[Plugin][$] TopoShaper - v2.7a - 01 Apr 24
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Thanks Fredo for this useful plugin!!
I have created the Spanish (Spain) Language File for TopoShaper v1.1a
Spanish Language (Spain) TopoShaper v1.1a -
In quite many cases I end up tracing all the contours from layout. Because of complexity and visibility I have to put all the individual contours into the layers based on their altitude (60m altitude => Layer:60).
Would it be possible to include option in TopoShaper to read/create contour altitude from layer information in future? Anyway, I am not sure how many people actually trace the contours when creating terrain in their modeling, so I don't know if this functionality would be beneficial for greater audience.
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I am so glad I found this. Thank you so much, you are amazing!
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Folks:
I've installed Fredo6's fabulous TopoShaper. However, the menu bar that pops up (across the top of my computer screen) doesn't seem to "size" properly. The text is too large for the menu rectangles that should restrain them. I've tried changing font sizes for the operating system (Win7), but the issue (too large text) persists.
Anyone have a solution?
Thanks to All.
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Okay, I think I've resolved my problem. Win7 has a font multiplier (125%, 150%) above normal (100%). It seems only normal sizing (100%) functions properly with the TopoShaper operation menu.
If Fredo6 could find a way to make the TopoShaper operations menu size itself dynamically that would help those of us with suboptimal vision.
Hey, it's Christmas! I can ask, right?
Fredo, you're a Rock Star (...ends cadence on power chord "A").
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@gmansu8 said:
If Fredo6 could find a way to make the TopoShaper operations menu size itself dynamically that would help those of us with suboptimal vision.
Hey, it's Christmas! I can ask, right?
You are right. It's Christmas and the impossible can be ordered, with probable delivery for the next one
Actually, the Ruby API completely lacks control about text display (size, color, fonts, ....) and this is something that would be welcome. For info, the hottest issue today is on Mac with Retina screens.
Fredo
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Yes some rubies are unusable with a retina screen.
Actually SU is not that great on it either. It looks nice, but the lines are very thin and one sometimes cannot easily see what lines and faces are selected.
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Fredo,
first of all thank you again for your most excellent Plugin.
I have a question, how do you suggest modeling contours around a retaining wall?
I have been testing a variety of options, but can't quite get a clean surface that would approximate this detail.
There would be a lot of clean up to get the surface correct, and I was hoping you could comment on a work around...
Or dare I say it, and added function to the plugin..?
Not sure even how to explain it, (let alone figure out how to go about adding this function)...but could it be possible to designate areas that are to remain flat?
For example a surface at the top of a retaining wall.
Thank you in advance TIG, and I am dropping by your donation tab to give you a much appreciated thank you!
Best.
BP
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Hi Fredo
I'm having problems running your latest version of Topo Shaper. Everything works fine up until I hit "generate terrain" at the last step, then the model goes crazy and i end up with a bunch of unexpected geometry (guide lines, blank rectangle face)
No error warnings in the ruby console either...
I've attached the SU 2013 file, could you help me have a look?
Thanks!
Joel
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@ivreich said:
Hi Fredo
I'm having problems running your latest version of Topo Shaper. Everything works fine up until I hit "generate terrain" at the last step, then the model goes crazy and i end up with a bunch of unexpected geometry (guide lines, blank rectangle face)
No error warnings in the ruby console either...
I've attached the SU 2013 file, could you help me have a look?
Thanks!
Joel
I tried, with SU13 (since your model is SU13) and get a correct result with a 50x and 100x grid. However, I noticed a small problem (which requires a model fix), most probably in a small triangle of the skirt.
Could you send the bad-generation file.
Fredo
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@bobpineo said:
Fredo,
first of all thank you again for your most excellent Plugin.
I have a question, how do you suggest modeling contours around a retaining wall?Unfortunately, cliff cannot be handled in the current version of Toposhaper, because it is based on a Grid concept where each point of the grid corresponds to one altitude.
Currently, you have to post-process the shape by cutting the wall manually.
Fredo
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@fredo6 said:
@bobpineo said:
Fredo,
first of all thank you again for your most excellent Plugin.
I have a question, how do you suggest modeling contours around a retaining wall?Unfortunately, cliff cannot be handled in the current version of Toposhaper, because it is based on a Grid concept where each point of the grid corresponds to one altitude.
Currently, you have to post-process the shape by cutting the wall manually.
Fredo
Thank you Fredo, How hard is that to incorporate into the plugin, its is christmas pretty soon after all!
thanks Again.
BP -
@bobpineo said:
Thank you Fredo, How hard is that to incorporate into the plugin, its is christmas pretty soon after all!
thanks Again.
BPBefore Christmas, you may use the Sandbox stamp and then JointPushPull to extrude the sahpe surrounded by walls.
Handling cliff is rather complex, because I need first to introduce a feature where the mesh is adapted to follow exactly some contours and then change the mesh logic to handle several altitudes for the same grid node.
Fredo
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Hi,
Tried the plugin today and it does wonders... however i am wondering if it is possible to clip or "limit" the terrain generation to a line as i dont want it to generate in terrain beyond the lowest contour...
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@jcorreiadefreitas said:
Hi,
Tried the plugin today and it does wonders... however i am wondering if it is possible to clip or "limit" the terrain generation to a line as i dont want it to generate in terrain beyond the lowest contour...
[attachment=0:3eevq3al]<!-- ia0 -->1.jpg<!-- ia0 -->[/attachment:3eevq3al]
If all contours are enclosed within a big one, then this big contour is taken as the limit.
So it should work in your case.
Otherwise, just send me the model so that I have a look.
Fredo
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Error in SU make, I installed toposhaper in SU make this morning, and got this error. I used the same terrain in SU8 no error using the same procedure. Just wanted to let someone know.
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I will publish a fix for this error.
However, I am interested in seeing your model, as it may be related to defects in the contours.
Fredo
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I just tried again this morning and it worked, but somehow things were different, not sure what is going on. The model was simply a geolocation grab, from within SketchUp.
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As requested in the documentation, here is the error report I get when trying to edit a generated terrain.
On Mac (french) and PC (english) same error.
%(#0000BF)[**Une erreur s'est produite dans
L'opération a été annuléeundefined method `unshift' for nil:NilClass
TopoShaperTool.rb:: 1457 -- registry_info_new
TopoShaperTool.rb:: 1389 -- registry_info_get
TopoShaperAAMixin.rb:: 184 -- contour_global_boundaries
TopoShaperAAMixin.rb:: 176 -- contour_analysis
TopoShaperAlgo.rb:: 330 -- top_analysis_contour
TopoShaperAlgo.rb:: 228 -- top_processing
TopoShaperTool.rb:: 559 -- algo_processing
TopoShaperTool.rb:: 581 -- algo_load_from_attr
TopoShaperTool.rb:: 973 -- onLButtonUp**]%(#0000BF)[**An error occured in CALCULATING TERRAINS
The operation is fully abortedundefined method `unshift' for nil:NilClass
TopoShaperTool.rb: 1457 -- registry_info_new
TopoShaperTool.rb: 1389 -- registry_info_get
TopoShaperAAMixin.rb: 184 -- contour_global_boundaries
TopoShaperAAMixin.rb: 176 -- contour_analysis
TopoShaperAlgo.rb: 330 -- top_analysis_contour
TopoShaperAlgo.rb: 228 -- top_processing
TopoShaperTool.rb: 559 -- algo_processing
TopoShaperTool.rb: 581 -- algo_load_from_attr
TopoShaperTool.rb: 973 -- onLButtonUp**]Contour file attached
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