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    How to convert problem to quad face?

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    • pilouP Offline
      pilou
      last edited by

      If your four triangular faces are coplanar a plugin like Clean Up by Thomthom will erase the four lines πŸ˜„
      If not erase them by hand and redraw the face πŸ˜„

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • KrisidiousK Offline
        Krisidious
        last edited by

        I have it but I don't use it much... But this may be of help to you as well as ThomThom's cleanup tools.

        Quad Face Tools.
        http://sketchucation.com/forums/viewtopic.php?t=39442

        By: Kristoff Rand
        Home DesignerUnique House Plans

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          If the 4 verts of that face are not planar then a face won't form.

          But you can form 2 tris by joining the diagonals.

          Download the free D'oh Book for SketchUp πŸ“–

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          • pilouP Offline
            pilou
            last edited by

            Best as usual is to post the file skp! πŸ˜’
            in save in V7 for a more large audiance πŸ˜‰

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • KrisidiousK Offline
              Krisidious
              last edited by

              And to answer your question more directly for this exact instance... You can simply select the move tool. put your move tool on that very center vertex and drag it to one of the corners where it will snap to. Then release and the geometry in this instance will be fixed. The tools we've shown you will try to perform this mundane task for you automatically.

              By: Kristoff Rand
              Home DesignerUnique House Plans

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              • daforumD Offline
                daforum
                last edited by

                Thank you everyone for your suggestions, I will try them out today.

                One suggestion that intrigues me is from
                @unknownuser said:

                ....If not erase them by hand and redraw the face πŸ˜„

                How do I redraw the face? I tried it by deleting the faces and edges, then selected the 4 edges and selected "Create Face" but got an error message and nothing happened.
                It would be good to learn how to do this then I can do it to the other problem areas of the mesh too.

                Many thanks.

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                • KrisidiousK Offline
                  Krisidious
                  last edited by

                  you have 4 triangles... delete the 4 lines in the middle. draw one line from any point to it's opposite diagonal point. two triangular faces will be created automatically.

                  By: Kristoff Rand
                  Home DesignerUnique House Plans

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                  • daforumD Offline
                    daforum
                    last edited by

                    Thanks Krisidious πŸ˜„
                    What would I then need to do to convert the 2 triangular faces to a single quad?

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                    • KrisidiousK Offline
                      Krisidious
                      last edited by

                      Then I think you would need to use thom's quad tools. that's the only way I know to work with quads in SU.

                      By: Kristoff Rand
                      Home DesignerUnique House Plans

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                      • gillesG Offline
                        gilles
                        last edited by

                        @daforum said:

                        Thanks Krisidious πŸ˜„
                        What would I then need to do to convert the 2 triangular faces to a single quad?

                        Select the diagonal, in entity info click soft and smooth.

                        " c'est curieux chez les marins ce besoin de faire des phrases "

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                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          With Cast Shadows off

                          Sent from my iPad

                          Download the free D'oh Book for SketchUp πŸ“–

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                          • pilouP Offline
                            pilou
                            last edited by

                            If the 4 verticies are not coplanar you will never had a real quad πŸ˜„
                            Just a tensile surface! πŸ˜‰

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • daforumD Offline
                              daforum
                              last edited by

                              @gilles said:

                              Select the diagonal, in entity info click soft and smooth.

                              @rich o brien said:

                              With Cast Shadows off
                              .

                              Thanks for this info πŸ˜„
                              I did this and it works well, but with a lot to select it takes a long time 😒

                              I'm still looking into the QuadTools option and if I can't get them to work then I now have other ways to solve the problem.

                              Thanks to everyone for your help.

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