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    Complex scripting/plugin - to create a component library

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    • L Offline
      Lersince1991
      last edited by

      Ah ok Thankyou, I didn't realise it was case sensitive on commands! Will try again ๐Ÿ˜„

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      • L Offline
        Lersince1991
        last edited by

        Can't work this one out:

        
        LukeR.importer
        C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;21; warning; Could not create Image for P;/02 General/Resource Library/People/JPEG/JPEG.jpg
        
        Error; #<NoMethodError; undefined method `explode' for nil;NilClass>
        C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;22
        C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `each'
        C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `importer'
        (eval);0
        
        
        
        module LukeR
          def self.importer()
        
        ### PURGE UNUSED COMPONENTS
        Sketchup.active_model.definitions.purge_unused
        
        ### SETUP LIST OF NAMES
        model=Sketchup.active_model
        defs=model.definitions
        cnames=[]
        defs.each{|d|cnames << d.name}
        cnames.sort!
        
        f='P;\02 General\Resource Library\People\JPEG'
        cnames.each{|name|
         d=defs[name]
         bb=Geom;;BoundingBox.new
         d.entities.each{|e|bb.add(e.bounds)}
        
         ### ADD IMAGE TEXTURES
         img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
         img.explode
         togos=[]
         d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
         d.entities.erase_entities(togos)
         d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
        
         ### STAND COMPONENT CONTENTS TO VERTICAL
         tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
         d.entities.transform_entities(tr, d.entities.to_a)
         }
        
        ### FACE ME
        cnames.each{|name|
        	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
        	}
        
        ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
        img.explode
        	togos=[]
        	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
        	d.entities.erase_entities(togos)
        
        ### REMOVE HOLES
        faces=[]
        d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
        (faces.length-1).times{
           for face in faces
            if face.valid?
              for edgeuse in face.outer_loop.edgeuses
                 if not edgeuse.partners[0] ### outermost face
                    faces = faces - [face]
                    loops = face.loops
                    for loop in loops
                       for fac in faces
                          if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                             faces = faces - [fac]
                             fac.erase! if fac.valid?
                             ### fac abutts kept face so it must be erased...
                          end #if fac
                       end #for fac
                    end #for loop
                 end #if outermost
              end #for edgeuse
            end #if valid
           end #for face
        }#times
        
        end
        end
        
        
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        • TIGT Offline
          TIG Moderator
          last edited by

          It's because it's another typo !
          Line#21 should read
          img=d.entities.add_image(File.join(f, File.basename(**name**, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
          ๐Ÿ˜• sorry...

          TIG

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          • L Offline
            Lersince1991
            last edited by

            Got some more issues TIG ๐Ÿ˜„
            Its getting there!

            1. It was rotating them the wrong angle so I change "-90" to "90" - so this is solved.

            2. The result is just one component left - dont know where everything else went ๐Ÿ˜ฎ

            3. For the one component that is left the face me doesnt seem to be working

            4. I don't think it likes the img.explode on line 39

            
            LukeR.importer
            Error; #<NameError; undefined local variable or method `img' for LukeR;Module>
            C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;39
            (eval);0
            
            
            
            module LukeR
              def self.importer()
            
            ### PURGE UNUSED COMPONENTS
            Sketchup.active_model.definitions.purge_unused
            
            ### SETUP LIST OF NAMES
            model=Sketchup.active_model
            defs=model.definitions
            cnames=[]
            defs.each{|d|cnames << d.name}
            cnames.sort!
            
            f='P;\02 General\Resource Library\People\JPEG'
            cnames.each{|name|
             d=defs[name]
             bb=Geom;;BoundingBox.new
             d.entities.each{|e|bb.add(e.bounds)}
            
            ### ADD IMAGE TEXTURES
             img=d.entities.add_image(File.join(f, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
             img.explode
             togos=[]
             d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
             d.entities.erase_entities(togos)
             d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
            
            ### STAND COMPONENT CONTENTS TO VERTICAL
             tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
             d.entities.transform_entities(tr, d.entities.to_a)
             }
            
            ### FACE ME
             cnames.each{|name|
            	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
            	}
            
            ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
             img.explode
            	togos=[]
            	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
            	d.entities.erase_entities(togos)
            
            ### REMOVE HOLES
            faces=[]
            d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
            (faces.length-1).times{
               for face in faces
                if face.valid?
                  for edgeuse in face.outer_loop.edgeuses
                     if not edgeuse.partners[0] ### outermost face
                        faces = faces - [face]
                        loops = face.loops
                        for loop in loops
                           for fac in faces
                              if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                 faces = faces - [fac]
                                 fac.erase! if fac.valid?
                                 ### fac abutts kept face so it must be erased...
                              end #if fac
                           end #for fac
                        end #for loop
                     end #if outermost
                  end #for edgeuse
                end #if valid
               end #for face
            }#times
            
            end
            end
            
            

            Progress.jpg

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            • TIGT Offline
              TIG Moderator
              last edited by

              I would have thought -90.degrees was the correct angle... but if +90 works use it ๐Ÿ˜‰

              I'm not sure how you are adding the initial components - importing as dxf/dwg outline ?
              Before you add the images to their matching components made from the CAD files... do you have one of every type of component in the model ?? Remember this code is just to add an image to each preexisting component with the same name...

              You have a spurious img.explode line of code at line#39 remove it: it must have got copied down from where it's used earlier... and I'd not noticed it before...

              There's currently no code to make each component a 'faceme' type...
              If you want that, then in the block {} that's processing the definition 'd' add a line
              d.behavior.always_face_camera=true
              ๐Ÿค“

              TIG

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              • L Offline
                Lersince1991
                last edited by

                @unknownuser said:

                I'm not sure how you are adding the initial components - importing as dxf/dwg outline ?
                Before you add the images to their matching components made from the CAD files... do you have one of every type of component in the model ?? Remember this code is just to add an image to each preexisting component with the same name...

                The .dwg files are imported into sketchup pro. But I used a batch import command I found elsewhere and it seems to work well. It will import every .dwg file in a selected folder, it imports all of these files into the current model - I used a new file so theres nothing else in it (apart from the default 2d woman!, but she got deleted). Each .dwg file is made into a component with the same name as the .dwg file. - so this should all match up with the file names of the jpegs in P:\02 General\Resource Library\People\JPEG
                I have also attached an image that should help show what the sketchup model is like.
                These components are all just outlines with no faces. just lines.

                example:
                0001 vyonyx_couple_001.jpg
                goes with
                0001 vyonyx_couple_001.dwg

                Hope this helps.

                @unknownuser said:

                You have a spurious img.explode line of code at line#39 remove it: it must have got copied down from where it's used earlier... and I'd not noticed it before...

                Ok will delete it.

                @unknownuser said:

                There's currently no code to make each component a 'faceme' type...
                If you want that, then in the block {} that's processing the definition 'd' add a line
                d.behavior.always_face_camera=true
                ๐Ÿค“

                Sorry I dont understand this ๐Ÿ˜„
                Shall I copy d.behavior.always_face_camera=true into the script? where does it go?

                If it helps I have also found that it is creating a file in "P:\02 General\Resource Library\People\JPEG" called "JPEG.skp" - this is empty though.

                If something is trying to save the components as .skp files, dont worry about this as long as they are in the same model I can just save all the components in the model via the components window.

                Heres the current code:

                
                module LukeR
                  def self.importer()
                
                ### PURGE UNUSED COMPONENTS
                Sketchup.active_model.definitions.purge_unused
                
                ### SETUP LIST OF NAMES
                model=Sketchup.active_model
                defs=model.definitions
                cnames=[]
                defs.each{|d|cnames << d.name}
                cnames.sort!
                
                f='P;\02 General\Resource Library\People\JPEG'
                cnames.each{|name|
                 d=defs[name]
                 bb=Geom;;BoundingBox.new
                 d.entities.each{|e|bb.add(e.bounds)}
                
                ### ADD IMAGE TEXTURES
                 img=d.entities.add_image(File.join(f, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                 img.explode
                 togos=[]
                 d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                 d.entities.erase_entities(togos)
                 d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                
                ### STAND COMPONENT CONTENTS TO VERTICAL
                 tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                 d.entities.transform_entities(tr, d.entities.to_a)
                 }
                
                ### FACE ME
                 cnames.each{|name|
                	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                	}
                
                ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                	togos=[]
                	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                	d.entities.erase_entities(togos)
                
                ### REMOVE HOLES
                faces=[]
                d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                (faces.length-1).times{
                   for face in faces
                    if face.valid?
                      for edgeuse in face.outer_loop.edgeuses
                         if not edgeuse.partners[0] ### outermost face
                            faces = faces - [face]
                            loops = face.loops
                            for loop in loops
                               for fac in faces
                                  if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                     faces = faces - [fac]
                                     fac.erase! if fac.valid?
                                     ### fac abutts kept face so it must be erased...
                                  end #if fac
                               end #for fac
                            end #for loop
                         end #if outermost
                      end #for edgeuse
                    end #if valid
                   end #for face
                }#times
                
                end
                end
                
                

                alldwgfiles.jpg

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  You have got some of your coding steps in a tangle...
                  I'll fix it and post a working [hopefully] version soonest...

                  Incidentally, you don't need to open SketchUp with 'the 2d-woman' etc.
                  You can delete her, Model Info > Statistics > Purge Unused...
                  Then set other values exactly as desired - Units, number of dp's, no-snapping, no-unit-suffix, Text font/size, Dimension defaults etc.
                  Then under File > Save as Template. Under Preferences set that as your default template, thereafter every time you open a new SKP it will be empty and have the exact settings you prefer...

                  TIG

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                  • L Offline
                    Lersince1991
                    last edited by

                    Ok Thank you!!!!!!!!

                    ~~I have used sketchup for 5 years and never bothered to change the default style! ๐Ÿ˜ฎ
                    Thanks ~~
                    CHANGED!

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Here it is:
                      I can't try it because I have no paired dwg/image sets...

                      ### Usage; Ruby Console type LukeR.importer
                      require('sketchup.rb')
                      module LukeR
                        def self.importer()
                        
                      	model=Sketchup.active_model
                      	defs=model.definitions
                      	
                      	### PURGE UNUSED COMPONENTS [NOT NEEDED IF YOU DO IT MANUALLY FIRST]
                      	#defs.purge_unused
                      
                      	### SETUP LIST OF NAMES etc
                      	cnames=[]
                      	defs.each{|d|cnames << d.name if File.extname(d.name).downcase == '.dwg'}
                      	cnames.sort!
                      
                      	fj='P;\02 General\Resource Library\People\JPEG' ### for images
                      	ff='P;\02 General\Resource Library\People' ### for saved SKPs
                      	
                      	cnames.each{|name|
                      		
                      		puts name
                      		
                      		### SET UP defn etc
                      		d=defs[name]
                      		bb=Geom;;BoundingBox.new
                      		d.entities.each{|e|bb.add(e.bounds)}
                      
                      		### ADD IMAGE TEXTURES
                      		img=d.entities.add_image(File.join(fj, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                      		img.explode
                      		
                      		### REMOVE img's UNWANTED PERIMETER
                      		togos=[]
                      		d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                      		d.entities.erase_entities(togos)
                      		
                      		### ENSURE FACES ARE 'UP'
                      		d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                      
                      		### STAND COMPONENT'S CONTENTS TO BE VERTICAL
                      		tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                      		d.entities.transform_entities(tr, d.entities.to_a)
                      
                      		### MAKE IT A FACE-ME COMPONENT
                      		d.behavior.always_face_camera=true
                      
                      		### REMOVE ANY 'HOLES'
                      		faces=[]
                      		d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                      		(faces.length-1).times{
                      		   for face in faces
                      			if face.valid?
                      			  for edgeuse in face.outer_loop.edgeuses
                      				 if not edgeuse.partners[0] ### outermost face
                      					faces = faces - [face]
                      					loops = face.loops
                      					for loop in loops
                      					   for fac in faces
                      						  if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                      							 faces = faces - [fac]
                      							 fac.erase! if fac.valid?
                      							 ### fac abutts kept face so it must be erased...
                      						  end #if fac
                      					   end #for fac
                      					end #for loop
                      				 end #if outermost
                      			  end #for edgeuse
                      			end #if valid
                      		   end #for face
                      		}#times
                      		
                      		### FINALLY... SAVE IT INTO 'PEOPLE' AS A' SKP'
                      		d.save_as(File.join(ff, File.basename(name, ".*")+".skp"))
                      		
                      	}#names
                      	
                      	end#def
                      end#module
                      
                      

                      TIG

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                      • L Offline
                        Lersince1991
                        last edited by

                        SO MUCH BETTER!

                        Ok its getting there!

                        Its not working fully.
                        I have deleted parts of the script and tried it again at various stages.
                        I think the deleting the img edges after exploding isnt working. I think the newly created face needs to be intersected with the rest of the outline (found that the whole rectangle is one face and currently ignores the outline).

                        Can we add an intersect just after ### ADD IMAGE TEXTURES?

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          The img.explode ought to auto-intersect the image's face and the rest of the edges [I assume that the component 'outline' consists of just edges ??]
                          However, as you suggest... the following code inserted immediately after the 'img.explode' line of code, should ensure proper intersection, if it's possible...
                          t=Geom::Transformation.new() d.entities.intersect_with(false, t, d.entities, t, true, d.entities.to_a)

                          Things that might stop this being always effective are:
                          that the outline edges are not quite coplanar and therefore don't split the newly added image face:
                          the outline contains edges that are tiny in length, and thereby the Sketchup intersect method fails as both ends are deemed to be coincident and therefore the edge is not recognized and therefore no full loop is made as needed to hold a face...
                          If that's the case we can try to 'heal' tiny edges... but let's first see how the current fix-up ideas work... ๐Ÿ˜•

                          TIG

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                          • L Offline
                            Lersince1991
                            last edited by

                            Yeah the components are just faces after being importer as dwg.
                            I tried just to add the textures them intersect them individually and that worked hence the suggestion of an intersect.
                            So that should work!

                            But I did this and got an error:

                            
                            LukeR.importer
                            0001 vyonyx_couple_001.dwg
                            Error; #<NoMethodError; undefined method `transformation' for Geom;Module>
                            C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;32
                            C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;20;in `each'
                            C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;20;in `importer'
                            (eval);0
                            
                            

                            I obviously put them in wrong! Sorry ๐Ÿ˜ž

                            UPDATE: My guess is it needs a capital T on transformation
                            testing now

                            
                            ### Usage; Ruby Console type LukeR.importer
                            require('sketchup.rb')
                            module LukeR
                              def self.importer()
                              
                               model=Sketchup.active_model
                               defs=model.definitions
                               
                               ### PURGE UNUSED COMPONENTS [NOT NEEDED IF YOU DO IT MANUALLY FIRST]
                               #defs.purge_unused
                            
                               ### SETUP LIST OF NAMES etc
                               cnames=[]
                               defs.each{|d|cnames << d.name if File.extname(d.name).downcase == '.dwg'}
                               cnames.sort!
                            
                               fj='P;\02 General\Resource Library\People\JPEG' ### for images
                               ff='P;\02 General\Resource Library\People\Sketchup People' ### for saved SKPs
                               
                               cnames.each{|name|
                                  
                                  puts name
                                  
                                  ### SET UP defn etc
                                  d=defs[name]
                                  bb=Geom;;BoundingBox.new
                                  d.entities.each{|e|bb.add(e.bounds)}
                            
                                  ### ADD IMAGE TEXTURES
                                  img=d.entities.add_image(File.join(fj, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                                  img.explode
                                  t=Geom;;transformation.new()
                                  d.entities.intersect_with(false, t, d.entities, t, true, d.entities.to_a)
                                  
                                  ### REMOVE img's UNWANTED PERIMETER
                                  togos=[]
                                  d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                  d.entities.erase_entities(togos)
                                  
                                  ### ENSURE FACES ARE 'UP'
                                  d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                            
                                  ### STAND COMPONENT'S CONTENTS TO BE VERTICAL
                                  tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                                  d.entities.transform_entities(tr, d.entities.to_a)
                            
                                  ### MAKE IT A FACE-ME COMPONENT
                                  d.behavior.always_face_camera=true
                            
                                  ### REMOVE OUTER EDGES LEFT FROM EXPLODED IMAGE
                                  togos=[]
                                  d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                  d.entities.erase_entities(togos)
                            
                                  ### REMOVE ANY 'HOLES'
                                  faces=[]
                                  d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                                  (faces.length-1).times{
                                     for face in faces
                                     if face.valid?
                                       for edgeuse in face.outer_loop.edgeuses
                                         if not edgeuse.partners[0] ### outermost face
                                           faces = faces - [face]
                                           loops = face.loops
                                           for loop in loops
                                              for fac in faces
                                                if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                                  faces = faces - [fac]
                                                  fac.erase! if fac.valid?
                                                  ### fac abutts kept face so it must be erased...
                                                end #if fac
                                              end #for fac
                                           end #for loop
                                         end #if outermost
                                       end #for edgeuse
                                     end #if valid
                                     end #for face
                                  }#times
                                  
                                  ### FINALLY... SAVE IT INTO 'PEOPLE' AS A' SKP'
                                  d.save_as(File.join(ff, File.basename(name, ".*")+".skp"))
                                  
                               }#names
                               
                               end#def
                            end#module
                            
                            

                            It didnt do that before I added the intersect command

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              You are right it needs to be t=Geom::**T**ransformation.new()

                              TIG

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                              • L Offline
                                Lersince1991
                                last edited by

                                WOW!

                                ๐Ÿ˜„))))))))))

                                Ok So a few things, very nearly perfect now!
                                I have attached an image showing a new model which i dropped approx 50 people into (in less than a minute ๐Ÿ˜„)))))))

                                Issues:
                                1 - I believe some of the jpegs need cutting out better as some have tiny artifacts where they should be transparent. This is causing the bounding box of the outline and the jpeg of some images to be off. I will look into a quick way of doing this i photoshop. (They have all been trimmed but not sure how to batch trim/crop/remove the artifacts and images when all the image sizes are different etc... Might go to the photoshop forums for this.)

                                2 - I removed some of the script to try and correct it as it was not working before. It seems to delete everything so all the skp files are empty. I thought this was the removing holes script but I beleive it to be either: "### REMOVE img's UNWANTED PERIMETER", "### REMOVE OUTER EDGES LEFT FROM EXPLODED IMAGE" or "### REMOVE ANY 'HOLES'"

                                Further testing is needed to determine the culprite of the mass deleting issue.

                                HOWEVER (dont ask me why, I will look into it though)
                                All the components have successfully saved as perfect components with the exception of off centered jpeg textures - issue one as above. Something deleted the img borders but not sure what!

                                1. Would be useful to get better thumbnails of the components. As they are currently shown in the component library window as the original dwg outlines - needs updating? (see attached image)

                                2. The odd few are out of scale for example groups of people and people sitting down. This is not an issue as they are just odd ones and will be scaled down manually after ๐Ÿ˜„

                                
                                ### Usage; Ruby Console type LukeR.importer
                                require('sketchup.rb')
                                module LukeR
                                  def self.importer()
                                  
                                   model=Sketchup.active_model
                                   defs=model.definitions
                                   
                                   ### PURGE UNUSED COMPONENTS [NOT NEEDED IF YOU DO IT MANUALLY FIRST]
                                   #defs.purge_unused
                                
                                   ### SETUP LIST OF NAMES etc
                                   cnames=[]
                                   defs.each{|d|cnames << d.name if File.extname(d.name).downcase == '.dwg'}
                                   cnames.sort!
                                
                                   fj='P;\02 General\Resource Library\People\JPEG' ### for images
                                   ff='P;\02 General\Resource Library\Sketchup People' ### for saved SKPs
                                   
                                   cnames.each{|name|
                                      
                                      puts name
                                      
                                      ### SET UP defn etc
                                      d=defs[name]
                                      bb=Geom;;BoundingBox.new
                                      d.entities.each{|e|bb.add(e.bounds)}
                                
                                      ### ADD IMAGE TEXTURES
                                      img=d.entities.add_image(File.join(fj, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                                      img.explode
                                      t=Geom;;Transformation.new()
                                      d.entities.intersect_with(false, t, d.entities, t, true, d.entities.to_a)
                                      
                                      ### ENSURE FACES ARE 'UP'
                                      d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                                
                                      ### STAND COMPONENT'S CONTENTS TO BE VERTICAL
                                      tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                                      d.entities.transform_entities(tr, d.entities.to_a)
                                
                                      ### MAKE IT A FACE-ME COMPONENT
                                      d.behavior.always_face_camera=true
                                      
                                      ### FINALLY... SAVE IT INTO 'PEOPLE' AS A' SKP'
                                      d.save_as(File.join(ff, File.basename(name, ".*")+".skp"))
                                      
                                   }#names
                                   
                                   end#def
                                end#module
                                
                                

                                This code worked:


                                After import WOW!

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  I noticed you aren't 'hiding edges' anywhere...
                                  In this code
                                  d.entities.each{|e|e.reverse! if e.is_a?(Sketchup::Face) && e.normal!=Z_AXIS}
                                  adjust it to read like this
                                  d.entities.each{|e|e.reverse! if e.is_a?(Sketchup::Face) && e.normal!=Z_AXIS**; e.hidden=true if e.is_a?(Sketchup::Edge)**}
                                  This saves iterating everything another time, to optimize speed...

                                  Using a PNG image with a transparent background avoids the 'white-fringe' issues of poorly trimmed JPG images. It also allows potential holes to remain 'see-through', although the cutout's shadows won't then match, and PNG textured materials on faces never 'receive shadows' either...

                                  You should also add...
                                  **d.refresh_thumbnail**
                                  to get an updated thumbnail image ?
                                  Insert it just before the line that saves the SKP externally...
                                  d.save_as(...)

                                  Hope this helps...

                                  TIG

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                                  • L Offline
                                    Lersince1991
                                    last edited by

                                    I'm not sure I want to hide edges. Will have a think about that one!
                                    Mainly because I can always turn edges off on the style for the whole model.
                                    I will ask a collegue what they would prefer to do but nice to have the code there if he wants them hidden so thanks again! - I quite like the option of having them as silhuettes as well for more concept images (change style to hidden line)

                                    I will add the refresh thumbnail, cheers!

                                    I'm trying to think if I need them to receive shadows or not! - i dont think it matters, in which case I will probably change to png images. However it will solve half the issue; fill the white with transparency. But it wont get rid of the small artifacts so there will still be lots of images with off axis images. - a photoshop issue. But yeah I think your right, use pngs!

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                                    • L Offline
                                      Lersince1991
                                      last edited by

                                      As an alternative to hiding edges, Is it easy to move the edges to another layer to allow easy on/off of them? Just a thought.

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        hidn=model.layers.add("HIDN-LINE")### or whatever name you like! d.entities.each{|e|e.reverse! if e.is_a?(Sketchup::Face) && e.normal!=Z_AXIS; e.layer=hidn if e.is_a?(Sketchup::Edge)}

                                        TIG

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                                        • L Offline
                                          Lersince1991
                                          last edited by

                                          So just to confirm is this right:
                                          Will this keep the lines visible? I would like it to save the component with the lines as visible then hide the layer is needed. The name should probably be "People Outlines"

                                          Also while were at it is might be good to have the components on they're own layer "People"

                                          is this right?
                                          I haven't added anything to move the component default layer though.

                                          
                                          hidn=model.layers.add("People Outlines")### or whatever name you like!
                                          d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS; e.layer=hidn if e.is_a?(Sketchup;;Edge)}
                                          
                                          
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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            The layer 'hidn' is visible by default.
                                            You can name a layer whatever you like!
                                            I don't recommend that you put the 'faces' on another layer.
                                            Let the user decide how to layer their own model. With the face on Layer0 inside the component it assumes the instance's current layer anyway - that way you can then have two separate sets of 'people' assigned to different layers and switch between them...
                                            BUT if you really insist it's simple enough...

                                            hidn=model.layers.add("People Outlines")### or whatever name you like!
                                            peep=model.layers.add("People Images")### or whatever name you like!
                                            d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS; e.layer=hidn if e.is_a?(Sketchup;;Edge); e.layer=peep if e.is_a?(Sketchup;;Face);}
                                            
                                            

                                            ๐Ÿ˜•

                                            TIG

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