Triangulation and Convex Polygons
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I was thinking one edge from inner to outer was enough - in order to reduce the number of faces.
But thinking of it more, ultimately everything breaks down to triangles, so if you have a polygonal face in SU - internally it'll be made up of many triangles. The same thing goes for any other software. So converting a face into it's internal triangles doesn't really make the model heavier - in terms of total number of triangles the graphic card needs to draw.
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Better to make a retoplogy in 3D party ?
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Hi,
To update my previous post -
Any 1 face with ANY number of holes can be divided into 2 faces with no holes.
where the number of required dividing lines is defined by,
NumDividingLines = NumHoles + 1
please see the following diagram as illustration.

Alex
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@gullfo said:
slightly off-topic:
http://gamma.cs.unc.edu/propagation/main.pdf
http://sketchucation.com/forums/viewtopic.php?t=36063It is off topic - but I am very familiar with that work - it's quite a coincidence you posted it....
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@mrapsouthern said:
It is off topic - but I am very familiar with that work - it's quite a coincidence you posted it....
i'm trying to re-work Jonathan's SU-ABEC to use ABEC 2.0 but it's tough because their model shifted a lot... http://www.jonsh.net/blog/?page_id=197
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Glenn,
Small world. I know Jonathan well also. Have we met?
Anyway, Yes, if the faces with holes are partitioned as shown the output of SU2CATT is interpreted correctly.
Cheers
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Will merging vertices help?
Your model reduced from 200+ to ~72

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Merging vertices looks like it helps for that case. I can't check it for multiple holes though right now. Thanks
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