another program out there that can create accurate models with vertically stacked contours.

                  MeshLab http://www.meshlab.net/

                  DB

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                  • G Offline
                    gbelcik
                    last edited by 3 Feb 2020, 05:15

                    Hello,
                    First off, your plugin is remarkable! The terrain from point cloud is working fantastic, but I am running into an issue with a crash to desktop on generation of the quad terrain from ISO-Contours. I tested the example files using the same method and it generates fine. I have attached my file, could anyone maybe explain what I am doing wrong?

                    Thanks!


                    Land Plot.skp

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                    • F Offline
                      fredo6
                      last edited by 4 Feb 2020, 20:09

                      I don't have a problem

                      • when generating the triangulated terrain from guide points
                      • when generating the terrain in quadmesh, after extracting the iso-contours from the triangulated terrain

                      I wonder also what is the object mixing guide points and edges on the right (picture below).

                      Land plot.png

                      Can you tell me where it crashes.

                      Fredo


                      Gbelcik - Land Plot.skp

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                      • G Offline
                        gbelcik
                        last edited by 7 Feb 2020, 12:57

                        The object is a triangulated point map DXF import.

                        It crashes to desktop approximately 1 second after generating the terrain from ISO contours, I have attached images. I am going to test generation on a different PC today and see if that works.


                        Crash after generation-01.jpg

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                        • V Offline
                          VaVa0VaVa
                          last edited by 17 Feb 2020, 11:48

                          Hi thanks a lot for this plug in, I've been looking for something of the sort for a very long time.

                          I have a question, and aware this might not be the right place but maybe you're able to address me to the right topic.

                          I've got the elevation data in a cad file (from a survey), but how do I import it into sketchup so that it recognises it as guide points?

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                          • B Offline
                            Beaver99
                            last edited by 24 Jul 2020, 16:46

                            Fredo, your plugins give sketchup a huge lift and usefulness that without them sketchup would be second rate.
                            many thanks for all your plugins and thank you for offering them free... sketchup should be paying you.! im going to donate to you now,!

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                            • pbacotP Offline
                              pbacot
                              last edited by 11 Dec 2020, 23:11

                              Onto another project with the great TopoShaper! You know what I think would be nice (when you work on this again)--if Toposhaper made separate components of the contours and terrain models, and put them on new separate layers. These are things I do every time to be able to work with it thereafter. That's what I think anyway. β˜€

                              Thank you for the great plugins!

                              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                              • F Offline
                                fredo6
                                last edited by 12 Dec 2020, 16:52

                                @pbacot said:

                                Onto another project with the great TopoShaper! You know what I think would be nice (when you work on this again)--if Toposhaper made separate components of the contours and terrain models, and put them on new separate layers. These are things I do every time to be able to work with it thereafter. That's what I think anyway. β˜€

                                Thank you for the great plugins!

                                Contours and terrain are already created in separate groups.

                                I can however put them of specific layers if it helps.

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by 12 Dec 2020, 17:29

                                  As they are both made as Groups you can easily select each of those in turn - in the Model or using the Outliner, and then use Entity Info to assign another preferred Layer [Tag] to them...

                                  TIG

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                                  • pbacotP Offline
                                    pbacot
                                    last edited by 12 Dec 2020, 18:47

                                    Thanks for the suggestion.It should be easy but I spent some time figuring out how to get the parts organized this time.

                                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                    • M Offline
                                      MTHPumps
                                      last edited by 24 Dec 2020, 01:16

                                      Hi, I was successful in generating a terrain with skirt from my 2D contour map, however, I'm trying to export to Sweet Home 3D in DAE, 3DS, or OBJ formats but the only format that is working at all is the DAE format. Even so, the terrain is coming in as 3D contour lines only and no surfaces or skirt. I'd like to place the home I designed on the terrain, but can't seem to figure out how to bring the 3D model into Sweet Home in a useful way. Am I missing something in Toposhaper, Sketchup, or is the DAE file format a limiting factor?
                                      Any thoughts would be appreciated....MTHPumps

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                                      • T Offline
                                        TeKnoel
                                        last edited by 31 Dec 2020, 22:15

                                        Hi this is still a very valuable plugin and one of the most powerful ways of transforming CAD typographical information into 3d. It would be even more powerful if we could get it to output meshes that were compliant with the new Quad workflow that subdivision surfaces utilizes. I imagine you're familiar with the requirements. would it be a big job to update?

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                                        • F Offline
                                          fredo6
                                          last edited by 2 Jan 2021, 17:09

                                          @mthpumps said:

                                          Hi, I was successful in generating a terrain with skirt from my 2D contour map, however, I'm trying to export to Sweet Home 3D in DAE, 3DS, or OBJ formats but the only format that is working at all is the DAE format. Even so, the terrain is coming in as 3D contour lines only and no surfaces or skirt. I'd like to place the home I designed on the terrain, but can't seem to figure out how to bring the 3D model into Sweet Home in a useful way. Am I missing something in Toposhaper, Sketchup, or is the DAE file format a limiting factor?
                                          Any thoughts would be appreciated....MTHPumps

                                          The problem might be in Sweet Home. The terrain generated by TopoShaper is just a regular group with a set of regular faces.

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