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    Vitra Repos Render

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    • renderizaR
      renderiza
      last edited by

      Modeling organic stuff like this can be very difficult...Well done!

      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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      • ely862meE
        ely862me
        last edited by

        @unknownuser said:

        Modeling organic stuff like this can be very difficult...Well done!

        Actually with the new tools on board , this has become fairly simple !

        Pretty nice render Jo-Ke ! I think the texture could have had some benefit with a bump or some more roughness .

        Elisei (sketchupper)


        Before no life was done on Earth it was THE LIFE ITSELF...GOD
        Come and See EliseiDesign

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        • hellnbakH
          hellnbak
          last edited by

          Nice render jo-ke πŸ‘ . Although not the kind of chair I would choose for my home (I like big overstuffed comfy-cozy stuff). Don't know about Germany, but here in America it would have to have five legs (or maybe it's ten by now)

          A question - what happened in the top corner?
          vitra-render003pp a.jpg
          Yeah, I are nitpicky - it's my job

          "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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          • pilouP
            pilou
            last edited by

            Very cool site this Vitra.com ! 😎

            Model By Maarten Van Severen
            πŸ˜‰
            chaise.jpg

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • jo-keJ
              jo-ke
              last edited by

              This is a common problem while importing as 3ds:


              vitra-render004.jpg

              http://www.zz7.de

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              • olisheaO
                olishea
                last edited by

                why don't you try modeling the seam jo-ke?

                tube along path and some intersections will do it.

                oli

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                • jo-keJ
                  jo-ke
                  last edited by

                  Oli, you're right.

                  I colored the seem now.

                  And closed the holes with "make faces"


                  vitra-render005.jpg

                  http://www.zz7.de

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                  • jo-keJ
                    jo-ke
                    last edited by

                    and with twilightsetting #9


                    vitra-render006pp.jpg

                    http://www.zz7.de

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                    • pbacotP
                      pbacot
                      last edited by

                      Nice. and thanks for the vitra site. How did you color the seams? Were they already polygons?

                      I think it looks quite plush and confortable.

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • unrealVizU
                        unrealViz
                        last edited by

                        The material looks much better now!

                        http://www.unrealviz.blogspot.com

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                        • jo-keJ
                          jo-ke
                          last edited by

                          @pbacot said:

                          Nice. and thanks for the vitra site. How did you color the seams? Were they already polygons?

                          I think it looks quite plush and confortable.

                          Yes they were already grouped.

                          I resized the texture for a better appearance

                          http://www.zz7.de

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                          • Bryan KB
                            Bryan K
                            last edited by

                            Amazing job!

                            See my portfolio at https://delphiscousin.blogspot.com/

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                            • cheddaC
                              chedda
                              last edited by

                              By the way Jo-ke if you bring the model in at a higher scale it often does not corrupt the geometry like you saw. I often bring in .3ds files and then explode scale & regroup.

                              Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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