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    Irregular Surface to Solid Group

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    • T Offline
      twestover
      last edited by

      Thanks TIG.

      I have been searching the SCF, other forums, and plugin libraries fairly extensively, and sdmitch's solution is what I refer to the in the last paragraph on adding the skirt. Since my surface is not Google Earth terrain, his plugin would not handle the surface.

      I've been using search terms like this post subject or "push pull multiple faces" or "extrude multiple surfaces". I've found answers for multiple faces that are separate, but not if they are joined in a triangulation like mine. If you have any suggestions for SketchUp lingo I'm missing, I would be grateful.

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        http://sketchucation.com/forums/viewtopic.php?f=15&t=44282&start=60

        Keep your eyes open for fredo's Topo Shaper. Looks like part of its functionality will do what you're looking for.

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • pilouP Offline
          pilou
          last edited by

          There was a plugin who permit to scult or modify a volume "like zbrush"
          by BTL
          bulge and push (shift to reverse both)
          •smooth
          •smudge
          •grab (works like a soft move at 100%)
          •…and a planar lock feature.
          http://forum.zbrush.fr/index.php?action=dlattach;topic=4835.0;attach=8867 ;image

          Artisan can also make that

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            d'oh, I see you already posted a link to fredo's script Frenchy, sorry for the double post!

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • T Offline
              twestover
              last edited by

              Thank you both. I'll be watching for that one.

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              • sdmitchS Offline
                sdmitch
                last edited by

                Tom, I have sent you a version, by PM, that should work with any grouped terrain mesh.

                Nothing is worthless, it can always be used as a bad example.

                http://sdmitch.blogspot.com/

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  .

                  TIG's extrude_edges_by_vector_to_object

                  http://sketchucation.com/forums/viewtopic.php?t=37515

                  recurve the perimeter edges for easy selection then go...

                  Screen Shot 2013-01-31 at 1.21.33 AM.png

                  cleanup coplanar edges if desired..

                  vto.jpg

                  dotdotdot

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                  • jeff hammondJ Offline
                    jeff hammond
                    last edited by

                    .

                    also, vector push pull
                    (part of joint push pull: http://sketchucation.com/forums/viewtopic.php?t=6708)

                    you can do it with selecting the surface.. use <tab> for options then change to thickening..

                    intersect with plane for flat bottom..


                    vpp.jpg

                    dotdotdot

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      You can also use drape and Fredo's Curviloft to create that skirt.

                      First drape the perimeters of your terrain onto a flat plane:

                      drape.png
                      Next select the topo above and the draped shape below

                      curviloft-1.png
                      Set the curviloft settings

                      curviloft-2.png
                      After some clean-up (and moving the ungrouped top and bottom surfaces inside the curvilofted group) you get a nice solid.

                      curviloft-3.png
                      True that my topo has a rectangular outline here but it should work with any shape...

                      Gai...

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                      • pilouP Offline
                        pilou
                        last edited by

                        Another cool solution! 💚
                        The Joint Push Pull by Fredo 6

                        Color by the fabulous Color by Z by Chris Fullmer!

                        JPP_Vector.jpg

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • pbacotP Offline
                          pbacot
                          last edited by

                          Using solid tools for terrain modification. Never thought of that.... Interesting idea.

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                          • T Offline
                            twestover
                            last edited by

                            Thank you all for the creative solutions! sdmitch's solution for any mesh worked great. These others have me loading up on additional plugins.

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                            • pilouP Offline
                              pilou
                              last edited by

                              Can you share the Sdmitch solution ?

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • Jean LemireJ Offline
                                Jean Lemire
                                last edited by

                                Hi folks.

                                I did that a while ago for someone who asked the same question. See this SU file for ideas.


                                Box under topo.skp

                                Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                                • sdmitchS Offline
                                  sdmitch
                                  last edited by

                                  @unknownuser said:

                                  Can you share the Sdmitch solution ?

                                  The version on my blog does not require a GE terrain patch.

                                  Nothing is worthless, it can always be used as a bad example.

                                  http://sdmitch.blogspot.com/

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    Alas the Drape method (Thx Jean for the V6 😉 don't work at any time without very big cleaning! 😮
                                    JPP vector yes! ☀

                                    no_drape.jpg


                                    no_drap.skp

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • Jean LemireJ Offline
                                      Jean Lemire
                                      last edited by

                                      Hi Pilou, hi folks.

                                      Try smoothing all the surface before draping to get only the contour instead of zillions of edges and faces.

                                      Just ideas.

                                      Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Zillions ? 😄
                                        I have 323 entities for the surface and less 80 segments as perimeter! 😲

                                        But Ok with Smooth at the maximum I obtain just one edge alone to close by hand 😉
                                        (not a big deal - the only difficulty is to find it! )

                                        But this will be the same with a bigger surface more sinuous on the edges?
                                        Here I have 2 big straigth lines edges with only 2 arc circles toward inner!

                                        If I have 100 edges to close ? 😉

                                        one_edge.jpg

                                        And after with your method i must make several intersections (just one Push Pull for natural intersection is not sufficient (but not a big deal again 😄

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • pbacotP Offline
                                          pbacot
                                          last edited by

                                          Another way.

                                          I also thought there was no need to act on all the faces. Here is a complex model. Skirt made with TIG's extrude-edges-by-vector-to-object EEbyVTO. Only problem I have trouble getting all the edges to go all the way to the face (I wonder if there's a lack of technique on my part). So I then pull the face up and intersect with model. (This method seems to choke on an even more complex model, but it might work.)


                                          Screen shot 2013-01-31 at 8.22.29 PM.png


                                          Screen shot 2013-01-31 at 8.25.03 PM.png


                                          Screen shot 2013-01-31 at 8.25.38 PM.png


                                          Screen shot 2013-01-31 at 8.26.47 PM.png

                                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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