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    Vitra Repos Render

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    • unrealVizU Offline
      unrealViz
      last edited by

      Nice render - did you modelled this?
      I like it, although I've got a problem with recognizing this gray material - it has some parts looking almost shiny, but most of it is mat. I don't know the design and the real chair - do you have some links to real-life images?

      http://www.unrealviz.blogspot.com

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      • renderizaR Offline
        renderiza
        last edited by

        Modeling organic stuff like this can be very difficult...Well done!

        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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        • ely862meE Offline
          ely862me
          last edited by

          @unknownuser said:

          Modeling organic stuff like this can be very difficult...Well done!

          Actually with the new tools on board , this has become fairly simple !

          Pretty nice render Jo-Ke ! I think the texture could have had some benefit with a bump or some more roughness .

          Elisei (sketchupper)


          Before no life was done on Earth it was THE LIFE ITSELF...GOD
          Come and See EliseiDesign

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          • hellnbakH Offline
            hellnbak
            last edited by

            Nice render jo-ke πŸ‘ . Although not the kind of chair I would choose for my home (I like big overstuffed comfy-cozy stuff). Don't know about Germany, but here in America it would have to have five legs (or maybe it's ten by now)

            A question - what happened in the top corner?
            vitra-render003pp a.jpg
            Yeah, I are nitpicky - it's my job

            "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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            • pilouP Offline
              pilou
              last edited by

              Very cool site this Vitra.com ! 😎

              Model By Maarten Van Severen
              πŸ˜‰
              chaise.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • jo-keJ Offline
                jo-ke
                last edited by

                This is a common problem while importing as 3ds:


                vitra-render004.jpg

                http://www.zz7.de

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                • olisheaO Offline
                  olishea
                  last edited by

                  why don't you try modeling the seam jo-ke?

                  tube along path and some intersections will do it.

                  oli

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                  • jo-keJ Offline
                    jo-ke
                    last edited by

                    Oli, you're right.

                    I colored the seem now.

                    And closed the holes with "make faces"


                    vitra-render005.jpg

                    http://www.zz7.de

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                    • jo-keJ Offline
                      jo-ke
                      last edited by

                      and with twilightsetting #9


                      vitra-render006pp.jpg

                      http://www.zz7.de

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                      • pbacotP Offline
                        pbacot
                        last edited by

                        Nice. and thanks for the vitra site. How did you color the seams? Were they already polygons?

                        I think it looks quite plush and confortable.

                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                        • unrealVizU Offline
                          unrealViz
                          last edited by

                          The material looks much better now!

                          http://www.unrealviz.blogspot.com

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                          • jo-keJ Offline
                            jo-ke
                            last edited by

                            @pbacot said:

                            Nice. and thanks for the vitra site. How did you color the seams? Were they already polygons?

                            I think it looks quite plush and confortable.

                            Yes they were already grouped.

                            I resized the texture for a better appearance

                            http://www.zz7.de

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                            • Bryan KB Offline
                              Bryan K
                              last edited by

                              Amazing job!

                              See my portfolio at https://delphiscousin.blogspot.com/

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                              • cheddaC Offline
                                chedda
                                last edited by

                                By the way Jo-ke if you bring the model in at a higher scale it often does not corrupt the geometry like you saw. I often bring in .3ds files and then explode scale & regroup.

                                Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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