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    What's the best way ?! [Organic Shapes - Buildings]

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    • pjbazelP Offline
      pjbazel
      last edited by

      PS. I also took a run at this.

      I used the same technique as gill to get the Basic shape.

      Then I use lattice maker but with a depth of 0 to generate a lattice structure with windows (essentialy offset faces) - sure to assign separate colors/textures to the glass and lattice so you can 'select by color' later.

      So, I have the 2d structure. From there I just used JPP to get the thickness of the lattice, selecting by color, pulling outward.

      I finish the building with JPP, select by color and creative grouping and ungrouping to get proper depth and placement for windows, which are two pane and inset.

      Jeff, am I missing something your approach makes me feel like Im missing some essential detail or a technical consideration. Have i missed something?


      Tornado in the desert.jpg

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      • pilouP Offline
        pilou
        last edited by

        @Gilles
        Rรฉclamations! ๐Ÿ’š
        The 2 files are V8! ๐Ÿ˜ฎ

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • jeff hammondJ Offline
          jeff hammond
          last edited by

          @pjbazel said:

          <added image>

          ๐Ÿ‘ that looks nice..

          @yitzhar.. do what bazel is doing.. it's a lot simpler than that path i'm trying to lead you down ๐Ÿ˜†

          dotdotdot

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          • jeff hammondJ Offline
            jeff hammond
            last edited by

            fwiw.. one reason why the approach i went after might seem longer than necessary was that i was trying to draw the actual building from the original post (within reason).. it wasn't until later in the thread that yitzhar said he only was after that style and not the building itself..

            Screen Shot 2013-01-12 at 10.28.42 PM.png

            dotdotdot

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            • pjbazelP Offline
              pjbazel
              last edited by

              @unknownuser said:

              @pjbazel said:

              Jeff, am I missing something your approach makes me feel like Im missing some essential detail or a technical consideration. Have i missed something?

              how does it look? it sounds like it looks similar to the (incorrect)example i posted at the top of this page(3) whereas the picture posted in the original post has a pattern of alternating triangles... a pretty big detail both structurally and visually..

              V^V^V^V^ and not |||||

              (lol at me trying to draw the pattern using the keyboard)

              [eDIT]-- oh.. and hey.. i'll be the first to admit, i'm usually pretty damn picky when it comes to detail..
              (ie- most of the stuff i draw irl has to then be built.. i can't just draw a sort of shape then start pulling vertices around (ffd style) and say 'ok, that looks about right' then go try to build it.. that would be a nightmare build and it would more likely than not, collapse ๐Ÿ˜‰ )

              so, when you see the sketchup method i posted on page 2, realize it's an attempt at making properly outlined geometry (systematic geometry? understandable geometry? idk) for building purposes as opposed to viewing purposes)

              Ahhhhh, That what I imagined. Your approach at getting the shape seemed so systematic and precise, I figured there was a world of secondary (arguably primary) considerations I was not getting, as a pretty picture maker...hahah

              Yes, precise systematic geometry. I get it.

              Glad you like, im going to throw a roof on that puppy keep playing.

              Can we expect a picture of a wooden version in the next few days? ๐Ÿ˜†

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              • jeff hammondJ Offline
                jeff hammond
                last edited by

                @pjbazel said:

                Can we expect a picture of a wooden version in the next few days? ๐Ÿ˜†

                haha.. no
                hopefully something that starts to approach the coolness of this building though a lot smaller.

                dotdotdot

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                • pjbazelP Offline
                  pjbazel
                  last edited by

                  PS. Jeff BZ-Convert in step 2 of your technique. Can you elaborate.

                  I understand the top and bottom must have equal segments to get the nice/proper quads from the loft, just not sure what role that plays?

                  I see the beauty of your technique, all about the accuracy.

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                  • jeff hammondJ Offline
                    jeff hammond
                    last edited by

                    @pjbazel said:

                    PS. Jeff BZ-Convert in step 2 of your technique. Can you elaborate.

                    I understand the top and bottom must have equal segments to get the nice/proper quads from the loft, just not sure what role that plays?

                    I see the beauty of your technique, all about the accuracy.

                    oh.. right.. i guess those 'instructions' i wrote are very vague

                    if you have fredo's BezierSpline plugin installed and you right click on a SU curve, you'll see an item called 'BZ- Convert to >'... within the flyout menu that comes up, i chose 'Polyline Segmentor'.. this will enable you to divide a curve into a given number of segments of the same length.. here's an example using an ellipse
                    bzconvert.jpg

                    (but this also works for changing the # of segments.. the ellipse didn't need to have 10 to begin with.. i'm just using it as an example to show a SU ellipse will not have equal segment lengths in the same way a circle will)

                    the reason you can't do this on the vertical profiles is because the floors would end up at wrong heights.. when the building is close to true vertical, it would have ,say, 12' floors and the more bent parts would end up with maybe 8' floors..

                    that said, i've thought of an easier way to do that step instead of using the arrayed plane.. not sure why i did the planes in the first place ๐Ÿ˜‰

                    dotdotdot

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                    • yitzharY Offline
                      yitzhar
                      last edited by

                      jaff, i you right about the way you wrote, the meening of all this treade is not just making
                      almost the same shapes, as an architect we want to the design accurate for later building
                      in the real life and not just for the show.

                      jaff i think the way you present for doing that is the best way, i tried to do the V shape
                      but i dont realy understands the prosess of the drawing the v shapes.

                      look for us on facebook : creatioIL

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                      • pjbazelP Offline
                        pjbazel
                        last edited by

                        Ahhhhhhhhhhhhh, paneling tools why are you so sweet !!! Yes!

                        Seems relevant to mention that it took Rhino like 4 seconds to generate those panels....Just saying.

                        Both planar and 3d panels.


                        PT 3.PNG


                        PT 4.PNG


                        PT 1.PNG


                        PT 2.PNG


                        PT 6.jpg

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                        • jeff hammondJ Offline
                          jeff hammond
                          last edited by

                          @pjbazel said:

                          Ahhhhhhhhhhhhh, paneling tools why are you so sweet !!! Yes!

                          Seems relevant to mention that it took Rhino like 4 seconds to generate those panels....Just saying.

                          Both planar and 3d panels.

                          haha.. that's what i was trying to say way back in this thread ๐Ÿ˜† .. use rhino to do this kind of stuff..
                          i guess it doesn't sink in until you try drawing it in sketchup and in rhino..

                          dotdotdot

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                          • pilouP Offline
                            pilou
                            last edited by

                            Maybe Paracloud Gem can make something also ๐Ÿ˜„

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • pilouP Offline
                              pilou
                              last edited by

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

                              1 Reply Last reply Reply Quote 0
                              • jolranJ Offline
                                jolran
                                last edited by

                                Oooohhh Paracloud ๐Ÿ˜ฒ

                                Almost discouraging.

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  But not optimum in the last case : crossing modules are overlaping!

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • R Offline
                                    rv1974
                                    last edited by

                                    @unknownuser said:

                                    But not optimum in the last case : crossing modules are overlaping!

                                    Are there options in GEM to treat nicely those junctions?


                                    Capture.JPG

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                                    • I Offline
                                      ivreich
                                      last edited by

                                      @unknownuser said:

                                      Maybe Paracloud Gem can make something also ๐Ÿ˜„

                                      Paracloud has been dead for a long time...been monitoring their website for a while and nothing is happening there. Never responds to emails either.

                                      Also, paracloud is an expensive option just for a paneling tool. The UI needs a whole lot of work as well.

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                                      • S Offline
                                        Stermo
                                        last edited by

                                        Is someone know some similar or alternative on gem and modeler(ParaCloud) because I can't find even trial version of this software

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          Profil builder makes the junction between 2 elements! Pro or free

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • jolranJ Offline
                                            jolran
                                            last edited by

                                            Have you had a look at Sdmitch Panelization plugin?
                                            Havent tried it, but looked at the tuturial.

                                            http://sdmitch.blogspot.se/

                                            Otherwise TIG's latticemaker or Windowizer should do the trick if windowslooking components are desired, as mentioned.

                                            Rhino looks nice though..

                                            Regarding premade component patterns and tiling:

                                            In Sketchup, this is a tough nut to crack if the panels are scewed and one wish to have the end result as 1 solid component without overlapping geometry.
                                            So if any booleans are gonna be made with so many instances its going to cost time.

                                            Been experimenting with this for Hatchfaces, different scenario than this though, with only 1 face and tiled components. But same type of problems arise.

                                            So I think the fastest solution would be to include some options for pushpull and/or translate faces based on face-materials.
                                            Working on it ๐Ÿ˜‰ But it's a pain to keep track of faces after Pushpulls cause they gets lost(return nil) after each pushpull ๐Ÿ˜ฒ
                                            But as usual there's a workaround for that, and again that adds up to the already slow calculations, sighhh...

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