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    [Plugin] Material_Maintenance v2.2 - 2013-01-13

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    • cmdC Offline
      cmd
      last edited by

      @myhand said:

      Thanks CMD, that will be very useful. I hate not being able to debug it myself!

      Myhand,

      I installed the script on my windows version and all worked fine.

      I also removed and reinstalled it on my Mac but I am getting the same error on launch of the script 😞

      @unknownuser said:

      Error: #<NoMethodError: undefined method `refreshMaterials' for #<MH_KeepingMyHandIn::MaterialMaintenance:0x15306b40>>

      CMD

      • CMD
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      • M Offline
        Myhand
        last edited by

        @cmd said:

        @myhand said:

        Thanks CMD, that will be very useful. I hate not being able to debug it myself!

        Myhand,

        I installed the script on my windows version and all worked fine.

        I also removed and reinstalled it on my Mac but I am getting the same error on launch of the script 😞

        @unknownuser said:

        Error: #<NoMethodError: undefined method `refreshMaterials' for #<MH_KeepingMyHandIn::MaterialMaintenance:0x15306b40>>

        CMD

        Thanks CMD, sounds like my hunch might have been right and that it is something to do with the MAC.

        Can anyone that has used the script on a MAC (successfully or otherwise) please let me know?

        Else we might have to do this the hard way... CMD, if I add some debug code to the script would you mind running it and sending me the output?

        Cheers,

        myhand

        http://www.keepingmyhandin.com/

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        • R Offline
          rv1974
          last edited by

          Myhand, let me shake your hand!
          this is a real helper (especially for those who render outside SU and care about mats order).
          Thank you!

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          • M Offline
            Myhand
            last edited by

            @rv1974 said:

            Myhand, let me shake your hand!
            this is a real helper (especially for those who render outside SU and care about mats order).
            Thank you!

            😄 Glad you like it!

            http://www.keepingmyhandin.com/

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            • cmdC Offline
              cmd
              last edited by

              @myhand said:

              ... CMD, if I add some debug code to the script would you mind running it and sending me the output?

              No problem 😄

              CMD

              • CMD
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              • M Offline
                Myhand
                last edited by

                @cmd said:

                @myhand said:

                ... CMD, if I add some debug code to the script would you mind running it and sending me the output?

                No problem 😄

                CMD

                Hi CMD,

                here is the file

                Debug version

                You can replace the Material_Maintenance.rb file in your ../Plugins/Material_Maintenance folder, restart sketchup, open the console window and launch the plugin. The script will output some debug to the console. Can you send me the whole console output please.

                Cheers,

                myhand

                http://www.keepingmyhandin.com/

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                • cmdC Offline
                  cmd
                  last edited by

                  Here is the output from the ruby console after replacing with your posted Material_Maintenance.rb and launching the tool.

                  CMD


                  ruby console output.txt

                  • CMD
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                  • J Offline
                    Jim
                    last edited by

                    You may need to move the method definition of fromUIHandler to after the definition of refreshMaterials. Ruby might be trying to call refreshMaterials

                      ` results = self.send(targetFunction.to_sym, *params)`
                    

                    before it is defined.

                    I sent a PM.

                    Hi

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                    • M Offline
                      Myhand
                      last edited by

                      @cmd said:

                      Here is the output from the ruby console after replacing with your posted Material_Maintenance.rb and launching the tool.

                      CMD

                      Thanks CMD.

                      Unfortunately the attached output implies that the debug version of the Material_Maintenance.rb script did not run but rather the old version.

                      the error says:

                      
                      Error; #<NoMethodError; undefined method `refreshMaterials' for #<MH_KeepingMyHandIn;;MaterialMaintenance;0x1383e920>>
                      /Library/Application Support/Google SketchUp 8/SketchUp/Plugins/Material_Maintenance/Material_Maintenance.rb;106;in `send'
                      
                      

                      and indicates the send method call is on line 106, while it is actually on line 122 in the debug version.

                      Have you restarted Sketchup after copying the new file in?

                      A few ways to check that the debug script is running are:

                      • You should see this message in the console: "calling function >>refreshMaterials<<"; There might also be the same message but with other function names
                      • The the above error appears again, it should be on line 122 not line 106.

                      Cheers,

                      myhand

                      http://www.keepingmyhandin.com/

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                      • cmdC Offline
                        cmd
                        last edited by

                        sorry about that.

                        Unfortunately, here is what I get with your debug .rb


                        Screen Shot 2012-11-29 at 3.26.15 PM.png

                        • CMD
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                        • D Offline
                          driven
                          last edited by

                          I get this with ruby 1.8.5 or ruby 1.8.7

                          Error: #<NoMethodError: undefined methodto_sym' for nil:NilClass>
                          /Users/johns_iMac/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/Material_Maintenance/Material_Maintenance.rb:106:in fromUIHandler' /Users/johns_iMac/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/Material_Maintenance/Material_Maintenance.rb:66:in initialise'
                          /Users/johns_iMac/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/Material_Maintenance/Material_Maintenance.rb:106:in call' /Users/johns_iMac/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/Material_Maintenance/Material_Maintenance.rb:106
                          john

                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                          • cmdC Offline
                            cmd
                            last edited by

                            Myhand,

                            Sorry.. I replaced the wrong file. Here is what I get in the Ruby console with your debug script after I launch the tool.

                            @unknownuser said:

                            calling function >>refreshMaterialsÂ<<
                            !!!!! - IN refreshMaterials !!!!!
                            String Time = 3.0e-06
                            Total Entities = 0

                            I hope this helps

                            CMD

                            • CMD
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                            • D Offline
                              driven
                              last edited by

                              @CMD

                              @unknownuser said:

                              calling function >>refreshMaterialsÂ<<

                              what version of ruby are you running?

                              I only see that encoded  if I run 1.8.7 on the original file...

                              I was actually wondering if it was an encoding issue as the script is not UFT8 out of the box. and uses chars that maybe misrepresented on macs
                              john

                              learn from the mistakes of others, you may not live long enough to make them all yourself...

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                              • M Offline
                                Myhand
                                last edited by

                                @cmd said:

                                Myhand,

                                Sorry.. I replaced the wrong file. Here is what I get in the Ruby console with your debug script after I launch the tool.

                                @unknownuser said:

                                calling function >>refreshMaterialsÂ<<
                                !!!!! - IN refreshMaterials !!!!!
                                String Time = 3.0e-06
                                Total Entities = 0

                                I hope this helps

                                CMD

                                Excellent this helps a lot. It tells us that somewhere the function name gets corrupted between where it is hardcoded in the javascript to where it enters the Ruby environment.

                                Was that the whole output? Were there no other lines following the below patterns? I would have expected at least one more set, probably before the above lines.

                                calling function >>xxxx<<
                                !!!!! - IN xxxx !!!!!

                                Where xxxx is any name.

                                I suspect driven might be correct. Let me give this some thought.

                                http://www.keepingmyhandin.com/

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                                • Mistro11M Offline
                                  Mistro11
                                  last edited by

                                  I'm having such a great month upgrading my Sketchup! Artisan, SketchUV, ProfileBuilder Pro, 1001Bits, and now this VERY useful plugin.

                                  Managing materials was always a major headache for me, especially when building multi-story houses with downloaded furniture. I tend to forget the fact that the downloaded furniture may have some of the same materials I assigned to what I already have in the model. I once waited for a long KT render to find out the pillows on one of the beds were made of chrome. This looks like it will save me a lot of material scanning time before export.

                                  Your first Ruby is a shiner 😎

                                  i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                                  Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                                  • M Offline
                                    Myhand
                                    last edited by

                                    CMD, here is the next iteration of the debug script. It might fix the problem as I have changed the way I specify the special characters I use from literals to providing the actual character codes. Even though they are special they are extended ascii so should work fine. As the .js file is UTF8 encoded I have not changed how I specify the chars there yet, but again it might just work.

                                    Either way I have also added extra trace code, so if it does not work it will give us further info to help pin down the problem.

                                    Do you mind trying it out and sending me the output again? Same procedure as before, just replace the .rb file with the attached version.

                                    Debug version

                                    http://www.keepingmyhandin.com/

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                                    • M Offline
                                      Myhand
                                      last edited by

                                      @mistro11 said:

                                      I'm having such a great month upgrading my Sketchup! Artisan, SketchUV, ProfileBuilder Pro, 1001Bits, and now this VERY useful plugin.

                                      Managing materials was always a major headache for me, especially when building multi-story houses with downloaded furniture. I tend to forget the fact that the downloaded furniture may have some of the same materials I assigned to what I already have in the model. I once waited for a long KT render to find out the pillows on one of the beds were made of chrome. This looks like it will save me a lot of material scanning time before export.

                                      Your first Ruby is a shiner 😎

                                      Thanks Mistro11! 😄

                                      http://www.keepingmyhandin.com/

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                                      • D Offline
                                        driven
                                        last edited by

                                        !!!=> fromUIHandler: parameter string = 73-0¶__vz¶refreshMaterials¶true¶false¶false p1 = >>73-0Â<< p1 = >>__vzÂ<< p1 = >>refreshMaterialsÂ<< p1 = >>trueÂ<< p1 = >>falseÂ<< p1 = >>false<< calling function >>refreshMaterialsÂ<< Error: #<NoMethodError: undefined methodrefreshMaterials' for #<MH_KeepingMyHandIn::MaterialMaintenance:0x11f904b4>>
                                        /Users/johns_iMac/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/Material_Maintenance/Material_Maintenance.rb:122:in send' /Users/johns_iMac/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/Material_Maintenance/Material_Maintenance.rb:122:in fromUIHandler'
                                        /Users/johns_iMac/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/Material_Maintenance/Material_Maintenance.rb:69:in initialise'

                                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                        • D Offline
                                          driven
                                          last edited by

                                          ` > 183.chr
                                          ·

                                          182.chr
                                          ¶`
                                          they are not the same as the original chars, I was seeing in my script editor, and the script is now saying it's encoded uft8, which it wasn't
                                          john

                                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            You are returning a string divided up with some unique character.
                                            You then parse that string into bits, splitting it with that character.
                                            Unfortunately that character seems not to be a simple 1 bit ASCII character when passed over, so the split ends with the weird extra character that's left over at the end.
                                            This causes the issue.
                                            MAC and PC Ruby are different in the way they handle text-encoding...
                                            Are your various files encoded as ' UTF-8 without BOM' ?
                                            If you have Notepad++ it's a simple setting.
                                            This makes files 'cross-platform' [hopefully!].
                                            AND/or can you use a less 'exotic' dividing character - perhaps '|' ?

                                            TIG

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