Vitra Repos Render
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A quick render of a model of Vitra
rendered in twilight render preset 9
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this is a pic of the chair.
I downloaded the 3ds from the vitra site,converted it to skp and set the materials to render
The fabric is a fleece.
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Nice render - did you modelled this?
I like it, although I've got a problem with recognizing this gray material - it has some parts looking almost shiny, but most of it is mat. I don't know the design and the real chair - do you have some links to real-life images? -
Modeling organic stuff like this can be very difficult...Well done!
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@unknownuser said:
Modeling organic stuff like this can be very difficult...Well done!
Actually with the new tools on board , this has become fairly simple !
Pretty nice render Jo-Ke ! I think the texture could have had some benefit with a bump or some more roughness .
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Nice render jo-ke . Although not the kind of chair I would choose for my home (I like big overstuffed comfy-cozy stuff). Don't know about Germany, but here in America it would have to have five legs (or maybe it's ten by now)
A question - what happened in the top corner?
Yeah, I are nitpicky - it's my job -
Very cool site this Vitra.com !
Model By Maarten Van Severen
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This is a common problem while importing as 3ds:
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why don't you try modeling the seam jo-ke?
tube along path and some intersections will do it.
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Oli, you're right.
I colored the seem now.
And closed the holes with "make faces"
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and with twilightsetting #9
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Nice. and thanks for the vitra site. How did you color the seams? Were they already polygons?
I think it looks quite plush and confortable.
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The material looks much better now!
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@pbacot said:
Nice. and thanks for the vitra site. How did you color the seams? Were they already polygons?
I think it looks quite plush and confortable.
Yes they were already grouped.
I resized the texture for a better appearance
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Amazing job!
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By the way Jo-ke if you bring the model in at a higher scale it often does not corrupt the geometry like you saw. I often bring in .3ds files and then explode scale & regroup.
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