sketchucation logo sketchucation
    • 登入
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

    已排程 已置頂 已鎖定 已移動 Plugins
    451 貼文 143 Posters 669.3k 瀏覽 142 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • K 離線
      KMAM
      最後由 編輯

      I sent a PM

      1 條回覆 最後回覆 回覆 引用 0
      • fredo6F 離線
        fredo6
        最後由 編輯

        NEW RELEASE: TopoShaper v2.5c - 29 Oct 19

        Requirement: LibFredo6 8.7a

        TopoShaper 2.5c is a maintenance release for bug fixing.


        Home Page of TopoShaper for information and Download.

        Main post of this TopoShaper thread.

        1 條回覆 最後回覆 回覆 引用 0
        • B 離線
          BenRitter
          最後由 編輯

          Thanks again for your generosity

          1 條回覆 最後回覆 回覆 引用 0
          • zooenZ 離線
            zooen
            最後由 編輯

            Merci Fredo, tes plugins me sont très utiles, voire indispensables pour certains travaux.

            Zooen

            1 條回覆 最後回覆 回覆 引用 0
            • xtovX 離線
              xtov
              最後由 編輯

              First Fredo, "Mille mercis", Thank you so much for all your plugins. They are invaluable...

              I like and use a lot TopoShaper and i have a request. Could it be possible to add some editing tool for Cloud Points as you did for contours: set CP to a specified Z, remove CP, Add CP at specified Z ?

              This will greatly speed up the process of building a nice and clean topography for projects (like for example the site tools in Revit where you just build some topo points by giving the altitude).

              Kind regards,
              thanks again
              and Excellentes fêtes de fin d'année

              Xtov

              1 條回覆 最後回覆 回覆 引用 0
              • fredo6F 離線
                fredo6
                最後由 編輯

                @xtov said:

                Could it be possible to add some editing tool for Cloud Points as you did for contours: set CP to a specified Z, remove CP, Add CP at specified Z ?

                This is in my plan and will be fully addressed in a new plugin called FredoGuides.

                I think there are some plugins doing what you are looking for, for instance Thomthom Guide Tools.

                Possibly, you may want to have a look at FredoTools:DrawAlong, which allows to create guide points and specify their position.

                But I agree that a dedicated tool would be better.

                1 條回覆 最後回覆 回覆 引用 0
                • sketchartist023S 離線
                  sketchartist023
                  最後由 編輯

                  Do you think this plugin will work for details like this or no?


                  isos 2 z alt

                  1 條回覆 最後回覆 回覆 引用 0
                  • fredo6F 離線
                    fredo6
                    最後由 編輯

                    @sketchartist023 said:

                    Do you think this plugin will work for details like this or no?

                    Difficult to judge, but what is sure is that

                    • you need to clean up the crossing lines, and also 'artificial' contours that do not seem to belong to the terrain itself.
                    • A lot of the small rounds may be useless, unless you use a high-resolution grid

                    Anyway, the best is to try and see.

                    1 條回覆 最後回覆 回覆 引用 0
                    • sketchartist023S 離線
                      sketchartist023
                      最後由 編輯

                      @fredo6 said:

                      @sketchartist023 said:

                      Do you think this plugin will work for details like this or no?

                      Difficult to judge, but what is sure is that

                      • you need to clean up the crossing lines, and also 'artificial' contours that do not seem to belong to the terrain itself.
                      • A lot of the small rounds may be useless, unless you use a high-resolution grid

                      Anyway, the best is to try and see.

                      I did just that, and the biggest difference that made no errors were the artificial contours, specifically the very outer border. WHich makes sense because z x and y would all equal the same (therefore an error), so once I deleted those and did a clean (based on the instructions of iso usage), it worked very well!

                      Check it out 😄


                      2 layer iso working fine detail

                      1 條回覆 最後回覆 回覆 引用 0
                      • sketchartist023S 離線
                        sketchartist023
                        最後由 編輯

                        The resolution is also very acceptable considering the width of this model test is only 4 inches 😛

                        I will read how to change resolution in case I need those smaller ones that you mentioned too. Hopefully, for 3d printing purposes, it will be useful to keep 😄 Thank you much for your help!


                        dims and resolution

                        1 條回覆 最後回覆 回覆 引用 0
                        • sketchartist023S 離線
                          sketchartist023
                          最後由 編輯

                          Wish me luck lolz 😛 And yes, this was all done by hand so far. Wish could use the js align tool but I have to learn it first 😛

                          Progress is progress!


                          20 iso layers 16180mm z diff

                          1 條回覆 最後回覆 回覆 引用 0
                          • fredo6F 離線
                            fredo6
                            最後由 編輯

                            @sketchartist023 said:

                            The resolution is also very acceptable considering the width of this model test is only 4 inches 😛
                            I will read how to change resolution in case I need those smaller ones that you mentioned too. Hopefully, for 3d printing purposes, it will be useful to keep 😄 Thank you much for your help!

                            I think your model would benefit from a higher resolution, as the terrain is basically flat with some very local deeps.

                            Also, you can always generate the terrain with its new isocontours (which would be clean), and then

                            • extract the group with these isocontours
                            • use them to regenerate a new terrain, possibly with another resolution.

                            Fredo

                            1 條回覆 最後回覆 回覆 引用 0
                            • sketchartist023S 離線
                              sketchartist023
                              最後由 編輯

                              @fredo6 said:

                              @sketchartist023 said:

                              The resolution is also very acceptable considering the width of this model test is only 4 inches 😛
                              I will read how to change resolution in case I need those smaller ones that you mentioned too. Hopefully, for 3d printing purposes, it will be useful to keep 😄 Thank you much for your help!

                              I think your model would benefit from a higher resolution, as the terrain is basically flat with some very local deeps.

                              Also, you can always generate the terrain with its new isocontours (which would be clean), and then

                              • extract the group with these isocontours
                              • use them to regenerate a new terrain, possibly with another resolution.

                              Fredo

                              That is great info thank you 😄 Whqat would I likely have to do to generate new isocontours? Do you refer to within the same plugin? I can see howthat would benefit for both generation and time of generation without errors so I'd like to try that method for sure because my SU crashed with this last test. Likely a maxed memory usage idk but new isos would be ideal I agree with this resolution need. Thank you very much again for everything 😄

                              EDIT: The new iso's might also rid the use of artificial contours I would imagine too, to that would be less work for my end if it works out well with generation 😄 In other words, I wouldnt have to manually erase them one by one after alignments 😛

                              1 條回覆 最後回覆 回覆 引用 0
                              • fredo6F 離線
                                fredo6
                                最後由 編輯

                                @sketchartist023 said:

                                What would I likely have to do to generate new isocontours? Do you refer to within the same plugin?

                                When you generate the geometry, you have the option to generate the iso-contours for the terrain. These iso-contours are those corresponding to the generated terrain and thus may differ from the original ones. They are created as a subgroup of the terrain group.

                                1 條回覆 最後回覆 回覆 引用 0
                                • L 離線
                                  LTiNaTOwpole
                                  最後由 編輯

                                  I have very accurate site contours for a large, hilly site. The contours were drawn by a civil engineer and show the proposed conditions, including many vertical retaining walls. I have used TopoShaper to generate terrain from the contours, but it (like the default SketchUp version) doesn't seem to be able to handle vertical faces. See views below of contours and Toposhaper results:

                                  View 1 - contours

                                  View 1 - results

                                  View 2 - Contours

                                  View 2 - results

                                  Clearly a lot of detail is being lost here. Does anyone have any suggestions for how to handle this accurately?

                                  @Fredo6: Thanks for your work creating this.

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • fredo6F 離線
                                    fredo6
                                    最後由 編輯

                                    This is a limitation of Toposhaper. Vertical faces should be created after the 'natural' terrain has been generated. Vertical faces usually correspond to excavations, road borders, etc.. and should be created along with these objects.

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • L 離線
                                      LTiNaTOwpole
                                      最後由 編輯

                                      Understood, thanks.

                                      I'm curious whether there is another program out there that can create accurate models with vertically stacked contours.

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • Didier BurD 離線
                                        Didier Bur
                                        最後由 編輯

                                        @unknownuser said:

                                        I'm curious whether there is another program out there that can create accurate models with vertically stacked contours.

                                        MeshLab http://www.meshlab.net/

                                        DB

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • G 離線
                                          gbelcik
                                          最後由 編輯

                                          Hello,
                                          First off, your plugin is remarkable! The terrain from point cloud is working fantastic, but I am running into an issue with a crash to desktop on generation of the quad terrain from ISO-Contours. I tested the example files using the same method and it generates fine. I have attached my file, could anyone maybe explain what I am doing wrong?

                                          Thanks!


                                          Land Plot.skp

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • fredo6F 離線
                                            fredo6
                                            最後由 編輯

                                            I don't have a problem

                                            • when generating the triangulated terrain from guide points
                                            • when generating the terrain in quadmesh, after extracting the iso-contours from the triangulated terrain

                                            I wonder also what is the object mixing guide points and edges on the right (picture below).

                                            Land plot.png

                                            Can you tell me where it crashes.

                                            Fredo


                                            Gbelcik - Land Plot.skp

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 16
                                            • 17
                                            • 18
                                            • 19
                                            • 20
                                            • 21
                                            • 22
                                            • 23
                                            • 18 / 23
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement