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    [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

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    • fredo6F Offline
      fredo6
      last edited by

      In general, it is better to conceive the terrain before adding decoration, houses, fences, etc...

      But I'll think about what can be done, especially for roads.

      Fredo

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      • K Offline
        KrisM
        last edited by

        This would be GREAT addition to this plugin. I do this work manually at present and it is tedious to say the least. This would be a great time saver.
        KrisM

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        • PixeroP Offline
          Pixero
          last edited by

          Something interactive like this for roads would be superb.
          https://www.youtube.com/embed/APuVx7Wdvk4?ecver=1

          And here is a open source road editor solution: https://gupea.ub.gu.se/bitstream/2077/23047/1/gupea_2077_23047_1.pdf

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          • fredo6F Offline
            fredo6
            last edited by

            I think there is already a Plugin, InstantRoad by ValiArchitect.

            Anyway, building such a plugin is independent from TopoShaper, as it should apply to any terrain, whatever method has been used to generate it.

            Fredo

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            • PixeroP Offline
              Pixero
              last edited by

              But Instant road isn't interactive like in the link.

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              • A Offline
                alpro
                last edited by

                @fredo6 said:

                In general, it is better to conceive the terrain before adding decoration, houses, fences, etc...

                But I'll think about what can be done, especially for roads.

                Fredo

                So what I'm doing is recreating our existing conditions surveys so that design can be brought in in 3D for some presentations and renders. When creating surfaces in Civil 3D our spot shots are used for the surface but so is our line work as breaklines for things such as roads, sidewalks, retaining walls. When I bring the contours into SU and create a surface using topo shaper sometimes the differences are pretty significant and just like KrisM I have to manually make adjustments to the surface which is tedious. Toposhaper already is a great plugin but I think having this feature will make it even better.

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                • fredo6F Offline
                  fredo6
                  last edited by

                  NEW RELEASE: TopoShaper v2.4a - 19 Dec 18

                  Requirement: LibFredo6 8.7a

                  TopoShaper 2.4a is a maintenance release with small adjustments.


                  Home Page of TopoShaper for information and Download.

                  Main post of this TopoShaper thread.

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                  • M Offline
                    MelResDes
                    last edited by

                    Hello,
                    I have never used Toposhaper before. I am trying to create a surface from the contour lines and I keep getting an error and the script aborts the operation. Attached is the Error:
                    Date: 16-Feb-19 12:25:07
                    An error occurred in CLEANSING
                    The operation is fully aborted

                    undefined local variable or method `colors_init' for #<F6_TopoShaper::TopoShaperCleanser:0x0000017fe1ef9f68>

                    toposhapercleanser.rbe: 84 -- initialize
                    toposhapertool.rbe: 541 -- new
                    toposhapertool.rbe: 541 -- cleansing_processing
                    toposhapertool.rbe: 523 -- after_selection
                    toposhapertool.rbe: 493 -- notify_edge_picked
                    body_lib6edgepicker.rbe: 445 -- call
                    body_lib6edgepicker.rbe: 445 -- notify_action
                    body_lib6edgepicker.rbe: 496 -- terminate_current_selection
                    toposhapertool.rbe: 658 -- execute_validate
                    toposhapertool.rbe: 387 -- handle_initial_selection
                    toposhapertool.rbe: 319 -- activate
                    toposhapertool.rbe: 133 -- select_tool
                    toposhapertool.rbe: 133 -- action__mapping
                    lib6plugin.rbe: 126 -- call
                    lib6plugin.rbe: 126 -- launch_action
                    lib6plugin.rbe: 224 -- launch_action
                    bootstrap_toposhaper.rbe: 83 -- launch_action
                    bootstrap_toposhaper.rbe: 136 -- block in startup
                    lib6plugin.rbe: 1271 -- command_invoke
                    lib6plugin.rbe: 1253 -- block (2 levels) in build_config_commands
                    lib6traductor.rbe: 1361 -- block in add_command

                    Please let me know if you need more info from me or if you need the file I am working on.
                    Thanks!

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      Can you advise if you use Linux under the cover?

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                      • M Offline
                        MelResDes
                        last edited by

                        I am not really familiar with Linux other than it is an OS that I don't think I use. I'm using a standard Windows 10 OS and Sketchup Pro 2019.

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          I found the problem, which seems specific to SU2019.

                          I will publish a fix.

                          Fredo

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            NEW RELEASE: TopoShaper v2.5a - 16 Feb 19

                            Requirement: LibFredo6 8.7a

                            TopoShaper 2.5a includes a major fix for SU2019, preventing it to launch correctly .


                            Home Page of TopoShaper for information and Download.

                            Main post of this TopoShaper thread.

                            1 Reply Last reply Reply Quote 0
                            • M Offline
                              MelResDes
                              last edited by

                              The update worked! Thank you so much!

                              1 Reply Last reply Reply Quote 0
                              • fredo6F Offline
                                fredo6
                                last edited by

                                @melresdes said:

                                The update worked! Thank you so much!

                                Thanks for signaling the problem.

                                Fredo

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                                • M Offline
                                  MelResDes
                                  last edited by

                                  Hello Fredo,
                                  Is there a tool I can use to manipulate a mesh created by Toposhaper? I am looking for a way to push or pull the grade around the house model I have placed on the mesh. I tried to use the native smoove tool in Sketchup but it did not want to cooperate with the Toposhaper mesh and it locked up.
                                  Thanks!

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    @melresdes said:

                                    Hello Fredo,
                                    Is there a tool I can use to manipulate a mesh created by Toposhaper? I am looking for a way to push or pull the grade around the house model I have placed on the mesh. I tried to use the native smoove tool in Sketchup but it did not want to cooperate with the Toposhaper mesh and it locked up.
                                    Thanks!

                                    You can use the native Sketchup Sandbox, or Artisanby Whaat (pay plugin).

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                                    • M Offline
                                      MelResDes
                                      last edited by

                                      Thank you. I tried to use the native sandbox tools but it locked up SketchUp. I will look into the Artisan plugin.

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        @melresdes said:

                                        Thank you. I tried to use the native sandbox tools but it locked up SketchUp. I will look into the Artisan plugin.

                                        Did you build the terrain from iso-contours (so you get a quadmesh) or from a cloud of points (so you get a triangulated mesh)?

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                                        • pbacotP Offline
                                          pbacot
                                          last edited by

                                          A problem with the native sandbox tool--don't pre-select the mesh. Vertex Tools ($) also helps for some work.

                                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                          • M Offline
                                            MelResDes
                                            last edited by

                                            @pbacot said:

                                            A problem with the native sandbox tool--don't pre-select the mesh. Vertex Tools ($) also helps for some work.

                                            Thanks! That is what I was doing wrong. I appreciate the help.

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