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    Launch animation

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    • inteloideI Offline
      inteloide
      last edited by

      ok, by changing to :
      @xg=0 if @xg>pages.size-1

      all pages are activated, but without any break between each of them. (it's like it goes directly to the last page). How to implement a break ?
      Also it doesn't loop : when the last page is shown, it stops (doesn't loop). Any reason why ?

      Thanks again.
      I will post my complete plugin when finish. Actually it's based on mover.rb plugin (to move components between pages) but I wanted to add a toolbar to have all tool within on click.

      Humanity will do a huge step when the IT professionals will understand that computers are tools...

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      • TIGT Online
        TIG Moderator
        last edited by

        Read the Page section of the API.
        page.delay_time gives the time to delay between pages [there is also transition_time], you could try using it/them between page changes, using a UI.start_timer(...){...} for each page ? [untested]...
        If it's -1 you need to also get the model's page-options to find what the default value is...
        Sketchup.active_model.options["SlideshowOptions"]["SlideTime"]
        Sketchup.active_model.options["PageOptions"]["TransitionTime"]
        etc

        TIG

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        • inteloideI Offline
          inteloide
          last edited by

          Thanks TIG for telling me to look at Page API, because I thought it was only a collection (Pages) and not an entity.

          So at the end, the solution I found is the following one :

          def lire_anim (p) model = Sketchup.active_model pages = model.pages pages.selected_page = pages[p] if p<pages.size-1 then id = UI.start_timer(Sketchup.active_model.options["PageOptions"]["TransitionTime"], false) { lire_anim(p+1) } end end

          and to launch : lire_anim(0)

          Now, I need to find a way to stop animation while it's running...

          Humanity will do a huge step when the IT professionals will understand that computers are tools...

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          • TIGT Online
            TIG Moderator
            last edited by

            You also need to understand view.animation= etc...
            https://developers.google.com/sketchup/docs/ourdoc/view#animation=
            Add this into your script's methods

            animation = Anima.new()
             model = Sketchup.active_model
             view = model.active_view
             anim = view.animation=animation
             if (anim)
               UI.messagebox anim
             else
               UI.messagebox "Failure"
             end
            

            To cancel the current view's animation use view.animation=nil

            TIG

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            • inteloideI Offline
              inteloide
              last edited by

              I'm close to the aim !
              I have 2 issues :
              1-When start the animation it goes to "stop" subrouting but it doesn't stop animation ...?!
              2-When setting view.animation to nil, it' doesn't stop... ?!

              Again your help is welcome !

              class Class_Run_Animation def initialize puts "Start of animation" show_scene(0) end def show_scene(p) puts "Go to scene #{p}" pages = Sketchup.active_model.pages pages.selected_page = pages[p] if p<pages.size-1 then id = UI.start_timer(Sketchup.active_model.options["PageOptions"]["TransitionTime"], false) { show_scene(p+1) } return true else puts "End of loop" return false end end def stop puts "Loop stopped" return false end end

              Humanity will do a huge step when the IT professionals will understand that computers are tools...

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              • TIGT Online
                TIG Moderator
                last edited by

                You loop through the pages and then return false, this stops it, you never call stop, and don't really need to...
                You should only use the initialize() method to set up @ variables etc, if needed...
                You have dropped the def nextFrame(view)... Why? I think this is confusing the issue... Using it would let you create an animation class object that you could assign to the view [looping through the scenes [pages] etc] in some separate code with view.animation=Class_Run_Animation.new(), then you can later cancel with view.animation=nil.
                The separate code used would be something like:

                module Inteloide
                  def self.start_animation()
                    Sketchup.active_model.active_view.animation=Class_Run_Animation.new()
                  end
                  def self.end_animation()
                    Sketchup.active_model.active_view.animation=nil
                  end
                end
                

                Used in the console [or added to a toolbar command] as
                Inteloide.start_animation
                and
                Inteloide.stop_animation
                Your earlier code could be readily adapted to do this...

                TIG

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                • inteloideI Offline
                  inteloide
                  last edited by

                  ok, I changed to an animation class, but it still don't stop
                  I think the issue comes from the start_timer which start the procedure even if animation is stopped.

                  ` class Class_Run_Animation
                  def initialize
                  puts "Start of animation"
                  #show_scene(0)
                  @p=0
                  end

                  def nextFrame(view)
                  puts "Go to scene #{@p}"
                  pages = Sketchup.active_model.pages
                  pages.selected_page = pages[@p]
                  if @p<pages.size-1 then
                  @p+=1
                  id = UI.start_timer(Sketchup.active_model.options["PageOptions"]["TransitionTime"], false) { nextFrame(view) }
                  return true
                  else
                  puts "End of loop"
                  return false
                  end
                  end
                  end

                  module Inteloide
                  def self.start_animation()
                  Sketchup.active_model.active_view.animation=Class_Run_Animation.new()
                  end
                  def self.stop_animation()
                  Sketchup.active_model.active_view.animation=nil
                  end
                  end`

                  Humanity will do a huge step when the IT professionals will understand that computers are tools...

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                  • TIGT Online
                    TIG Moderator
                    last edited by

                    You've made it iterate itself!
                    Try something like this...

                    
                    def initialize()
                      @model=Sketchup.active_model
                      @pages = Sketchup.active_model.pages
                      @po=@model.options["PageOptions"]
                    end
                    def nextFrame(view)
                      while view
                        @pages.to_array.each_with_index{|page, i|
                          next unless page.name==page.label ### (SKIP)
                          puts page.name
                          @pages.selected_page = @pages[i]
                          UI.start_timer(@po["TransitionTime"],false){###}### wait for a time
                        }
                      end#while
                    end
                    

                    or similar...

                    TIG

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                    • inteloideI Offline
                      inteloide
                      last edited by

                      Well, I'm lost ;o)

                      what is the aim of this loop :
                      @pages.to_array.each_with_index{|page, i|
                      next unless page.name==page.label ### (SKIP)

                      what do you put instead of "###" in the code :
                      UI.start_timer(@po["TransitionTime"],false){###}
                      (I put nextFrame(view) because if not the animation doesn't continue)

                      Humanity will do a huge step when the IT professionals will understand that computers are tools...

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                      • inteloideI Offline
                        inteloide
                        last edited by

                        Maybe it's because I don't understand how sketchup makes the loop for an animation, what's happen after nextframe is called and run ? I'm lost in fact.... ๐Ÿ˜ฎ(

                        Humanity will do a huge step when the IT professionals will understand that computers are tools...

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                        • TIGT Online
                          TIG Moderator
                          last edited by

                          Maybe I confused you with the addition of
                          next unless page.name==page.label ### (SKIP)
                          All this does is NOT display the page IF the name and label don't match.
                          A page's name and its label are the same UNLESS the page has be marked NOT to be included in the animation in the Scene-Manager dialog - it then has the name labeled inside () - so you won't show it...
                          The ### is a 'rem' statement - a 'comment' after the code so what follows is ignored...

                          The next part:
                          puts page.name
                          simply displays the name of the scene it's processing in the Ruby Console
                          Then:
                          @pages.selected_page = @pages[i]
                          sets the selected page to be the current pages 'item' [by index 'i'] in the list of pages...
                          Next:
                          UI.start_timer(@po["TransitionTime"],false){###}### wait for a time
                          The timer starts a pause - the rem ### at the end is as above...
                          ON reflection... I appreciate that this final part is wrong. ๐Ÿ˜ฎ
                          Because the timer then runs outside of the main loop !
                          Perhaps using:
                          sleep(@po["TransitionTime"])
                          instead, might work instead ?? This stop processing for that long before the next page is set 'selected'. ๐Ÿ˜•

                          TIG

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                          • inteloideI Offline
                            inteloide
                            last edited by

                            Hi,

                            I didn't saw your answer but I produced this code...
                            I post it for your information...but I will work on your answer

                            So, my code, as it is now (please don't blame me using a global variable... ๐Ÿ˜‰ )

                            ` class Class_Run_Animation
                            def initialize
                            puts "Start of animation v1"
                            @p=0
                            @id=0
                            end

                            def nextFrame(view)
                            if $inteloide_cont==true then
                            puts "Go to scene #{@p}"
                            pages = Sketchup.active_model.pages

                              pages.selected_page = pages[@p]
                              if @p<pages.size-1 then
                                @p+=1
                                @id=UI.start_timer(Sketchup.active_model.options["PageOptions"]["TransitionTime"]+Sketchup.active_model.options["SlideshowOptions"]["SlideTime"], false) { nextFrame(view) }
                                return true
                              else        
                                puts "End of loop"
                                return false
                              end
                            else
                              puts "stop animation"
                              @id=UI.start_timer(1, false) { nextFrame(view) }
                            end
                            

                            end
                            end

                            module Inteloide
                            def self.start_animation()
                            $inteloide_cont=true
                            Sketchup.active_model.active_view.animation=Class_Run_Animation.new()
                            end
                            def self.stop_animation()
                            $inteloide_cont=false
                            Sketchup.active_model.active_view.animation=nil
                            end
                            def self.pause_animation()
                            $inteloide_cont = !($inteloide_cont)
                            puts $bg_cont
                            end
                            end`

                            Humanity will do a huge step when the IT professionals will understand that computers are tools...

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