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    Questions raised by Nick Sonder's videos

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    • porch_unpluggedP Offline
      porch_unplugged
      last edited by

      Nick, if you're out there... I was just watching your videos again, and something stuck in my mind. You seem to be spending a lot of time doing out your linework for export to Layout, any reason why you don't use 'Section cut face'? thought it would have been ideal for your work process.

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      • TIGT Offline
        TIG Moderator
        last edited by

        @porch_unplugged said:

        Nick, if you're out there... I was just watching your videos again, and something stuck in my mind. You seem to be spending a lot of time doing out your linework for export to Layout, any reason why you don't use 'Section cut face'? thought it would have been ideal for your work process.
        I discussed my SectionCutFace with Nick at Basecamp... What he does manually from a grouped section-cut set of edges has a few advantages: he is used to doing it his way [and had only recently 'found' plugins and has yet to 'experiment'], and he can also treat the cut window-frames etc differently from walls, as the dimensioning is to the 'hole'...

        TIG

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        • S Offline
          sonder
          last edited by

          Tig is correct. I am a pretty much a stock SU user. I don't use many plugins at all that are related to modeling. One of my hopes this year is to experiment a little more. It doesnn't take me all that long to generate the line work for a plan with my current process. At most 10 minutes per floor with a larger home, but that does add up. I certainly would love to have the linework generated perfectly with a simple click.

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          • porch_unpluggedP Offline
            porch_unplugged
            last edited by

            Section Cut face is a great tool (many thanks TIG 👍 ). It doesn't always get it 100% right, but it usually takes just a few clicks to fix and then you're done.

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            • M Offline
              mwm5053
              last edited by

              @mike lucey said:

              Edson, thanks for kicking this thread off. I see that we have Nick here to advise also TIG to keep us on the 'straight and narrow' 😉

              I'd like to suggest that some kind of a simple house model is agreed / worked on so that we can all try out the various processes and compare notes. It might make life easier all around.

              What do you all think?

              Well seems no one wanted to take Mayor Mike up on his suggestion so I'll lay myself out here. The model was done using Housebuilder plugin, section cut face and Vali Architect instant roof plugin (free). In using the HB plugin it puts the layered skin on Layer0_skin so I put all the wall studs on a separate layer called stud walls to control visibility. I haven't textured this model or put moldings in it yet. I use a different model of the same house with textures and vegetation for rendering purpose.


              House 1b.skp

              2011 iMac
              SU 2015 Pro, 2017 Make
              V2 Twilight
              macOS Sierra 10.12.5

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              • S Offline
                sketchy
                last edited by

                The Sonders videos were quite an inspiration to me. I have been modeling in SketchUp and printing plans in AutoCad. I have tried LO a few times and found it too slow and unstable however I am looking forward to trying out his workflow. He seems to have created a workaround for these problems with LO. I'm happy because I sort of despise AutoCad.

                Anyway my question about his workflow is how he uses SU and scenes. He mentions that he doesn't like to have too many scenes per model so he will use one file as the master file and then reference this master model in other SU files but only change the scenes. Any editing of the model is done exclusively in the master file and the others are just a way to alter presentation and views of the master. Note that I am not talking about doing this in LO but in SU.

                This is something I didn't realize that SU could do and I'm sure it's a simple procedure but couldn't find info for how to do it. Could someone walk me through it?
                thanks so much.

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                • S Offline
                  sonder
                  last edited by

                  Hi Sketchy:

                  You simply open a new SU file. Under File/Import, you select the file established as your base file. It then inserts the file as a component into the new file. After you edit the base file, right click or select the inserted component and select "reload". It will then update the file based upon the last save.

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                  • S Offline
                    sketchy
                    last edited by

                    Thanks for the quick reply, I thought it would be something along those lines. So I imagine you lock it as a component and then just change styles, scenes, and sections to display as you like.

                    Thanks again for your contributions and willingness to share your well thought out workflow.

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                    • M Offline
                      mwm5053
                      last edited by

                      @ Sonder I've been following this but you lost me when you said "File/Import " ,only options I see are Image file, texture or match photo

                      2011 iMac
                      SU 2015 Pro, 2017 Make
                      V2 Twilight
                      macOS Sierra 10.12.5

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                      • S Offline
                        sketchy
                        last edited by

                        @mwm, if you select "File > Import... > Files of type" then change to .skp you will then be able to import a sketchup model as Sonder described.

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                        • M Offline
                          mwm5053
                          last edited by

                          thanks

                          2011 iMac
                          SU 2015 Pro, 2017 Make
                          V2 Twilight
                          macOS Sierra 10.12.5

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