sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Imported textures not visible in free Maxwell Render

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    extensions
    11 Posts 3 Posters 4.5k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • K Offline
      Kreativ3D
      last edited by

      Hi!

      When I use a imported texture of an image on a surface, I only get the color of the textures on the surface. If I'm using a wood image for a texture, I get a brown wood color instead when I render it with Maxwell Render. In Sketchup it looks fine. I want to see the real wood image in the scen. How can I solve this problem? Thanks!

      1 Reply Last reply Reply Quote 0
      • novenaN Offline
        novena
        last edited by

        hi, one solution could be to make sure that in the Maxwell Scene Manager / materials / texture / source is set to 'link to application'

        http://hdzarkitektur.wordpress.com/

        1 Reply Last reply Reply Quote 0
        • jason_marantoJ Offline
          jason_maranto
          last edited by

          When you say import an image how exactly are you importing the image? The plugin requires textures to be made into SketchUp materials (SKM) and applied to geometry... it then interprets those SketchUp materials either automatically or by your custom settings in the Maxwell scene manager.

          Best,
          Jason.

          I create video tutorial series about several 2D & 3D graphics programs.

          1 Reply Last reply Reply Quote 0
          • K Offline
            Kreativ3D
            last edited by

            I import an image from File -> Import... and select use as texture. I use an image as a "screen" on a TV or a computer. I also use images this way to put on facades, but I don't understand why they are not visible when I render?

            1 Reply Last reply Reply Quote 0
            • jason_marantoJ Offline
              jason_maranto
              last edited by

              Context click on the imported image and choose explode -- this will make it a real object with a proper SKM material.

              Best,
              Jason.

              I create video tutorial series about several 2D & 3D graphics programs.

              1 Reply Last reply Reply Quote 0
              • K Offline
                Kreativ3D
                last edited by

                Hmm, I still get just a color! I right click on the surface where I have the image and then select explode!?

                1 Reply Last reply Reply Quote 0
                • jason_marantoJ Offline
                  jason_maranto
                  last edited by

                  Open up the entity info window -- when you click on the image it will either say "Image" or "Face"... if it says "Image" then it needs to be converted to geometry (ie Face) by using the explode command.

                  Best,
                  Jason.

                  I create video tutorial series about several 2D & 3D graphics programs.

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    Kreativ3D
                    last edited by

                    Hi! Thanks for the help so far! But I'm still struggling to get this to work. Most of the time when I'm importing an image to use as a texture, I don't get the option to explode the image because when I'm right clicking on the image, the option explode is grey!

                    And despite that the Entity window says it is a face, it not visible in the renderd image, just the in one color.

                    I'm doing this over and over, but what am I doing wrong!? Preciate some more help! Thanks!

                    1 Reply Last reply Reply Quote 0
                    • jason_marantoJ Offline
                      jason_maranto
                      last edited by

                      Can you PM me an example?

                      Also, in the future try to keep your Maxwell questions to one thread rather than making a new thread every time you have a new question -- that fills up this forum with your questions very rapidly... which can inadvertently irritate other users.

                      Best,
                      Jason.

                      I create video tutorial series about several 2D & 3D graphics programs.

                      1 Reply Last reply Reply Quote 0
                      • K Offline
                        Kreativ3D
                        last edited by

                        Thanks for the offer, but after I made it as a component in another file and then imported the component with the texture it's working, for now.

                        Sorry, if I have misunderstood the "rules" for post new threads. I will use my previous threads when I have a new question then.

                        1 Reply Last reply Reply Quote 0
                        • jason_marantoJ Offline
                          jason_maranto
                          last edited by

                          Glad you got it sorted -- it's not rules perse but there have been issues here in the past in regards to this forum which is for shared use by many different 3rd party software.

                          I'd rather not go through that again so I just wanted to preemptively reduce the possibility of conflict.

                          Best,
                          Jason.

                          I create video tutorial series about several 2D & 3D graphics programs.

                          1 Reply Last reply Reply Quote 0
                          • 1 / 1
                          • First post
                            Last post
                          Buy SketchPlus
                          Buy SUbD
                          Buy WrapR
                          Buy eBook
                          Buy Modelur
                          Buy Vertex Tools
                          Buy SketchCuisine
                          Buy FormFonts

                          Advertisement