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    Complex scripting/plugin - to create a component library

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    • TIGT Offline
      TIG Moderator
      last edited by

      Sorry... you try. ๐Ÿ˜•
      I do have real [paid] work to do too...
      It's not that hard to take the bits and get a single working tool...
      It'll be good experience ๐Ÿ˜’

      TIG

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      • L Offline
        Lersince1991
        last edited by

        Done
        I think?

        ` ### PURGE UNUSED COMPONENTS
        Sketchup.active_model.definitions.purge_unused

        SETUP LIST OF NAMES

        model=Sketchup.active_model
        defs=model.definitions
        cnames=[]
        defs.each{|d|cnames << d.name}
        cnames.sort!

        f='P:\02 General\Resource Library\People\JPEG'
        cnames.each{|name|
        d=defs[name]
        bb=Gem::Boundingbox.new
        d.entities.each{|e|bb.add(e.bounds)}

        ADD IMAGE TEXTURES

        img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
        img.explode
        togos=[]
        d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup::Edge) and e.faces.length<2}
        d.entities.erase_entities(togos)
        d.entities.each{|e|e.reverse! if e.is_a?(Sketchup::Face) && e.normal!=Z_AXIS}

        STAND COMPONENT CONTENTS TO VERTICAL

        tr=Geom::Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
        d.entities.transform_entities(tr, d.entities.to_a)
        }

        FACE ME

        cnames.each{|name|
        defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
        }

        REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE

        img.explode
        togos=[]
        d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup::Edge) and e.faces.length<2}
        d.entities.erase_entities(togos)

        REMOVE HOLES

        faces=[]
        d.entities.each{|e|faces << e if e.is_a?(Sketchup::Face)}
        (faces.length-1).times{
        for face in faces
        if face.valid?
        for edgeuse in face.outer_loop.edgeuses
        if not edgeuse.partners[0] ### outermost face
        faces = faces - [face]
        loops = face.loops
        for loop in loops
        for fac in faces
        if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
        faces = faces - [fac]
        fac.erase! if fac.valid?
        ### fac abutts kept face so it must be erased...
        end #if fac
        end #for fac
        end #for loop
        end #if outermost
        end #for edgeuse
        end #if valid
        end #for face
        }#times`

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        • TIGT Offline
          TIG Moderator
          last edited by

          Needs testing - but looks reasonably convincing...
          Indent the various parts of the code to make it 'readable'...
          [Get Notepad++ - recommended for code editing etc]
          Put your code inside a module thus:

          module LukeR
            def self.importer()
              ### add your code here
            end
          end
          

          Usage: in the Ruby Console type LukeR.importer + <enter>

          Change its name[s] as desired...

          Later you can add your own new methods too like LukeR.discombobulator ๐Ÿ˜‰

          TIG

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          • TIGT Offline
            TIG Moderator
            last edited by

            Last couple of points.
            Using jpeg images as textures allows the faces to display received shadows [provided the containing object is set to do so too].
            Using png images means they don't take shadows at all - the advantage is that they can have a transparent background so small 'holes' will be 'see-through' even if the face has no corresponding small hole.

            The other issue is hiding the edges of the faces within the component.
            This easily done by adding a block of code near the end of each definition's processing...
            d.entities.each{|e|e.hidden=true if e.is_a?(Sketchup::Edge)}
            Only the component's faces are visible.
            If View > Hidden Geometry is set ON the edges display as 'dotted' lines

            TIG

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            • L Offline
              Lersince1991
              last edited by

              Managed to use a batch action in illustrator to successfully ungroup/explode all the components so that issue is solved.

              Just tried saving the file as a .rb in the plugins folder and got and error. I am really not sure what I sould really do? Does the file name matter?

              
              module LukeR
                def self.importer()
              
              ### PURGE UNUSED COMPONENTS
              Sketchup.active_model.definitions.purge_unused
              
              ### SETUP LIST OF NAMES
              model=Sketchup.active_model
              defs=model.definitions
              cnames=[]
              defs.each{|d|cnames << d.name}
              cnames.sort!
              
              f='P;\02 General\Resource Library\People\JPEG'
              cnames.each{|name|
              	d=defs[name]
              	bb=Gem;;Boundingbox.new
              	d.entities.each{|e|bb.add(e.bounds)}
              	### ADD IMAGE TEXTURES
              	img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
              	img.explode
              	togos=[]
              	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
              	d.entities.erase_entities(togos)
              	d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
              	### STAND COMPONENT CONTENTS TO VERTICAL
              	tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
              	d.entities.transform_entities(tr, d.entities.to_a)
              	}
              
              ### FACE ME
              cnames.each{|name|
              	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
              	}
              
              ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
              img.explode
              	togos=[]
              	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
              	d.entities.erase_entities(togos)
              
              ### REMOVE HOLES
              faces=[]
              d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
              (faces.length-1).times{
                 for face in faces
                  if face.valid?
                    for edgeuse in face.outer_loop.edgeuses
                       if not edgeuse.partners[0] ### outermost face
                          faces = faces - [face]
                          loops = face.loops
                          for loop in loops
                             for fac in faces
                                if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                   faces = faces - [fac]
                                   fac.erase! if fac.valid?
                                   ### fac abutts kept face so it must be erased...
                                end #if fac
                             end #for fac
                          end #for loop
                       end #if outermost
                    end #for edgeuse
                  end #if valid
                 end #for face
              }#times
              
              end
              end
              
              

              ERROR

              
              LukeR.importer
              Error; #<NameError; C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;17;in `importer'; uninitialized constant LukeR;;Gem>
              C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;17
              C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `each'
              C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `importer'
              (eval);0
              
              

              Nearly there now!
              Thanks again TIG ๐Ÿ˜„

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              • TIGT Offline
                TIG Moderator
                last edited by

                Typo
                bb=Gem::Boundingbox.new
                should be
                bb=Geom::Boundingbox.new
                ๐Ÿ˜’

                The error messages show what's wrong 'Gem' and the line number - here '17'...

                TIG

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                • L Offline
                  Lersince1991
                  last edited by

                  Ahh thank you. Will try again.
                  I looked there and thought it was the double "::" that was the issue ๐Ÿ˜„

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                  • L Offline
                    Lersince1991
                    last edited by

                    I got the same error:

                    
                    LukeR.importer
                    Error; #<NoMethodError; undefined method `new' for ;Boundingbox;Symbol>
                    C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;17
                    C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `each'
                    C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `importer'
                    (eval);17
                    
                    
                    
                    module LukeR
                      def self.importer()
                    
                    ### PURGE UNUSED COMPONENTS
                    Sketchup.active_model.definitions.purge_unused
                    
                    ### SETUP LIST OF NAMES
                    model=Sketchup.active_model
                    defs=model.definitions
                    cnames=[]
                    defs.each{|d|cnames << d.name}
                    cnames.sort!
                    
                    f='P;\02 General\Resource Library\People\JPEG'
                    cnames.each{|name|
                     d=defs[name]
                     bb=Geom;;Boundingbox.new
                     d.entities.each{|e|bb.add(e.bounds)}
                    
                     ### ADD IMAGE TEXTURES
                     img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                     img.explode
                     togos=[]
                     d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                     d.entities.erase_entities(togos)
                     d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                    
                     ### STAND COMPONENT CONTENTS TO VERTICAL
                     tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
                     d.entities.transform_entities(tr, d.entities.to_a)
                     }
                    
                    ### FACE ME
                    cnames.each{|name|
                    	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                    	}
                    
                    ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                    img.explode
                    	togos=[]
                    	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                    	d.entities.erase_entities(togos)
                    
                    ### REMOVE HOLES
                    faces=[]
                    d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                    (faces.length-1).times{
                       for face in faces
                        if face.valid?
                          for edgeuse in face.outer_loop.edgeuses
                             if not edgeuse.partners[0] ### outermost face
                                faces = faces - [face]
                                loops = face.loops
                                for loop in loops
                                   for fac in faces
                                      if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                         faces = faces - [fac]
                                         fac.erase! if fac.valid?
                                         ### fac abutts kept face so it must be erased...
                                      end #if fac
                                   end #for fac
                                end #for loop
                             end #if outermost
                          end #for edgeuse
                        end #if valid
                       end #for face
                    }#times
                    
                    end
                    end
                    
                    
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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      If you read it although it's the same line of code it is ANOTHER error!
                      Another daft typo!
                      It should actually be Bounding**B**ox
                      NOT
                      Boundingbox
                      So the line should be
                      bb=Geom::BoundingBox.new

                      I didn't spot that either... ๐Ÿ˜’

                      Incidentally the double :: is used to show the Module::Class
                      A . shows the method [def] thus:
                      Module::Class.method()
                      You can also have a Module.method()
                      Sketchup and its related modules, like Geom, have both classes/methods and methods...

                      The 'o' was simply missed out of the 'Geom' module's name, causing the error...
                      When testing a script the line references in errors are very useful [Notepad++ will display line numbers under one of it's Settings...]
                      A , instead of a . [or vice versa], a missing ( or } etc, a simple spelling error etc, can mess everything up big time... But if you know the line you can usually find the error easily...

                      TIG

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                      • L Offline
                        Lersince1991
                        last edited by

                        Ah ok Thankyou, I didn't realise it was case sensitive on commands! Will try again ๐Ÿ˜„

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                        • L Offline
                          Lersince1991
                          last edited by

                          Can't work this one out:

                          
                          LukeR.importer
                          C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;21; warning; Could not create Image for P;/02 General/Resource Library/People/JPEG/JPEG.jpg
                          
                          Error; #<NoMethodError; undefined method `explode' for nil;NilClass>
                          C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;22
                          C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `each'
                          C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `importer'
                          (eval);0
                          
                          
                          
                          module LukeR
                            def self.importer()
                          
                          ### PURGE UNUSED COMPONENTS
                          Sketchup.active_model.definitions.purge_unused
                          
                          ### SETUP LIST OF NAMES
                          model=Sketchup.active_model
                          defs=model.definitions
                          cnames=[]
                          defs.each{|d|cnames << d.name}
                          cnames.sort!
                          
                          f='P;\02 General\Resource Library\People\JPEG'
                          cnames.each{|name|
                           d=defs[name]
                           bb=Geom;;BoundingBox.new
                           d.entities.each{|e|bb.add(e.bounds)}
                          
                           ### ADD IMAGE TEXTURES
                           img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                           img.explode
                           togos=[]
                           d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                           d.entities.erase_entities(togos)
                           d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                          
                           ### STAND COMPONENT CONTENTS TO VERTICAL
                           tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
                           d.entities.transform_entities(tr, d.entities.to_a)
                           }
                          
                          ### FACE ME
                          cnames.each{|name|
                          	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                          	}
                          
                          ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                          img.explode
                          	togos=[]
                          	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                          	d.entities.erase_entities(togos)
                          
                          ### REMOVE HOLES
                          faces=[]
                          d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                          (faces.length-1).times{
                             for face in faces
                              if face.valid?
                                for edgeuse in face.outer_loop.edgeuses
                                   if not edgeuse.partners[0] ### outermost face
                                      faces = faces - [face]
                                      loops = face.loops
                                      for loop in loops
                                         for fac in faces
                                            if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                               faces = faces - [fac]
                                               fac.erase! if fac.valid?
                                               ### fac abutts kept face so it must be erased...
                                            end #if fac
                                         end #for fac
                                      end #for loop
                                   end #if outermost
                                end #for edgeuse
                              end #if valid
                             end #for face
                          }#times
                          
                          end
                          end
                          
                          
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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            It's because it's another typo !
                            Line#21 should read
                            img=d.entities.add_image(File.join(f, File.basename(**name**, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                            ๐Ÿ˜• sorry...

                            TIG

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                            • L Offline
                              Lersince1991
                              last edited by

                              Got some more issues TIG ๐Ÿ˜„
                              Its getting there!

                              1. It was rotating them the wrong angle so I change "-90" to "90" - so this is solved.

                              2. The result is just one component left - dont know where everything else went ๐Ÿ˜ฎ

                              3. For the one component that is left the face me doesnt seem to be working

                              4. I don't think it likes the img.explode on line 39

                              
                              LukeR.importer
                              Error; #<NameError; undefined local variable or method `img' for LukeR;Module>
                              C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;39
                              (eval);0
                              
                              
                              
                              module LukeR
                                def self.importer()
                              
                              ### PURGE UNUSED COMPONENTS
                              Sketchup.active_model.definitions.purge_unused
                              
                              ### SETUP LIST OF NAMES
                              model=Sketchup.active_model
                              defs=model.definitions
                              cnames=[]
                              defs.each{|d|cnames << d.name}
                              cnames.sort!
                              
                              f='P;\02 General\Resource Library\People\JPEG'
                              cnames.each{|name|
                               d=defs[name]
                               bb=Geom;;BoundingBox.new
                               d.entities.each{|e|bb.add(e.bounds)}
                              
                              ### ADD IMAGE TEXTURES
                               img=d.entities.add_image(File.join(f, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                               img.explode
                               togos=[]
                               d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                               d.entities.erase_entities(togos)
                               d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                              
                              ### STAND COMPONENT CONTENTS TO VERTICAL
                               tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                               d.entities.transform_entities(tr, d.entities.to_a)
                               }
                              
                              ### FACE ME
                               cnames.each{|name|
                              	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                              	}
                              
                              ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                               img.explode
                              	togos=[]
                              	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                              	d.entities.erase_entities(togos)
                              
                              ### REMOVE HOLES
                              faces=[]
                              d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                              (faces.length-1).times{
                                 for face in faces
                                  if face.valid?
                                    for edgeuse in face.outer_loop.edgeuses
                                       if not edgeuse.partners[0] ### outermost face
                                          faces = faces - [face]
                                          loops = face.loops
                                          for loop in loops
                                             for fac in faces
                                                if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                                   faces = faces - [fac]
                                                   fac.erase! if fac.valid?
                                                   ### fac abutts kept face so it must be erased...
                                                end #if fac
                                             end #for fac
                                          end #for loop
                                       end #if outermost
                                    end #for edgeuse
                                  end #if valid
                                 end #for face
                              }#times
                              
                              end
                              end
                              
                              

                              Progress.jpg

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                I would have thought -90.degrees was the correct angle... but if +90 works use it ๐Ÿ˜‰

                                I'm not sure how you are adding the initial components - importing as dxf/dwg outline ?
                                Before you add the images to their matching components made from the CAD files... do you have one of every type of component in the model ?? Remember this code is just to add an image to each preexisting component with the same name...

                                You have a spurious img.explode line of code at line#39 remove it: it must have got copied down from where it's used earlier... and I'd not noticed it before...

                                There's currently no code to make each component a 'faceme' type...
                                If you want that, then in the block {} that's processing the definition 'd' add a line
                                d.behavior.always_face_camera=true
                                ๐Ÿค“

                                TIG

                                1 Reply Last reply Reply Quote 0
                                • L Offline
                                  Lersince1991
                                  last edited by

                                  @unknownuser said:

                                  I'm not sure how you are adding the initial components - importing as dxf/dwg outline ?
                                  Before you add the images to their matching components made from the CAD files... do you have one of every type of component in the model ?? Remember this code is just to add an image to each preexisting component with the same name...

                                  The .dwg files are imported into sketchup pro. But I used a batch import command I found elsewhere and it seems to work well. It will import every .dwg file in a selected folder, it imports all of these files into the current model - I used a new file so theres nothing else in it (apart from the default 2d woman!, but she got deleted). Each .dwg file is made into a component with the same name as the .dwg file. - so this should all match up with the file names of the jpegs in P:\02 General\Resource Library\People\JPEG
                                  I have also attached an image that should help show what the sketchup model is like.
                                  These components are all just outlines with no faces. just lines.

                                  example:
                                  0001 vyonyx_couple_001.jpg
                                  goes with
                                  0001 vyonyx_couple_001.dwg

                                  Hope this helps.

                                  @unknownuser said:

                                  You have a spurious img.explode line of code at line#39 remove it: it must have got copied down from where it's used earlier... and I'd not noticed it before...

                                  Ok will delete it.

                                  @unknownuser said:

                                  There's currently no code to make each component a 'faceme' type...
                                  If you want that, then in the block {} that's processing the definition 'd' add a line
                                  d.behavior.always_face_camera=true
                                  ๐Ÿค“

                                  Sorry I dont understand this ๐Ÿ˜„
                                  Shall I copy d.behavior.always_face_camera=true into the script? where does it go?

                                  If it helps I have also found that it is creating a file in "P:\02 General\Resource Library\People\JPEG" called "JPEG.skp" - this is empty though.

                                  If something is trying to save the components as .skp files, dont worry about this as long as they are in the same model I can just save all the components in the model via the components window.

                                  Heres the current code:

                                  
                                  module LukeR
                                    def self.importer()
                                  
                                  ### PURGE UNUSED COMPONENTS
                                  Sketchup.active_model.definitions.purge_unused
                                  
                                  ### SETUP LIST OF NAMES
                                  model=Sketchup.active_model
                                  defs=model.definitions
                                  cnames=[]
                                  defs.each{|d|cnames << d.name}
                                  cnames.sort!
                                  
                                  f='P;\02 General\Resource Library\People\JPEG'
                                  cnames.each{|name|
                                   d=defs[name]
                                   bb=Geom;;BoundingBox.new
                                   d.entities.each{|e|bb.add(e.bounds)}
                                  
                                  ### ADD IMAGE TEXTURES
                                   img=d.entities.add_image(File.join(f, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                                   img.explode
                                   togos=[]
                                   d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                   d.entities.erase_entities(togos)
                                   d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                                  
                                  ### STAND COMPONENT CONTENTS TO VERTICAL
                                   tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                                   d.entities.transform_entities(tr, d.entities.to_a)
                                   }
                                  
                                  ### FACE ME
                                   cnames.each{|name|
                                  	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                                  	}
                                  
                                  ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                                  	togos=[]
                                  	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                  	d.entities.erase_entities(togos)
                                  
                                  ### REMOVE HOLES
                                  faces=[]
                                  d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                                  (faces.length-1).times{
                                     for face in faces
                                      if face.valid?
                                        for edgeuse in face.outer_loop.edgeuses
                                           if not edgeuse.partners[0] ### outermost face
                                              faces = faces - [face]
                                              loops = face.loops
                                              for loop in loops
                                                 for fac in faces
                                                    if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                                       faces = faces - [fac]
                                                       fac.erase! if fac.valid?
                                                       ### fac abutts kept face so it must be erased...
                                                    end #if fac
                                                 end #for fac
                                              end #for loop
                                           end #if outermost
                                        end #for edgeuse
                                      end #if valid
                                     end #for face
                                  }#times
                                  
                                  end
                                  end
                                  
                                  

                                  alldwgfiles.jpg

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    You have got some of your coding steps in a tangle...
                                    I'll fix it and post a working [hopefully] version soonest...

                                    Incidentally, you don't need to open SketchUp with 'the 2d-woman' etc.
                                    You can delete her, Model Info > Statistics > Purge Unused...
                                    Then set other values exactly as desired - Units, number of dp's, no-snapping, no-unit-suffix, Text font/size, Dimension defaults etc.
                                    Then under File > Save as Template. Under Preferences set that as your default template, thereafter every time you open a new SKP it will be empty and have the exact settings you prefer...

                                    TIG

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                                    • L Offline
                                      Lersince1991
                                      last edited by

                                      Ok Thank you!!!!!!!!

                                      ~~I have used sketchup for 5 years and never bothered to change the default style! ๐Ÿ˜ฎ
                                      Thanks ~~
                                      CHANGED!

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        Here it is:
                                        I can't try it because I have no paired dwg/image sets...

                                        ### Usage; Ruby Console type LukeR.importer
                                        require('sketchup.rb')
                                        module LukeR
                                          def self.importer()
                                          
                                        	model=Sketchup.active_model
                                        	defs=model.definitions
                                        	
                                        	### PURGE UNUSED COMPONENTS [NOT NEEDED IF YOU DO IT MANUALLY FIRST]
                                        	#defs.purge_unused
                                        
                                        	### SETUP LIST OF NAMES etc
                                        	cnames=[]
                                        	defs.each{|d|cnames << d.name if File.extname(d.name).downcase == '.dwg'}
                                        	cnames.sort!
                                        
                                        	fj='P;\02 General\Resource Library\People\JPEG' ### for images
                                        	ff='P;\02 General\Resource Library\People' ### for saved SKPs
                                        	
                                        	cnames.each{|name|
                                        		
                                        		puts name
                                        		
                                        		### SET UP defn etc
                                        		d=defs[name]
                                        		bb=Geom;;BoundingBox.new
                                        		d.entities.each{|e|bb.add(e.bounds)}
                                        
                                        		### ADD IMAGE TEXTURES
                                        		img=d.entities.add_image(File.join(fj, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                                        		img.explode
                                        		
                                        		### REMOVE img's UNWANTED PERIMETER
                                        		togos=[]
                                        		d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                        		d.entities.erase_entities(togos)
                                        		
                                        		### ENSURE FACES ARE 'UP'
                                        		d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                                        
                                        		### STAND COMPONENT'S CONTENTS TO BE VERTICAL
                                        		tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                                        		d.entities.transform_entities(tr, d.entities.to_a)
                                        
                                        		### MAKE IT A FACE-ME COMPONENT
                                        		d.behavior.always_face_camera=true
                                        
                                        		### REMOVE ANY 'HOLES'
                                        		faces=[]
                                        		d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                                        		(faces.length-1).times{
                                        		   for face in faces
                                        			if face.valid?
                                        			  for edgeuse in face.outer_loop.edgeuses
                                        				 if not edgeuse.partners[0] ### outermost face
                                        					faces = faces - [face]
                                        					loops = face.loops
                                        					for loop in loops
                                        					   for fac in faces
                                        						  if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                        							 faces = faces - [fac]
                                        							 fac.erase! if fac.valid?
                                        							 ### fac abutts kept face so it must be erased...
                                        						  end #if fac
                                        					   end #for fac
                                        					end #for loop
                                        				 end #if outermost
                                        			  end #for edgeuse
                                        			end #if valid
                                        		   end #for face
                                        		}#times
                                        		
                                        		### FINALLY... SAVE IT INTO 'PEOPLE' AS A' SKP'
                                        		d.save_as(File.join(ff, File.basename(name, ".*")+".skp"))
                                        		
                                        	}#names
                                        	
                                        	end#def
                                        end#module
                                        
                                        

                                        TIG

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                                        • L Offline
                                          Lersince1991
                                          last edited by

                                          SO MUCH BETTER!

                                          Ok its getting there!

                                          Its not working fully.
                                          I have deleted parts of the script and tried it again at various stages.
                                          I think the deleting the img edges after exploding isnt working. I think the newly created face needs to be intersected with the rest of the outline (found that the whole rectangle is one face and currently ignores the outline).

                                          Can we add an intersect just after ### ADD IMAGE TEXTURES?

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            The img.explode ought to auto-intersect the image's face and the rest of the edges [I assume that the component 'outline' consists of just edges ??]
                                            However, as you suggest... the following code inserted immediately after the 'img.explode' line of code, should ensure proper intersection, if it's possible...
                                            t=Geom::Transformation.new() d.entities.intersect_with(false, t, d.entities, t, true, d.entities.to_a)

                                            Things that might stop this being always effective are:
                                            that the outline edges are not quite coplanar and therefore don't split the newly added image face:
                                            the outline contains edges that are tiny in length, and thereby the Sketchup intersect method fails as both ends are deemed to be coincident and therefore the edge is not recognized and therefore no full loop is made as needed to hold a face...
                                            If that's the case we can try to 'heal' tiny edges... but let's first see how the current fix-up ideas work... ๐Ÿ˜•

                                            TIG

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