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    Yet another SphereTool

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    • thomthomT Offline
      thomthom
      last edited by

      Basically, a QuadFace compatible quad is either:

      1. a native quad (face with four vertices)

      2. two triangles made to act as one unit (separated by an edges that is soft+smooth and cast_shadow: false)

      The reason that cast_shadow needs to be false for the diagonal is that in case the whole mesh is made soft+smooth there needs to be a way to detect what is the diagonal - and since cast_shadow is on by default and it appear most people don't use this property I made that the "magic marker" for the diagonal. This allowed for non-planar quads in SketchUp.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • D Offline
        driven
        last edited by

        @thomthom said:

        Basically, a QuadFace compatible quad is either:

        1. a native quad (face with four vertices)

        So, it should be ok as is?

        learn from the mistakes of others, you may not live long enough to make them all yourself...

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        • thomthomT Offline
          thomthom
          last edited by

          It would work. But maybe Rich has hoped for a triangulated version so things can be manipulated without ending up with the edge that SU's AutoFold feature adds. But then again, QuadFace Tools had a function to add triangulation and there is my recent AutoSmooth plugin that both addresses this.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • D Offline
            driven
            last edited by

            @Rich

            is this what you mean?edges as per 'quadface tools' definition
            @TT... does this look right, I applied to all edges, but could just do the diagonals if that's better.

            learn from the mistakes of others, you may not live long enough to make them all yourself...

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              @John

              Thomthom nailed it. I triangulate everything using the QuadFace tools.

              It will make for a better exchange of data from on app to another.

              Download the free D'oh Book for SketchUp πŸ“–

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              • D Offline
                driven
                last edited by

                @Rich
                would this do what you need
                just an off axes sphere, with tri's

                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  There's something funky with that because none of Thomthom Ring Select/Loop Select are finding the edges.

                  Even trying to convert it doesn't work.

                  Thom can help here more than me. I do understand the property needed but generation of that property through code is not my bag....

                  Unless I am missing the obvious πŸ˜•

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @driven said:

                    @TT... does this look right, I applied to all edges, but could just do the diagonals if that's better.

                    No - just the diagonal should have cast_shadow set to false. Cast Shadows set to false is what marks an edge as separating the two triangles of a quad. The border edges should not have this set.

                    Also, I see that lots of your edges are 1 segment Curve entities. Why is that?

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      D'oh....

                      missed the edges that parallel

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • D Offline
                        driven
                        last edited by

                        @thomthom said:

                        No - just the diagonal should have cast_shadow set to false.

                        I'll exclude the original edges...

                        @unknownuser said:

                        Also, I see that lots of your edges are 1 segment Curve entities. Why is that?

                        It's a rotated arc so before I split them with the diagonals, you can scale using 'move-tool' on the cardinal points.

                        for uv is it better if I explode the edge first?
                        john

                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          For UVs I won't matter. It was just odd to see a one segment Curve. I noticed it because the Smooth and Sort property was gone in the Entity Info when I selected one of them.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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