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    [Plugin] TIG-Smart_offset

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    • R Offline
      rv1974
      last edited by

      @blajnov said:

      Error Again

      the 48.4 dimension was not taken 'legitimately' (you should measure from the center of the arch segment perpendicular to offset segment)

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      • TIGT Offline
        TIG Moderator
        last edited by

        Two steps forward one step back...
        Another 'fix' is in the mixer... πŸ˜’

        TIG

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        • artmusicstudioA Offline
          artmusicstudio
          last edited by

          hi tig,
          just send something thru paypal, is 5 p. ok ?

          i am trying the offset-script, but have some problems, i cannot solve

          drawing new curves : ruby works

          in my actual project a have to insert lots of curves for landscape modelling.

          i created a hole in an existing mesh >> extrqacted the borders of this hole >>
          projected these border to a plane (sandbox) >> converted the borderline to

          1. polygon
          2. curve

          but somehow the script does not create offsets here (standard sketchup offset works - with all its mistakes)

          i attach the planes, maybe you can check it

          i work in skp 6

          thanx and regards stan


          2 planes - border curve / border polygon

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          • Mike LuceyM Offline
            Mike Lucey
            last edited by

            Thanks TIG,

            I don't use a lot of plugins but I think this one will be very useful. Happy New Year to you.

            Mike

            Support us so we can support you! Upgrade to Premium Membership!

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            • TIGT Offline
              TIG Moderator
              last edited by

              @Stan, any donation is more than welcome... I assume you meant Β£5 because 5p=~8Β’... πŸ˜‰

              I think I have a fix for your probable issue - these 3m inset/outset offsets worked OK with a new version that I am working on [native fails with twisted parts].

              It fixes some issues with multi-curve loops and also some curves that straddle a loop's start/end vertex not all offsetting as curves...

              So far it seems to trap various permutations of offset size and loop contents and convolutions, that have been some unexpected causing issues...

              I hope to have that version ready for release tomorrow...


              3m.PNG


              3m[native].PNG

              TIG

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              • D Offline
                designforgood
                last edited by

                Merry Xmas TIG. This looks awesome!

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Here's v1.7 http://sketchucation.com/forums/viewtopic.php?p=446462#p446462
                  Further glitches and convoluted offsets trapped.
                  I am hopeful this will address most issues reported to date...
                  πŸ˜•

                  Happy New Year !
                  [arriving shortly... πŸ˜‰ ]
                  😍

                  TIG

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                  • kenK Offline
                    ken
                    last edited by

                    TIG

                    Not to confuse the issue. Just how should and object look after an offset. I have attached two illustrations, showing an object that has two results. The first shows the object with an offset from your plugin, and the other showing the same object after scaling.

                    I certainly do not have the smarts to determine which is correct. However, I would suggest that the scaling illustration that shows the object retaining the basic shape would be the more correct solution.

                    Again, TIG thanks for all your work.

                    Ken


                    Offset.png

                    Fight like your the third monkey on Noah's Ark gangway.

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      @Ken

                      The definition of an 'offset' is that all of the edges of the original face's 'outline' are replicated 'offset' perpendicularly by a fixed distance. In your illustration that is 'inwards'.
                      Clearly in the example made using my tool all of these new 'offset' edges are properly equidistant from the equivalent original perimeter edges.
                      In your 'scaling' example the new 'outline' is an exact replica of the original outline, it's only smaller is size, not 'offset'.
                      Therefore only some of these new edges are equidistant from their equivalents, the rest are further away by varying amounts.
                      Thus, the 'scaled' option gives a copy that's a shrunken version,: although it might be what you want, this is NOT what we are trying to do with an 'offset' - for that we want the 'walls' of the offset shape to be a consistent width; so for us the 'offset' option IS the correct tool to use...
                      Use can 'scale' to make smaller/larger exact 'copies' of a face's perimeter, BUT you need offset/Smart_offset to make proper 'offsets' of it...

                      TIG

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                      • kenK Offline
                        ken
                        last edited by

                        TIG

                        I understand that doing an offset, each edge would be offset to a set amount. However, some edges would disappear, and others would distort the shape.

                        Circular and rectangles shapes would be the only shapes that retained the original shape. With all others shapes the offsetting tool would have to make decision on how to modify the edges to give a close proximity to the original shape.

                        A real offset would have each edge offset the amount you select, and you would live with the results. Which may not be any where close to the original object's shape.

                        So my question was, if it OK to distort the shape, wouldn't a distortion of the offsetting parameters that still gives a close approximation to the original shape be better.

                        Note, I am not trying to change your plugin, I use offset quite a bit during modeling and will download and make a generous cookie offering. Certainly your plugin gives better results than the Sketchup offsetting tool.

                        It just occurred to me to ask myself, what am I trying to do when I offset and what are the acceptable results?

                        I generally use offsetting to establishment a edge internal or external to the object's edges for moving or setting another object. Very seldom do I use offsetting to get a larger or smaller version of the object.

                        I am done, so now everyone back to work.

                        Thanks TIG for your answer, you may start your break.

                        Ken

                        Fight like your the third monkey on Noah's Ark gangway.

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          Sometimes an offset must result in some edges in the original loop remaining unused.
                          If they have no viable vertices they aren't made.
                          Simple symmetrical shapes scale and offset with similar results, simple because the scaling is about a 'center'.
                          The difference between Scaling general shapes and an Offset are illustrated below.
                          You will see that my Smart_offset omits some edges in the most weird shape because they are 'cross-threaded' and no longer the requisite distance from the original edges...Capture.PNG Incidentally, in making this illustration I discovered a glitch where single welded curve perimeters [like the one around a circle] - these were failing to Smart_offset properly. I've fixed this and will post the update shortly...

                          TIG

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            Here's v1.8 http://sketchucation.com/forums/viewtopic.php?p=446462#p446462
                            I noticed a glitch offsetting the 'outer_loop' of a face that was in the form of a single welded-curve [like a circle, ellipse etc].
                            This has been fixed.
                            Now a face with any type of single welded-curve 'outer_loop' should 'smart_offset' correctly.
                            I also fixed a typo in the offset-curve's 'welding-code', which then failed once the main issue was itself fixed.
                            πŸ˜„

                            TIG

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                            • pbacotP Offline
                              pbacot
                              last edited by

                              TIG,

                              This IS excellent! Something needed since SU began. I'll have to give it a try.

                              Happy New Year!

                              Peter

                              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                              • jeff hammondJ Offline
                                jeff hammond
                                last edited by

                                @unknownuser said:

                                TIG

                                Not to confuse the issue. Just how should and object look after an offset. I have attached two illustrations, showing an object that has two results. The first shows the object with an offset from your plugin, and the other showing the same object after scaling.

                                I certainly do not have the smarts to determine which is correct. However, I would suggest that the scaling illustration that shows the object retaining the basic shape would be the more correct solution.

                                setoff.jpg

                                dotdotdot

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                                • jeff hammondJ Offline
                                  jeff hammond
                                  last edited by

                                  @unknownuser said:

                                  So my question was, if it OK to distort the shape, wouldn't a distortion of the offsetting parameters that still gives a close approximation to the original shape be better.

                                  the shape isn't distorting in a real offset (though i guess i can see how you're thinking it is)..

                                  imagine you draw the outline of, say, a building.. (and you can use your example image as an example of this as well)... now say you want to make a perimeter wall that is 12" thick.. what will the inside of the wall look like?

                                  you're thinking the inner wall is a distortion of the shape you'd originally drew but when i see your scaled version which you may think looks right, i see a wall that's 12" thick in some spots, 24" thick in others.. and a variety of thicknesses in between.. (i.e.- definitely not an offset πŸ˜‰ )

                                  dotdotdot

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    Jeff's point about Arc Offsetting is right AND wrong.
                                    Offset/Smart_offset treat Arcs and Welded-Curves in the same way, their Segments are truly Offset.
                                    If an Arc meets another Edge at a Vertex, then the segment of original arc-curve is properly parallel to the offset-curve itself, it will then appear 'angled' to other edges meeting the curve radially. However, if an Arc meets another Edge at the mid-point of a segment, then the segment of original arc-curve is still properly parallel to the offset-curve itself, it will then appear 'square' to other edges meeting the curve radially.


                                    arcoff.PNG

                                    TIG

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                                    • Dave RD Offline
                                      Dave R
                                      last edited by

                                      TIG, your point about the arc and the way it meets the straight line is excellent. This angle frequently causes issues in Offset as well as other things like Follow Me. When I need the arc to start and end perpendicular to a line as shown on the right side of your illustration, I start with a circle and rotate it so there'll be perpendicular segments at the intersection. Then I cut the arc out of the circle. It would be nice if there was an Arc tool that could draw the arc that way from the beginning. I suppose it would only really be useful for half and quarter circles.

                                      Etaoin Shrdlu

                                      %

                                      (THERE'S NO PLACE LIKE)

                                      G28 X0.0 Y0.0 Z0.0

                                      M30

                                      %

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        The problem is having a circle intersect a line squarely is that the distance between the two parallel segments [taken across the circle] are not the circle's diameter apart; because a circle is 'inscribed', so then its vertices are on the circumference, only an intersection through two opposite vertices return the diameter. Any intersection s through segments result in the measurable 'diameter' across the intersection is reduced by just a little more than 0 [when the intersect in very near to the circle's vertices] up to ((diameter/2) * Math.cos(360.degrees/numseg/2)), when the segments' mid-points are both intersected [diameter/2==radius].
                                        The more segments [numseg] there are then the nearer the two 'diameters' will get, but the square one will always be somewhat less that the true one, even with hundreds of segments... πŸ˜•

                                        TIG

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                                        • Dave RD Offline
                                          Dave R
                                          last edited by

                                          Yes, I realize that the flats aren't at the true radius of the arc. Very often for my use I wind up scaling the circle so when I dimension the arc, I am dimensioning to the midpoint of the edge parallel to the base. It isn't perfect but it gets the right information to the client and the difference isn't really apparent. I've developed a process that seems to work well enough manually so that I don't have to screw around with it for too long to get what I need.

                                          Etaoin Shrdlu

                                          %

                                          (THERE'S NO PLACE LIKE)

                                          G28 X0.0 Y0.0 Z0.0

                                          M30

                                          %

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                                          • jeff hammondJ Offline
                                            jeff hammond
                                            last edited by

                                            fwiw, i'm not trying to say this plugin doesn't work right etc..

                                            what i am trying to say is (and hey, i admit i'm not a very good lobbyist and i don't know the proper channels to use to get my complaints to the right people so i just always spew about this stuff in random threads at scf πŸ’š )

                                            ...is..
                                            sketchup itself is messed up.. this type of plugin (smart offset), imo, should never have to be written in the first place.. it's not a plugin that's speeding up the drawing time etc... it's a plugin that's attempting to fix the core app.. but the core should be good from the start then you guys build on top of that solid foundation..

                                            i mean, even if you did make a plugin that truly offsets properly then it's but a small small dent in the whole drawing experience.. all the other applicable plugins and native tools are still messed up (joint push pull, shape bender, follow-me, offset, round corner etc.. ).. but if sketchup itself was fixed then all of these tools/plugins would work properly/accurately..

                                            to me, this is the single most important thing the sketchup developers should work on.. and i realize its a whole lot of work for something they couldn't even say 'hey, check out our new feature' to.. and maybe a whole bunch of people wouldn't even notice anything is different (which i'm starting to believe as true.. i feel like a lone soldier in this battle πŸ˜‰ ... but i actually believe there are quite a few design/builders out there that know of this problem as well but they're just not vocal about it at scf.. they just cuss at it but the cussing goes no further than their workstation.. i mean, there has to be others that encounter this flaw..) but it does bum me out that i know the developers also realize this issue and they just keep quiet about it.. there's no way jbacus doesn't know of this problem so it's not like i'd be bringing anything new to his attention if i had the opportunity to discuss this with him..

                                            dotdotdot

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