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    Triangulation and Convex Polygons

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    • cottyC Offline
      cotty
      last edited by

      Have a look at split donut (works with your example, but maybe not in all cases?)

      my SketchUp gallery

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      • M Offline
        mrapsouthern
        last edited by

        Hi,

        I tried and it works with the simple example I gave.

        BUT for the following real case pictured, it does not.
        Does it work for you?

        Ultimately the problem is that the 3rd party software does not see a hole. The bounding rectangle fills the hole in. Hence why I need to split it up before export.

        Here is the SKP file:
        http://dl.dropbox.com/u/22511393/example.skp

        http://dl.dropbox.com/u/22511393/tmp2.png

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        • thomthomT Offline
          thomthom
          last edited by

          In the first example, that's not really triangulation though. There are triangulation plugins out there - that expose the underlying triangulation of SketchUp's faces. But I gather you just want to split up faces to avoid holes?

          What exporter do you use? (Since you mention you experience problems when transferring the model to other applications.)

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • M Offline
            mrapsouthern
            last edited by

            Hi,

            I export using http://www.rahe-kraft.de/cms/su2catt/index.htm

            Just to be clear, I want the hole to be present.

            I could use a triangulation plugin, this does solve the problem in theory (and practice sometimes).

            However, for the acoustic software it is better to reduce the number of polygons and also to avoid skinny/narrow/spikey triangles.

            Thanks
            Alex

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            • pilouP Offline
              pilou
              last edited by

              quadrilateralizer by tig ?
              but normally your surface must be automatically triangulated 😲

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • thomthomT Offline
                thomthom
                last edited by

                @unknownuser said:

                quadrilateralizer by tig ?
                but normally your surface must be automatically triangulated 😲

                That actually creates more faces than just normal triangulations.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @mrapsouthern said:

                  Just to be clear, I want the hole to be present.

                  Is there some consistency to the mesh? Writing a generic tool would be pretty much impossible as there are so many mutations. But if the holes are always square - then the task is more predictable.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Oh, right - you posted that curvy thingy...

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • pilouP Offline
                      pilou
                      last edited by

                      I have drawn a flat form like your. No Made any split !
                      Export in OBJ format by Tig OBJ Exporter

                      No Problem ! I have hole and only triangles in Wings3D for example! πŸ˜„
                      I don't understand your little problem 😲

                      tritri.jpg

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • M Offline
                        mrapsouthern
                        last edited by

                        @Pilou Basically the exporter and 3rd party software I use cause the hole to be filled in. It looks like the OBJ exporter you used exported the underlying triangles defined by Sketchup.

                        I can achieve the same by using a triangulation plugin prior to export.

                        That is as far as I have got. As you have also shown, it works, but the issue is that the triangles are very skinny/narrow/spikey (however you want to describe them).

                        I think this is as good as it can be, but the skinny triangles are not desirable. The only way to avoid them that I can see is to approximate the hole with fewr polygons, at it is the curves that cause the thin triangles.

                        Thanks for your help. Further suggestions are welcome though.

                        Cheers
                        Alex

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          what if... for each face with a hole in it one edge is drawn from the inner loop to the outer loop? (Even here there are cases where it could be difficult to do by script - for instance if there are multiple holes in the face.)

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • M Offline
                            mrapsouthern
                            last edited by

                            Got a solution in theory...

                            What I need is a plugin that will allow me to select a face with one (or multiple) holes in it and then divide that face in some way so that there would be multiple faces without holes.

                            i.e. for each hole in a face you only need to add two lines to split the face with 1 hole into 2 faces without holes.

                            Similarly,
                            a face with 2 holes requires 4 dividing lines and results in 3 faces with no holes.
                            a face with 3 holes requires 6 dividing lines and results in 4 faces with no holes.
                            a face with 4 holes requires 8 dividing lines and results in 5 faces with no holes.

                            This solution would mean you can represent a complex geometry with holes without splitting the whole model into triangles.

                            Is there anything already out there?

                            Thanks
                            Alex

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                            • M Offline
                              MattC
                              last edited by

                              Thomthom's idea should work great in case there is only one hole in a face, and if You make more vertices on the outside loop. The problem with 'spiky' triangles is that You have only 4 vertices to which the edges are drawn.

                              Assume that You have two sets of points:
                              [inner_vertices]
                              [outer_vertices] - for example 25 points per rectangle side

                              For every point from [inner_vertices] find closest point from [outer_vertices] and draw an edge between those two.

                              (Possible problem) when two outer points have the same distance to inner point. Which point to choose ?

                              Cheers
                              Matt

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                              • pilouP Offline
                                pilou
                                last edited by

                                Can you post an image with result wished ?

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  I was thinking one edge from inner to outer was enough - in order to reduce the number of faces.

                                  But thinking of it more, ultimately everything breaks down to triangles, so if you have a polygonal face in SU - internally it'll be made up of many triangles. The same thing goes for any other software. So converting a face into it's internal triangles doesn't really make the model heavier - in terms of total number of triangles the graphic card needs to draw.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    Better to make a retoplogy in 3D party ?

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • M Offline
                                      mrapsouthern
                                      last edited by

                                      Hi,

                                      To update my previous post -

                                      Any 1 face with ANY number of holes can be divided into 2 faces with no holes.

                                      where the number of required dividing lines is defined by,

                                      NumDividingLines = NumHoles + 1

                                      please see the following diagram as illustration.

                                      http://dl.dropbox.com/u/22511393/tmp3.png

                                      Alex

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                                      • gullfoG Offline
                                        gullfo
                                        last edited by

                                        slightly off-topic:
                                        http://gamma.cs.unc.edu/propagation/main.pdf
                                        http://sketchucation.com/forums/viewtopic.php?t=36063

                                        Glenn

                                        http://www.runnel.com

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                                        • M Offline
                                          mrapsouthern
                                          last edited by

                                          @gullfo said:

                                          slightly off-topic:
                                          http://gamma.cs.unc.edu/propagation/main.pdf
                                          http://sketchucation.com/forums/viewtopic.php?t=36063

                                          It is off topic - but I am very familiar with that work - it's quite a coincidence you posted it....

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                                          • gullfoG Offline
                                            gullfo
                                            last edited by

                                            @mrapsouthern said:

                                            http://dl.dropbox.com/u/22511393/tmp3.png

                                            does the SU-Catt converter then create the correct output?

                                            Glenn

                                            http://www.runnel.com

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